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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,515
# 11
02-28-2013, 11:47 AM
I can understand cryptics pov... for once on this one.. thnaks to the pvp thing that was built by cryptic.. therefore its something they overlooked... people are now multi billionares.
Captain
Join Date: Nov 2012
Posts: 1,223
# 12
02-28-2013, 11:49 AM
What *is* it about scaling rewards you people at Cryptic can't grasp on your own? It's really not that complicated a concept. I don't see any reason you can't just reward less Dil for matches that are set to fewer kills.

15 kills is way too many for a head to head match. I can't even imagine who finds that fun.

I can't stand PvP in general as it manages to encompass virtually every elitist snob trend that make video games unbearable, but even so, you can't really think this was going to sneak in under the radar this way without creating more problems than it solves. For goodness' sake.
--------------------------------------

"We are smart." - Grebnedlog

Member of Alliance Central Command/boq botlhra'ghom

Last edited by tsurutafan01; 02-28-2013 at 11:56 AM.
Ensign
Join Date: Feb 2013
Posts: 16
# 13
02-28-2013, 11:51 AM
Quote:
Originally Posted by pwebranflakes View Post
It resolved an exploit, so it needed to be added in after maintenance started. Some players were lowering settings to the lowest counts and receiving rewards reserved for much longer gameplay. You can still participate in private matches and earn credit for the dailies and repeatables, but matches must be kept at the default settings or higher.

Cheers,

Brandon =/\=
"It resolved an exploit"

If that were the case, why was this not "fixed" months/years ago? The system has been set up this way since launched, and you are just now getting to fixing such "exploits" ? You've got to have known that the exploit existed before now.

Other MMOs are quickly "hotfixed" when exploits of a certain magnitude are detected. So either this wasn't an exploit, or it was deemed "acceptable" until now.
Captain
Join Date: Jun 2012
Posts: 1,003
# 14
02-28-2013, 11:53 AM
Another one they seem to have stealth-patched:
The possibility to use the dil store anywhere to sell stuff for ec at the 50% rate (under the ship equipment->hanger items->sell tab)

That that worked was clearly an oversight, but boy was it a handy one ^^
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 15
02-28-2013, 11:55 AM
Quote:
Originally Posted by warbird001 View Post
There was no exploit and PvP Private matches have counted towards the daily since the Private PvP system has been released. A lot of fleets use the Private Challenge System to practice PvP against each other and have to look forward to no rewards now. We are being forced to go into PvP against JHAS and other elitist fleet combat to get our dilithium.

This is completely unacceptable.
Please make no mistake -- you can still practice PvP through the challenge system, you just need to complete 15 kills (example for Arenas) if you want to be rewarded for it. If you set it to 5 kills, for example, you can still run the match, but it won't count towards the daily. The dailys' rewards are designed to be rewarded based off 3 completed matches that have more than 5 kills, 10 station health, 100 capture points, etc. per match, meaning the default settings we've always had.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Career Officer
Join Date: Jun 2012
Posts: 3,602
# 16
02-28-2013, 11:56 AM
Quote:
Originally Posted by nibinrog View Post
"It resolved an exploit"

If that were the case, why was this not "fixed" months/years ago? The system has been set up this way since launched, and you are just now getting to fixing such "exploits" ? You've got to have known that the exploit existed before now.

Other MMOs are quickly "hotfixed" when exploits of a certain magnitude are detected. So either this wasn't an exploit, or it was deemed "acceptable" until now.
Or perhaps with recent up-grades to the Game Engine, it became possible to easily rectify the problem... ? ...



Naahh... I don't believe that one either...

......... DaveyNY ...STO Forum Minion since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 4.75 years.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,515
# 17
02-28-2013, 12:01 PM
Quote:
Originally Posted by pwebranflakes View Post
Please make no mistake -- you can still practice PvP through the challenge system, you just need to complete 15 kills (example for Arenas) if you want to be rewarded for it. If you set it to 5 kills, for example, you can still run the match, but it won't count towards the daily. The dailys' rewards are designed to be rewarded based off 3 completed matches that have more than 5 kills, 10 station health, 100 capture points, etc. per match, meaning the default settings we've always had.

Cheers,

Brandon =/\=
rubbish.. this is just some plan to force us to buy dilithium for the useless starbase projects.
Lt. Commander
Join Date: Jun 2012
Posts: 210
# 18
02-28-2013, 12:03 PM
it was an exploit. a straight-up exploit. it's baffling how there are so many replies from players trying to rationalize otherwise.

exploit, fix it.
bug, fix it.

anyone play final fantasy xi? remember the banhammer of 2009? yeah, they fixed an exploit that was going on for years by many of the faithful veterans of the game. they knew of the exploit, secretly spent a year collecting data on who was abusing it, and patched the exploit, placed countermeasures, and banning hundreds if not thousands of hardcore endgame-focused paying customers.

be lucky that you guys weren't reprimanded in any way whatsoever.
twitter - tehjonel

Last edited by tehjonel; 02-28-2013 at 12:08 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 192
# 19
02-28-2013, 12:06 PM
Quote:
Originally Posted by tehjonel View Post
it was an exploit. a straight-up exploit. it's baffling how there are so many replies from players trying to rationalize otherwise.

exploit, fix it.
bug, fix it.

be lucky that you guys weren't reprimanded in any way whatsoever.
If it had been here for a week or two.. I would agree.... but its been here since season 4? .. thats over what? year and a half? ... like the socalled hacker who got into cryptics database and they didnt tell us until last year?

The only ones who will suffer from this.. is them... if they want to take back all the EC earnt from grinding pvp... well... a lot more people will suffer.
Ensign
Join Date: Feb 2013
Posts: 16
# 20
02-28-2013, 12:08 PM
Quote:
Originally Posted by tehjonel View Post
it was an exploit. a straight-up exploit. it's baffling how there are so many replies from players trying to rationalize otherwise.

exploit, fix it.
bug, fix it.

be lucky that you guys weren't reprimanded in any way whatsoever.
As I do not engage in PVP activities very often (due to it being utterly broken in STO), I don't see where this threat of reprimand, is necessary to this thread.

Yes exploits exist. Yes exploits should be fixed. But if this specific case was indeed an exploit, I have yet to hear, WHY it took so long to fix it. This so-called "exploit" has been in the game for several seasons now (dating back atleast 1-1.5 year). Most exploits when found, are fixed within a matter of days, possibly weeks. We're talking about YEARS for Cryptic to fix this "exploit".
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