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Lt. Commander
Join Date: Aug 2012
Posts: 159
# 11
03-11-2013, 03:27 PM
I just picked up the charal(spelling).
It has 4 tac 4 eng 2 sci console. Comes with the platform console.

I didnt like the kumari's boff set up. At all. With commander ltcmdr and lt tac spots. The charal has cmdr lt cmdr tac. Ensign and lt eng. and lt uni. So i put sci there.


I use phasers so the win cannons are awesome. It is basically non stop CRF. And with the charal class the survivability is close to the HEC

On mine hull is 44k shields 13k


Its something new. So it seems more fun right now. I have the wing cannons, quad cannon, 2 fleet DHC and a fleet quantum torp up front.
Captain
Join Date: Feb 2013
Posts: 5,394
# 12
03-11-2013, 03:36 PM
Quote:
Originally Posted by mustafatennick View Post
I've been shot down a lot more by an armitage housing danubes than those Andorran kalamaris their more of a click auto fire and watch sort of thing

Not saying the andorion ship isn't capable of some nasty spike but that's all it's got
I've never once, ever, been shot down by a Andorian Kalmari.

If I do ever encounter one, I bet it uses its ink jet cloak to escape my wrath. While firing from its 8 ARMaments.

Republic Veteran
Join Date: Jun 2012
Posts: 3,269
# 13
03-11-2013, 04:03 PM
Quote:
Originally Posted by ajma420 View Post
Each has its strengths.

Andorian Escort (I only own Kumari)
Very Fast and Maneuverable
5 Fore weapons
5 Tac consoles
High Damage/ Power boost
Unique Consoles

Heavy Escort Carriers (I have both C-store and fleet)
Hangar Bay (2 would be a lot better... thanks Cryptic)
Slightly better hull (in Fleet variant)
Torp point defense console - excellent in a pinch (c-store)
Power bonuses to weapons and aux
What would be the point of flying any of the other carriers if the Armitage had two hangers? "sighs"
Captain
Join Date: Jul 2012
Posts: 1,449
# 14
03-11-2013, 04:24 PM
This is like compaing apples to oranges both are different and have different purposes.I prefer the Armitage because it is a Starfleet design which is what I only fly.
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Republic Veteran
Join Date: Aug 2012
Posts: 91
# 15
03-11-2013, 07:33 PM
I've also been debating with this myself.

I have the three pack for the andorian ship.

I also have the fleet HEC.

I currently fly the breen ship for most things.

I do ship hop a lot. I have never really settled on a ship. My main is a tac captain and I own pretty much every end-game ship.

For the breen and the Fleet HEC, I use a plasma build, and for the andorian I would use phasers. Though I have yet to use all three consoles.

I like to do damage. But I also like to survive and be able to do a bit of crowd control when needed. The thing is, with the andorian ships damage is pretty much it's survival and control.
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Lt. Commander
Join Date: Jan 2013
Posts: 187
# 16
03-12-2013, 01:06 PM
Quote:
Originally Posted by erocker View Post
That certainly isn't one of them.
my Kumari's turn after modifiers: 27.2 deg/sec at 75% impulse
impulse speed: 29.3

I have Elite Fleet Efficient Hyper-Impulse Engines XII [spd]x2 [turn][pow]

Kumari base turn: 16 Armitage: 15
both have the same impulse modifier: 0.2

If you say its not fast and maneuverable its probably your build
Granted the Kumari is not a BoP, but the HEC definitely feels more sluggish

And btw, will you guys stop complaining about the little things. The statements I made are generalizations and are just my opinions from playing each ship.

Last edited by ajma420; 03-12-2013 at 01:12 PM.
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