Captain
Join Date: Feb 2013
Posts: 5,394
# 21
02-28-2013, 09:27 PM
Quote:
Originally Posted by millimidget View Post
Why does the KDF need perks?
Primarily to offset the faction's lack of development. Also, originally there were a few reasons for the KDF's unique differences.

1- They could only gain XP through PVP at launch. So the ships had an advantage in PVP (things like cloak, the ability to equip cannons on battlecruisers, stuff like that). They also gained more XP bang for their buck when they did finally complete missions (like the PVP action missions, like Kill X feds, or Die X times).

2- Faction differences. The KDF had BoP's, Cloaks, and Carriers, to attract more people to try the faction.

Quote:
Why is there a KDF faction at all?
Probably because of things like this. There's a market for it. Cryptic just failed miserably to tap into that market. But shoddy work will usually do that among Trek fans. The amount of ire over the half-done job they did on the KDF is really similar to the amount of ire they incurred with things like the Galaxy Class model on launch day, the completely different look of Earth Space Dock, the problems with uniform details, and so on and so forth.
Starfleet Veteran
Join Date: Jun 2012
Posts: 142
# 22
02-28-2013, 10:04 PM
The Defiant class had cannons so that makes cannons canon.

Its been decades since the Defiant hit the scene maybe Star Fleet saw how successful they've been in combat and decided to refit more ships with them.

I'll also remind everyone that Quantum torpedo's aren't canon at least not in Archer or Kirk's time.

The Federation has been at war with the Borg, Dominion, and Klingons for quite some time, they now have the Undine, Breen, Iconians, and other new enemies to deal with. It makes sense that more ships would be outfitted with more powerful and varied weapons than in the past (which is what the Defiant was created for in the first place).
"Live Long and Prosper but always carry a fully charged phaser, just in case!". Arrr'ow

Co-Leader of Serenity's Grasp
Career Officer
Join Date: Jun 2012
Posts: 932
# 23
02-28-2013, 10:12 PM
U.S.S. Defiant, Klingon Bird-of-Prey

Your argument is invalid
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
Career Officer
Join Date: Jun 2012
Posts: 1,263
# 24
03-01-2013, 01:10 AM
Quote:
Originally Posted by induperator View Post
I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage.
Every Fed ship is capable of equipping cannons. Every Fed escort and several other ships can equip dual cannons. Honestly, you start from a false premise, so whatever your point is, is pretty much moot.
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Commander
Join Date: Jul 2012
Posts: 337
# 25
03-01-2013, 08:27 AM
I agree a heavy beam array should have 180 arc and maybe a "Heavy Dual Beam bank" should have 45.
Commander
Join Date: Jul 2012
Posts: 337
# 26
03-01-2013, 08:31 AM
I've already explained that the defiant had cannons but the other "escorts" had phaser arrays I'm not saying that cannons are unused but equipping every escort with them is not canon.
Commander
Join Date: Jul 2012
Posts: 337
# 27
03-01-2013, 08:34 AM
I know that cannons were effective but the defiant was the "only" ship to use them all the other ships as I have explained used phaser beam strips.
Commander
Join Date: Jul 2012
Posts: 337
# 28
03-01-2013, 09:06 AM
Quote:
Originally Posted by capnmanx View Post
Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

Personally, I prefer the idea of merging individual beams into a single more powerful one. It would make 'Beam Overload' a much more potent ability (making beams capable of delivering some serious spike damage, if not as consistently as cannons), and make space combat look more like what we saw on TV. Ideally, it would be optional, so that you could still have AOE 'Fire at Will' builds that use several beams.
"I prefer the idea of merging individual beams into a single more powerful one"

Good Idea and would make much more scene too having cruisers firing 8 beams at once isn't very cannon either.
Career Officer
Join Date: Jun 2012
Posts: 1,751
# 29
03-01-2013, 09:07 AM
Quote:
Originally Posted by capnmanx View Post
Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.
I wonder why Heavy Beams have become a mantra to mostly bad players? Do they not realize that a Beam version of a DHC would have a similarly punishing arc of fire? What Fed cruiser could hope to use a weapon wiht a 45 or even 60 degree arc?
Career Officer
Join Date: Jun 2012
Posts: 932
# 30
03-01-2013, 11:47 AM
If one considers the books to be atleast somewhat canon: http://memory-beta.wikia.com/wiki/Vesta_class

The vesta does have phaser cannons
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
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