Captain
Join Date: Jun 2012
Posts: 1,489
# 1 Cruisers you'd buy?
03-11-2013, 12:02 PM
As per recent interview, Cryptic doesn't sell many cruisers in their store. I would suggest that this is because few of them bring anything really unique or high performance to the table.

How about a Torpedo Destroyer. A ship with reasonable agility (turn rate 9-10), and cruiser style hull and shields. Has only 3/3 standard weapons, but has a 7th weapon slot which can ONLY accept torpedo weapons. A torpedo mounted to this slot has 360 degree targeting. Comes with a unique console that causes your next special torpedo attack to double. Once you trigger the console, you have 30 seconds to use High Yield or Spread and then fire. When you do you get two HY or Spread attacks back to back. 1:30 cooldown? Officer layout should prioritize engineering and then tactical, so possibly XXXX / XX / XXX / X / XX

Such a thing would be... interesting! Different.

So what would you buy? Try to be... vaguely reasonable.
Captain
Join Date: Jun 2012
Posts: 4,145
# 2
03-11-2013, 12:27 PM
Am currently looking for XXXX XX / XX X / XXX in a 4 3 3 config that turns around 14 with at least a 29000 hull and a 4/3 weps layout.



<edit> too many exes
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG

Last edited by lordmalak1; 03-11-2013 at 12:34 PM.
Captain
Join Date: Aug 2012
Posts: 3,610
# 3
03-11-2013, 12:35 PM
Quote:
Originally Posted by momaw View Post
Try to be... vaguely reasonable.
But... But... But... WHY????

Hm... a C-store cruiser eh? Okidoki, I can do that.

Arbitrator-Class Strike Cruiser

Hull: 37000
Shield Mod: 1.0
Weapons: 4 Fore, 4 Aft
Hangar Bays: 1
Crew: 700
Device Slots: 4
Turn Rate: 10
Impulse Modifier: .19
Inertia Rating: 35

Console Setup: 3 Tactical, 4 Engineering, 2 Science

BOff Layout:
LtCmdr Tactical
Cmdr Engineering
Lt Science
Lt Universal
Ens Engineering

Comes with a universal console Onslaught Power Relay.

Onslaught Power Relay

Passive:
+12 Structural Integrity Field
+12 Shield Emitters
+12 Shield Systems
+10 Electro-Plasma Systems
+10 Power Insulators

Boosts energy weapon damage by 5%. Increases impulse speed by 10% and turn rate by 10%.

Active:
+15 Structural Integrity Field
+15 Shield Emitters
+15 Shield Systems
+15 Electro-Plasma Systems
+15 Power Insulators

Boosts energy weapon damage by 10%. Increases impulse speed by 15% and turn rate by 20%.

Gains energy overload capacitor. +17.5% weapon proc chance, +10% critical chance, and 50% critical severity for duration of activation.

Duration: 10 secs, 3 minute cooldown (passives are reduced by 50% during duration of cooldown after active duration has subsided, however being equipped to the fleet version nullifies the 50% reduction).

This console gives the Arbitrator a slight bonus to it's SIF, EM, and Stl, while also providing a small boost in EPS and PI. It also provides a small passive bonus to damage and movement. When activated, all it's passives increase slightly, and the Arbitrator gains an ability that does massive spike damage for a short period of time.

Basic idea behind ship is a tactically oriented cruiser that hits hard and can move around decently, but sacrificed a bunch of hull to do it. The universal BOff slots are to allow for some modular design, but overall, she's a hard hitter. Her 3 tactical consoles plus her tactical BOff layout in addition to her hangar make her able to deal consistently high damage with decent spike potential. The console was just a little bonus to make her a little less squishy and give her an interesting active that basically makes her hit insanely hard for a very short period of time. It also gives you a huge boost to proc chance which can be a MAJOR pain in the rear for your target. The only downside is that during the 3 minute cooldown, all the passives are cut in half, making it almost worthless. So it's up to the player to decide if 10 seconds of hellish power are worth 3 minutes of gimped ship.

