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Ensign
Join Date: Sep 2012
Posts: 19
# 11
03-02-2013, 06:14 PM
Okay I think I've got some idea of a compromise. What I'm thinking now

Is more along the lines of:

3 X Dual AP cannons, Chroniton Dual Bank
temporal device, kinetic beam, AP turret

Neutronium, TachyoKinetic
3X Feild Gen., borg console
4X Ap Console

Engines: Omega or Borg
Sheilds: Maco, HG, (maybe Omega)
Deflector: any of em

TT1, CRF1, APO1, CRF3
TT1, Spread2

EPtS1, RSP1,
EPtS1

TSS1, HE2, TSS3

The snag being that TSS3 is virtually impossible to get given that it can only be obtained from a bridge officer that has it.
Empire Veteran
Join Date: Jun 2012
Posts: 7,166
# 12
03-02-2013, 07:17 PM
Quote:
Originally Posted by uglydisease View Post
Okay I think I've got some idea of a compromise. What I'm thinking now

Is more along the lines of:

3 X Dual AP cannons, Chroniton Dual Bank
temporal device, kinetic beam, AP turret

Neutronium, TachyoKinetic
3X Feild Gen., borg console
4X Ap Console

Engines: Omega or Borg
Sheilds: Maco, HG, (maybe Omega)
Deflector: any of em

TT1, CRF1, APO1, CRF3
TT1, Spread2

EPtS1, RSP1,
EPtS1

TSS1, HE2, TSS3

The snag being that TSS3 is virtually impossible to get given that it can only be obtained from a bridge officer that has it.
if you have a DBB on an escort, you need BO on there somewhere, a lot more then you need TS. also CRF2+APO3 deals a lot more damage with cannons then the opposite. plus APO3 will buff all other damage too
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 841
# 13
03-02-2013, 07:20 PM
Quote:
Originally Posted by uglydisease View Post
The snag being that TSS3 is virtually impossible to get given that it can only be obtained from a bridge officer that has it.
Yeah I opted to do HE3 and TSS2 for that reason.
Lt. Commander
Join Date: Nov 2012
Posts: 122
# 14
03-03-2013, 05:53 AM
Quote:
Originally Posted by uglydisease View Post
Purhaps im just ignorant here but, as far as I know the only difference between the different career paths is the abilities that each one gives you, (eng: EPS power Transfer, mircile worker etc, Tac: alpha pattern, go down fighting, tactical initiative etc.). Yes these do make a difference but I don't think they are overwelming distinctions. Perhaps Im wrong about this and would actually appreciate it if someone would correct me if that is so.

As to the other conserns I actually dont plan on leaving the borg console in tha tac console but I need to make some decisions about how to rearrange things to make room for (or remove it). Purhaps replacing the RCS accelerater with it would be a good move. I also take your point about the gravity well.

Yes my initial strategy is to debuff targets for those for higher fire power. I seemed to me that the main benefit of the temporal destoryer was its ability to immobilize opponents. I could however revert to a more standard escort layout allthough having been pinned down by simular attacks before I thought that this strategy could be quite effective.


The mobius can dish out some good DPS with cannons and 4 tac slots,,,dump the temporal crap they just use up console slots, like the other guy said dump the RCS and get a neutronium alloy, stick with your AP and build it up or switch to another energy type and build it up (depends on which procs you like the best) The mobius in my opinion is the best (all around) escort ,,good DPS,,can have very high shield cap, good movement, and a universal LT comm station.
Lt. Commander
Join Date: Nov 2012
Posts: 122
# 15
03-03-2013, 05:55 AM
Quote:
Originally Posted by uglydisease View Post
Okay I think I've got some idea of a compromise. What I'm thinking now

Is more along the lines of:

3 X Dual AP cannons, Chroniton Dual Bank
temporal device, kinetic beam, AP turret

Neutronium, TachyoKinetic
3X Feild Gen., borg console
4X Ap Console

Engines: Omega or Borg
Sheilds: Maco, HG, (maybe Omega)
Deflector: any of em

TT1, CRF1, APO1, CRF3
TT1, Spread2



EPtS1, RSP1,
EPtS1

TSS1, HE2, TSS3

The snag being that TSS3 is virtually impossible to get given that it can only be obtained from a bridge officer that has it.


