Career Officer
Join Date: Jun 2012
Posts: 6,416
# 11
03-01-2013, 05:39 PM
Ooooooooooo more Foundry Goodies. And a Transporter Room as an asset? Nice.

Now when we going to see ships added to the Library, like the various C-store ships? I been hoping the Korotinga will be added so I can properly have a D4 in my Foundry mission.

And we need ship costumes to be available again in the Dialogue than using the work-arounds.

Also, bug fixes would be nice.
Career Officer
Join Date: Oct 2012
Posts: 114
# 12
03-01-2013, 05:39 PM
Still no fix for the Accolades and the Be'Ves chest layer option for STF Reputation system
Captain
Join Date: Jun 2012
Posts: 945
# 13
03-01-2013, 05:42 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.42

General:
  • All EV Suit Armors have gained a base amount of Cold Resist.
    • The value is equal to what they currently possess for Fire Resist.
  • The Cryo Pulsewave and its Mk XII upgrade now deal 75% of their previous damage when fired against Players.
    • Their damage output against NPCs remains unaltered.
  • Players that have picked up the Virus from their base in Shanty Town will be unable to use Stealth Powers until they get rid of the Virus, or die trying.
WOO!
Pvpers are happy
well..
GOOD pvpers are happy, and PVErs can be happy they dont lose any dps from the gun in pve
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.
Captain
Join Date: Jun 2012
Posts: 993
# 14
03-01-2013, 06:05 PM
Amazing fix!

The item remains unaltered for PvE and for PvP is getting balanced!
Division Hispana
www.divisionhispana.com
Captain
Join Date: Jun 2012
Posts: 702
# 15
03-01-2013, 06:11 PM
[quote=zer0niusrex;8388491]We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.42

General:

Foundry:[*]It is once again possible to select animations for NPCs on Space maps.
/QUOTE]

Well... my mission is one step closer to being able to be finished... now I just need a proper set of "corpse" animations, and a proper Excelsior bridge and corridor interiors. And a way to require EV suits for a portion of the mission because of poisoned atmosphere or something.
Captain
Join Date: Jun 2012
Posts: 3,159
# 16
03-01-2013, 06:14 PM
Great the Biggles nerf, I mean the cryo nerf is finally happening. Should make ground pvp queues more busy.
Rihannsu
Join Date: Jun 2012
Posts: 96
# 17
03-01-2013, 07:24 PM
Quote:
Originally Posted by mikefl View Post
You and I are speaking the same language... see people need to be careful what they wish for like the pounce nerf. I see some more nerfing is happening now to cloak in pvp.
Well instead of Nerfing just for nerfs sake.
Maybe the DEV team should work on unbreaking things like Space Science and the total OPness of Cannon power skills compared to beams as alot other things.

Well but if they have to nerf things my proposal would be to Nerf Miniguns and melee weapons out of the game.

my2cent
Captain
Join Date: Jun 2012
Posts: 539
# 18
03-01-2013, 07:30 PM
Well, as soon as this update hits holodeck, I'm going to have to redo my starbase conference level map.
Captain
Join Date: Jun 2012
Posts: 3,053
# 19
03-01-2013, 07:39 PM
Cryptic, awesome props, but we need some kind of TOS floor and ceiling. I really, really want to use these sets, but I don't know what to do if I have a TOS wall without a floor or ceiling.

Stone slabs for the floor?

Maybe the walls include the floors and ceilings?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,419
# 20
03-01-2013, 09:32 PM
Quote:
Originally Posted by kirksplat View Post
Cryptic, awesome props, but we need some kind of TOS floor and ceiling. I really, really want to use these sets, but I don't know what to do if I have a TOS wall without a floor or ceiling.

Stone slabs for the floor?

Maybe the walls include the floors and ceilings?
I'm sorry, Kirfat, but I checked and there aren't any walls. just props that attach to walls.

@greendragoon
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