I also left it open to a fleet variant, which I will post below.

Fleet Strike Cruiser Refit

Hull: 41000
Shield Mod: 1.1
Weapons: 4 Fore, 4 Aft
Hangar Bays: 1
Crew: 700
Device Slots: 4
Turn Rate: 10
Impulse Modifier: .19
Inertia Rating: 35

Console Setup: 4 Tactical, 4 Engineering, 2 Science

BOff Layout:
LtCmdr Tactical
Cmdr Engineering
Lt Science
Lt Universal
Ens Universal

Costs 5 FSMs (1 if you have the c-store version). Requires Tier IV shipyard.

Note: the fleet version of the strike cruiser has reinforced EPS conduits and relays, so after the onslaught relay is activated, during CD the systems do not need to recover, and as such the passives are NOT reduced by 50% effectiveness.

Slightly OP? Probably. Needed? Nope. Posted cuz I figure what the hell? Yup.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Aug 2012
Posts: 3,610
# 4
03-11-2013, 12:36 PM
Quote:
Originally Posted by lordmalak1 View Post
Am currently looking for XXXX XX / XX X / XXX in a 4 3 3 config that turns around 14 with at least a 29000 hull and a 4/3 weps layout.



<edit> too many exes
Try the Krenn or Mobius.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jan 2013
Posts: 5,028
# 5
03-11-2013, 12:40 PM
Quote:
Originally Posted by momaw View Post
As per recent interview, Cryptic doesn't sell many cruisers in their store. I would suggest that this is because few of them bring anything really unique or high performance to the table.
Why would they sell well? Really, the market is telling them that cruisers are not alright and fine. Make them competitive and more of them will sell.

Special alpha-enhanced packages will hurt, not help.
Captain
Join Date: Jun 2012
Posts: 4,145
# 6
03-11-2013, 12:44 PM
Quote:
Originally Posted by hereticknight085 View Post
Try the Krenn or Mobius.

Not enough $$$, or lobi. But a c-store option is certainly in my price range.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Lieutenant
Join Date: Mar 2013
Posts: 92
# 7
03-11-2013, 12:46 PM
Well I think for me to buy a cruiser, Geko would have to be fired. I think the guy has poisoned STO beyond belief with his absolute obsession over Escorts and Deep Space Nine love. I would like to see a Tactical "Proxima" Class Dreadnought designed as a carrier. A True Federation designed carrier that is designed to be the "Guardian of the Fleet."

Did I mention that Geko knows absolutely nothing about Star Trek and I could beat him and all the other Devs with my Star Trek knowledge anytime.
Captain
Join Date: Jun 2012
Posts: 978
# 8
03-11-2013, 12:46 PM
You don't like the Chel Grett? I know it's not exactly what you're asking for but close. There's even a PvP Sticky for a torp boat build. It has high hull, awesome turn rate, power drain w/ Breen ship consoles...

Just a thought, not a thorough analysis.

I appreciate your suggestion... it would be nice.

Last edited by sirokk; 03-11-2013 at 12:50 PM.
Captain
Join Date: Aug 2012
Posts: 844
# 9
03-11-2013, 01:06 PM
Can I have a cruiser that tanks like an escort and hits like an escort

Damn all I need is an escort problem solved gunna scrap my galaxy galx and my ambassador
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Commander
Join Date: Jan 2013
Posts: 336
# 10
03-11-2013, 01:14 PM
I'm just going to uncategorically refuse to buy anything from their store or refrain from doing anything that directly contributes money into their coffers until I have a cruiser worth using. 2500 Zen for a cruiser that can't tank or support very well, can't do decent damage, and comes with a console that is essentiqlly a waste of space...

Would love to put it on my Mirror Star Cruiser, but the developers hadn't seen fit to allow the console to be mounted on the ship. Odd, considering that they have allowed Mirror Patrol Escorts to mount Multi-Vector Attack Modules, and had not bothered to apply this change in reverse.

Last edited by eraserfish; 03-11-2013 at 01:22 PM.
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