Ensign
Join Date: Aug 2012
Posts: 24
# 1 Antiproton weapons - benefit?
03-02-2013, 06:49 AM
I am curious as to why many people like Antiproton weapons so much? I go shopping on the exchange and see pricing and availability, as well as seeing them used frequently in STO's. I wanted to have a ship for each weapon type in the game.

They have no apparent 2.5% chance of anything, and their overall look is far too dark red to be believable. Their damage is no better than any other beam array (or cannon).

What makes these so desirable?

sacha
Empire Veteran
Join Date: Jun 2012
Posts: 795
# 2
03-02-2013, 06:56 AM
You missed that what makes them good.
They have an extra always on bonus to critical severity.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Jul 2012
Posts: 1,118
# 3
03-02-2013, 06:56 AM
Critical severity has a 20% bonus, and most people only want to be kirks and damage dealers in the game. Extremely overpriced, imo.
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Captain
Join Date: Jun 2012
Posts: 1,764
# 4
03-02-2013, 07:47 AM
They are also the only viable space Borg weapon in my opinion, as they are Mk XII and are effectively [Acc][CrtH][CrtD] monsters that have a 7.5% chance of hitting Borg harder. I love them for my playstyle, love the sound they make when they fire, and with the changes to stf drops, weapons of that caliber are almost impossible to find (or fetch a crazy price only rivaled by something with more Acc mods).
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Captain
Join Date: Jun 2012
Posts: 539
# 5
03-02-2013, 07:54 AM
Quote:
Originally Posted by nicha0 View Post
Critical severity has a 20% bonus, and most people only want to be kirks and damage dealers in the game. Extremely overpriced, imo.
Most people just use their brains and don't want to rely on a lottery to get a (for PvE) useless proc once every three fights.

Not to mention the CritD bonus basically makes them scaling. The more crit chance you have, the more you'll get out of that inherent severity bonus. I wouldn't use them on a cruiser or a sci ship, but on a tac escort, they are simply the hardest hitting weapons by a huge margin. Or at least they were when you could still reasonably obtain them. If you still have a STF set from before S7, you are a lucky person. Right now I wouldn't equip a new ship with AP, purely because the only available ones are from the fleet store with crap modifiers or crafted MK XI stuff. But once Cryptic makes them available again, say goodbye to all those plasma builds that are so popular right now.
Captain
Join Date: Jun 2012
Posts: 1,460
# 6
03-02-2013, 09:09 AM
1.) Antiproton is massively expensive on the exchange because it doesn't drop in the game anymore. If you want antiproton weapons, get them from your fleet store.

2.) Antiprotons are popular because they are reliable. Their ability works on both shields and hulls and scales directly with all your min-maxing attempts to get critical hit chance.

That said, I do not endorse antiproton weapons. They only benefit themselves. Disruptor breaches benefit your non-disruptor energy weapons, your torpedoes, your fighter pets, your team mates...
Career Officer
Join Date: Jun 2012
Posts: 5,031
# 7
03-02-2013, 10:43 AM
Quote:
Originally Posted by momaw View Post
1.) Antiproton is massively expensive on the exchange because it doesn't drop in the game anymore. If you want antiproton weapons, get them from your fleet store.

2.) Antiprotons are popular because they are reliable. Their ability works on both shields and hulls and scales directly with all your min-maxing attempts to get critical hit chance.

That said, I do not endorse antiproton weapons. They only benefit themselves. Disruptor breaches benefit your non-disruptor energy weapons, your torpedoes, your fighter pets, your team mates...
How exactly would you have a disruptor breach while using non-disruptor energy weapons, without having a rainbow loadout?
Captain
Join Date: Jun 2012
Posts: 1,460
# 8
03-02-2013, 11:38 AM
Quote:
Originally Posted by stoleviathan99 View Post
How exactly would you have a disruptor breach while using non-disruptor energy weapons, without having a rainbow loadout?
Cutting beam, romulan experiplasma array...
Starfleet Veteran
Join Date: Jun 2012
Posts: 43
# 9
03-02-2013, 11:53 AM
I use Antiproton cannons with the [Borg] modifier and I get crits on 7/10 shots I make. They really are the best damage dealing weapons in the game, but as someone else mentioned, their proc doesn't help the team at all (besides shredding hulls).
Captain
Join Date: Jun 2012
Posts: 2,888
# 10
03-02-2013, 12:00 PM
I prefer CrtH over CrtD, and antiproton weapons don't come in CrtHx3. With my crit severity boosted so much from borg and tachyokinetic consoles and Romulan boffs, CrtH is better for me since my base severity is over 75% already. So I use all Disruptor [CrtH]x3 weapons, works much better for me then AP.
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