Commander
Join Date: Jun 2012
Posts: 332
Just started doing Shipyard tier 4,and one thing it needs is 900,000 dilithium.
yes you read that right. That figure is totally insane,considering this ridiculous dilithium cap is at 8000.
This is another reason the dilithium cap needs to be scrapped,to help us get through the projects.
A cap at 8000,only hinders progress. Where is the fun there?
Devs please wake up and smell the coffee. make this game fun,and not a nightmare.
Scrap the Dil cap,and make this game more fun,worthwhile and with affordable projects.
Big fleet or small fleet,the projects are far too expensive,mainly because of the dilithium cap.
Career Officer
Join Date: Jan 2013
Posts: 562
# 2
03-07-2013, 07:20 AM
and.....just wondering how many people in your fleet?
Commander
Join Date: Jun 2012
Posts: 332
# 3
03-07-2013, 07:23 AM
Quote:
Originally Posted by wildweasal View Post
and.....just wondering how many people in your fleet?
220 at last count. I know what your thinking though,and that is besides the point.
These projects are far too expensive. as said 900,000 dil is totally insane,and unrealistic.
Empire Veteran
Join Date: Jun 2012
Posts: 1,494
# 4
03-07-2013, 07:26 AM
Just to improve your morale: That's nothing. Just wait.
Survivor of Romulus
Join Date: Jun 2012
Posts: 972
# 5
03-07-2013, 07:27 AM
thers around 300 in my fleet BUT only around 50 that log on once a week for a hour maybe two. and only 3 people that have ever put dilthium into the fleet.

lets face it why put all ur dilthium into a fleet when u can turn it into ec to buy ships box ships and fleet ships.

the leaderboard in my fleet is me and my mate.

im sitting at just uder 4mil fleet credit most of it dilthium inculding MONEY converted into dilthium.

not only have i spent an insane amount of time farming just to fill up projects its also not getting us anywhere as i need millions of dilthium and even if everyone in our fleet poured the dilthium into the fleet. it would still take years to compelte.

im sure most fleets have gave up on the idea of actualy finishing it . oh and now we got REP and embassy to do also.
Career Officer
Join Date: Jun 2012
Posts: 2,068
# 6
03-07-2013, 07:32 AM
Quote:
Originally Posted by chaz200565 View Post
220 at last count. I know what your thinking though,and that is besides the point.
These projects are far too expensive. as said 900,000 dil is totally insane,and unrealistic.
Now my Fleet is only a few days away from finishing a Tier V Fleet Shipyard project, and were not that large a Fleet...

At 220 Members, your only talking about half of a Dilithium daily production cap per member to contribute for the Tier 4 shipyard costs...
Captain
Join Date: Jun 2012
Posts: 514
# 7
03-07-2013, 07:39 AM
Quote:
Originally Posted by chalpen View Post
Just to improve your morale: That's nothing. Just wait.
Embassy Tier 3= 2,000,000 Dilithium.
Starbase Tier 5= 3,600,000 Dilithium

Not including all the projects it takes to get the XP to do the upgrades. It's too early for me to do that kind of math.
Career Officer
Join Date: Jul 2012
Posts: 46
# 8
03-07-2013, 07:40 AM
As already mentioned, the Starbase Tier 5 unlock is 3.6 milliion dilithium alone, so if the 900,000 seems undoable perhaps it's time to slow down or stop entirely to save the heartache.
Rihannsu
Join Date: Feb 2013
Posts: 275
# 9
03-07-2013, 07:41 AM
The cap is there for one reason only, it is a control designed to enhance a revenue stream; pure and simple. There is no logical in game reason for it or functional community one. It is however the single biggest hurdle for small fleets to advance unless the people in them pony up the funds and buy the stuff via a RMT however. It is naked monetization of the community development system.

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Lt. Commander
Join Date: Jan 2013
Posts: 129
# 10
03-07-2013, 07:47 AM
Actually, is there anyone holding a gun to your head to start that project?

If you want vanity crap, prepare to pay the price. The time and money invested will be so worth it when PWE finally pulls the plug and erases this game from the net.
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