Ensign
Join Date: Dec 2012
Posts: 27
# 1 Few Queries...
03-01-2013, 01:38 AM
Hello,
First of all, im having trouble getting either NPC contacts or groups to use any animation what soever, there is just no options on the animation list, am i doing something wrong?
Secondly, is there a way to rotate backdrops and make them appear further away?
Thirdly, when doing advanced dialog, is there an easier way, once a response has been chosen that it goes back to the original message?
And finally, what exactly is the 'Default Prompt' option?
Thank you.
Sean
Lt. Commander
Join Date: Nov 2012
Posts: 126
# 2
03-01-2013, 03:49 AM
1. If it's a space contact, there are currently no ship animations in the list. If it's a ground contact, change the contact type from "Contact" to "Legacy Contact". It provides a much more detailed menu with timers and options.

2. This is a no. Backdrops are static. The only things that can be altered are your own selectable details on the map. The best you can do is change the backdrop environment to adjust for different types of lighting, which on outdoor maps also sometimes affects visibility in a minor way. Weather FX also help with this.

3. The best way to lead back to the original message is to drag the gray arrow at the bottom of your current box (it's right next to the (+) and drag the arrow to point at the original message box. It will create a gray box prompt that closes off that dialogue path.

4. The default prompt checkbox is used when you have a contact/object that has a preset dialogue that happens regardless of story. They have an advanced editor the same way as other dialogues. These are best used for add-on conversations that are not required for the mission and are repeatable.

Other examples would be to have the default prompt appear from a contact so they can "re-describe" something that has already been said in their mission dialogue, or to have a dialogue option appear after a triggered event in a mission, or even if you just want them to have something to say other than "go here" or "kill this".

There's also some pretty good sets of tutorials at:
starbaseugc.com in the Tutorials tab, and also the STOWiki Foundry Guide


by @Skydawn - member of Starbase UGC

Last edited by skydawnknight; 03-01-2013 at 03:58 AM.
Ensign
Join Date: Dec 2012
Posts: 27
# 3
03-01-2013, 04:10 AM
Thank you for your help, one more question, can you add mission failure criteria?
Thank you
Sean
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 4
03-01-2013, 04:54 AM
There can be no mission failure. If you set a dialog to fail, it just means, the player has to start it again until he gets it right.
Ensign
Join Date: Dec 2012
Posts: 27
# 5
03-01-2013, 05:03 AM
Okay thank you for all your help
Captain
Join Date: Jun 2012
Posts: 3,217
# 6
03-01-2013, 10:07 AM
Just to add to 1, that's a bug that came with Season 7. We should be getting space animations back soon.
Please fix the Foundry lag!
Commander
Join Date: Jun 2012
Posts: 366
# 7
03-01-2013, 04:59 PM
Quote:
Originally Posted by psycoticvulcan View Post
Just to add to 1, that's a bug that came with Season 7. We should be getting space animations back soon.
Next thursday if the Tribble patchnotes go through to live.
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