If you run anything borg then use the 2 piece,,eng/def,,,with your choice of shields.
Lt. Commander
Join Date: Nov 2012
Posts: 122
# 16
03-03-2013, 05:56 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
if you have a DBB on an escort, you need BO on there somewhere, a lot more then you need TS. also CRF2+APO3 deals a lot more damage with cannons then the opposite. plus APO3 will buff all other damage too


this^^^^

i forgot all about that, i dont use beams but yeah if you do def need BO to boost them.
Captain
Join Date: Nov 2012
Posts: 841
# 17
03-03-2013, 10:39 PM
Quote:
Originally Posted by maximus614 View Post
dump the temporal crap they just use up console slots
I'm sorry but I couldn't disagree more with that. Sure the Manheim is useless, but the tipler is just about the ultimate "oh ****" button.

As for the temporal warfare set, you are going to want the tachyokinetic console on virtually any build. If you are gonna stick with AP weapons, you may as well use the chron DBB, the 40% crit severity with BO and your alpha buffs up will hit for upwards of 40k+. And since you've already got 2 pieces and the chroniton damage boost, why not replace a low DPS turret with a situationally useful, high damage, guaranteed debuff torpedo?

Then, you have the three piece bonus, which is incalculably valuable. In an AP set up your tactics need to be based around holds to do decent damage, the slowdown field is priceless. Add to that an incredible speed boost and a ludicrously awesome cool down reducer, and one can argue that flying the M?bius is pointless without the temporal warfare set.

Cheers!
Lt. Commander
Join Date: Nov 2012
Posts: 122
# 18
03-04-2013, 04:55 AM
Quote:
Originally Posted by jornado View Post
I'm sorry but I couldn't disagree more with that. Sure the Manheim is useless, but the tipler is just about the ultimate "oh ****" button.

As for the temporal warfare set, you are going to want the tachyokinetic console on virtually any build. If you are gonna stick with AP weapons, you may as well use the chron DBB, the 40% crit severity with BO and your alpha buffs up will hit for upwards of 40k+. And since you've already got 2 pieces and the chroniton damage boost, why not replace a low DPS turret with a situationally useful, high damage, guaranteed debuff torpedo?

Then, you have the three piece bonus, which is incalculably valuable. In an AP set up your tactics need to be based around holds to do decent damage, the slowdown field is priceless. Add to that an incredible speed boost and a ludicrously awesome cool down reducer, and one can argue that flying the M?bius is pointless without the temporal warfare set.

Cheers!

Just something he will have to exp with.

I quit using that set on mine to beef it up elsewhere with the open slots, but you have a point, what works for some may not work for others depending on your style of play.
Lieutenant
Join Date: Jun 2012
Posts: 75
# 19 Maximizing DPS and healing
03-04-2013, 06:44 AM
http://youtu.be/y2iEkUEOyMQ

Watch my vids for ideas.
Captain
Join Date: Nov 2012
Posts: 841
# 20
03-04-2013, 12:21 PM
Quote:
Originally Posted by maximus614 View Post
Just something he will have to exp with.

I quit using that set on mine to beef it up elsewhere with the open slots, but you have a point, what works for some may not work for others depending on your style of play.
I agree it really matter how you play..I had to do some serious key binding to make it work, and practice a whole heckuva lot.

I guess it depend on how you view min/maxing in a general sense...I choose to max the ship based on its inherent advantages while your setup is more vanilla escort, which is easier to learn and has the advantage of making the more generalized PvP information out there useful, rather than having to discover everything for yourself.

Either way is good, but for a ship that took me as much grinding as the temporal stuff did, I'm loathe to make it vanilla.

Cheers!
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