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Dont know the spike DPS Ive managed, but last time I had someone in my instance with a combat log parser and he pasted them into chat I was doing about 7500 DPS, in an Assault Cruiser Reft with Spiral Wave beams, that somehow manages to draw aggro from even properly specced escorts.
Mine is a rather lackluster 7000 DPS or so for sustained. I have no idea for spike. The log analysis program that I use does not seem to be able to work with that kind of granularity, although in fairness I have not explored all its advanced features.
That said, I generally try to balance combat strength with survival, even in a tac, so my engineering slots tend to go to repair skills, and so forth. Also, I manage to remain competitive in most PUGs in STFs, even with several escorts there, during the longer parts of the mission when the program won't split it up into separate encounters. My ship of choice used to be the Assault Cruiser Refit or Tactical Odyssey, but now it's the Fleet Assault Cruiser Refit, which is a bit of a boost.
Where and how you test also makes a big difference.
For instance testing in an stf with a bunch of escorts will yield lower numbers than one with a bunch of cruisers, and can even be skewed by team buffs and debuffs.
I test in the sb 234 mission in the tau dewa sector. Far fewer variables, and its timed so the engagement leangth is a finite.
I use ACT and the last thing I tested was an all turret ambassador build VS the same ship with beams.
Turns out the turrets are slightly better than the beams with 2500 dps to 2400.
Granted on another ship it's probably a different case but...
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.
Not everything you see on the internet is true - Abriham Lincoln
There are so many variables that influence DPS i.e.
- mission
- lenght of encounter
- teammates that "steal" hulldamage
- combat log parser and plugin type
that you'll always compare apple and oranges unless you use a standardised test environment.
For example, if I use a Galor in CSE with a more or less random group I normally have dps values from 10k up to 12k. Some days ago I ran the mission with a patched-up premade team with 4 tac escorts. We all had some decent DPS, but we actually were too fast and had to "share" the damage between us. http://www.youtube.com/watch?v=nyhWr1wzzBs
Numbers are from ACT with the latest PvP Plugin from Hilbert.
Whatever you use to test make sure you use what you think works best as a testing ground and a large enough sample to feel comfortable with testing changes.
I personally use ISE. I believe you need to have variables in your test to take into account distance from target and switching targets. Testing in situations where you are at optimal range all the time isnt really realistic for me.
This thread is pretty pointless without a base line to compare things to.
Your DPS in CSE, ISE, KASE, HOSE are all different due to different down times between the number of targets and the objective segments. You can do a fleet alert can get far less damage due to everything being shielded.
In ISE I can pull 9k average in a excelsior
My new build is doing more, but haven't had a chance to log it.
Raw DPS doesn't mean a thing. using FAW or scatter volley will makes crazy DPS.
Using my sci officer in a breen ship, with scatter volley 1-3 + omega pattern + sensor scan + GW1 +TS1 makes crazy DPS on ACT. I think I pulled a 12K dps once, using blue weapons/green mod. Doesn't mean anything, I was simply packing Borg inside a GW1, and using my aoe on them.
If you want to compare DPS you need to know where, who, how. Else it's just epeen discussion.