Lt. Commander
Join Date: Jul 2012
Posts: 233
# 11
03-03-2013, 03:07 PM
Quote:
Originally Posted by hereticknight085 View Post
FACR. Turns better than a Galaxy-X, has a better power layout, and has more hull. Can't load DHCs, but with my BAs, I can actually destroy a surprisingly large number of escort pilots due to the 4 tac consoles and LtCmdr tac station. Gives you a surprising amount of firepower for a ship using BAs. Also doesn't screw me with firing arcs.

So yes, cruisers are viable damage dealers if built and used properly. But they still have a long way to go before coming anywhere close to a lot of escorts.
Unfortunately the FACR is limited due to its use of beams, unfortunatly to beat the Escort, you have to play their game a lot. Escort pilots are usually the ones in the game that do not want to put a lot of effort into the game so they grab the fastest and highest damage ship possible.

Our job as Cruiser Captains is to slow them down, make them helpless and then blow the $?%$ out of them. I personally believe that Cruisers should have "side" guns instead of front or back so we can load cannons either side of a broadside and fire like old galleons but alas, they are what they are.

The FACR is a good ship and kudos for you for flying it. But best number of Tactical Consoles, does not mean best ship. This is what Defiant junkies fail to understand.
Captain
Join Date: Jun 2012
Posts: 2,560
# 12
03-03-2013, 03:10 PM
Just why do so many cruiser captains want to be the best tanks and the best damage dealers both?

If cruisers get higher damage outputs, Escorts should get more hit points and survivability to balance it out. And where it would put Science ships I don't even know.


Why can't people just leave what is working instead of trying to fix and break it?
Lt. Commander
Join Date: Jul 2012
Posts: 233
# 13
03-03-2013, 03:14 PM
Quote:
Originally Posted by tpalelena View Post
Just why do so many cruiser captains want to be the best tanks and the best damage dealers both?

If cruisers get higher damage outputs, Escorts should get more hit points and survivability to balance it out. And where it would put Science ships I don't even know.


Why can't people just leave what is working instead of trying to fix and break it?
I'm perfectly happy with the way Cruisers are, I'm trying to show guys that Cruisers can work, it just takes a little time and experimentation.
Lieutenant
Join Date: Aug 2012
Posts: 74
# 14
03-03-2013, 03:23 PM
Quote:
Originally Posted by warbird001 View Post
My build is as follows, I believe in sharing builds with other Cruiser guys to build up a fanbase for Cruisers and show Cryptic that NO, we DON'T want to fly Escorts.

I'm a Tactical

Fore Weapons: 2 x Fleet Phaser DHC's Mark XII Damage x 3, 1 x Phaser Quad Cannons, 1 x Mark XI Quantum Torpedo Acc x 2

Shields: M.A.C.O - Mark XII - Maco is arguably the best cruiser shield, even without the rest of the set.

Deflector: Borg Mark XI

Engines: Borg Mark XI - I use Borg for the Autonomous Regeneration because of the hull buff which works well in my build and stacks my resistance as we as healing me. A Cruiser should always take advantage of its high hull.

Rear Weapons: 3 x Fleet Phaser Turrets Mark XII Damage x 3, 1 x Purple Plasma Torpedo Mark XI Acc x 2 (Plasma for any escorts that like to get up my backside - Slows them down nicely)

Engineering: AMS/Cloak (Depends on Situation) 2 x Nuetronium (My Bad XD) Mark XI Armour , Tachyokinetic Coverter

Science: Field Generator Mark XI, Borg Assimilated Console

Tactical: 3 x Phaser Relay Mark XI

That's the Elysium, now for my boffs

Lt Tac: Torpedo High Yield 1, Cannon Rapid Fire 1 (Switch between Spread and Scatter depending on situation, Support cruiser and DPS) - Scatter is Awesome for Annoying Adds and Fighters, Also the Hyper Plasma a lot of Escorts spam.

Ens Tac: Tactical Team 1

Com Eng: EM to Weapons 1, Aux to Damp 1, RSP II, Aux to Structual III

Lt Com Eng: Engineering Team 1, EM to Shields II, EM to Shields III (EM to Shields III can be switched for Extend Shields if acting as support cruiser)

Lt Sci: Sci Team 1, HE II

If you have any questions about this build or critiques, please feel free to post them here.
With your build, I would go with an Jem?hadar eng. (for better turn rate) with the maco def and shield or the borg def and shield.
And for those that not have an Tachyokinetic Coverter, I would go with 2x neutronium and one RCS or EPS.




Quote:
Originally Posted by tpalelena View Post
Just why do so many cruiser captains want to be the best tanks and the best damage dealers both?

If cruisers get higher damage outputs, Escorts should get more hit points and survivability to balance it out. And where it would put Science ships I don't even know.


Why can't people just leave what is working instead of trying to fix and break it?
Usually, cruiser captains that choose to focus on dps, doesn?t offer the same tanking capability that the tank centered offers.
Captain
Join Date: Aug 2012
Posts: 3,553
# 15
03-03-2013, 03:51 PM
Quote:
Originally Posted by warbird001 View Post
The FACR is a good ship and kudos for you for flying it. But best number of Tactical Consoles, does not mean best ship. This is what Defiant junkies fail to understand.
Never said more tac consoles makes a better ship. More tac consoles just makes the ship deal more damage. And beams work just fine... provided you do a few specific things with them. But I can still take down escorts with her, and can make even other cruisers back off.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lt. Commander
Join Date: Jul 2012
Posts: 233
# 16
03-03-2013, 05:49 PM
Quote:
Originally Posted by caio492 View Post
With your build, I would go with an Jem?hadar eng. (for better turn rate) with the maco def and shield or the borg def and shield.
And for those that not have an Tachyokinetic Coverter, I would go with 2x neutronium and one RCS or EPS.






Usually, cruiser captains that choose to focus on dps, doesn?t offer the same tanking capability that the tank centered offers.
Thanks for your suggestion, I will definitely take it under advisement.
Captain
Join Date: Aug 2012
Posts: 2,439
# 17
03-04-2013, 04:44 AM
Since i hate the looks of the Excel, i use to fly the Mirror Assault Cuiser. For me, that ship is by far the best combination between BOFF& Console layout and a halfway reasonable good looking ship. (just my personal preference.)

Since it has a similar BOFF & Console layout as the Dread i think i can post my latest Build here. It is inspired by several PvP builds which i have optimized to my playstyle.

USS Explorer V
Weapons Fore: 3x Disruptor Cannons MK XII [acc]x2 [dam]; Romulan Hyper Plasma Torpedo Launcher
Weapons Aft: 3x Disruptor Turret MK XI [acc]x2; Experimental Romulan Plasma Beam Array

Deflector: OMEGA MK XII
Engines: Adapted MACO
Shield: Adapted MACO

Consoles:
Engineering: Zero-Point energy conduit, Borg Assimilated Module, Neutronium and Monotanium Alloy.
Science: Romulan Flow Cap MK X [plasma]
Tactical: Disruptor Induction Coil

BOFF Layout:
Tactical Lt: Torpedo Spread I, Cannon Rapid Fire I
Tactical Ensign: Tactical Team
Engineering Cmdr: EmPtA 1, AtB 1, DEM, EWP II
Engineering Lt. Cmdr: Et 1, AtB 1, EmptS 3
Science Lt: TSS, Hazard 2

DOFFs: 3x Technican, 2x shield distribution

The combination of Disruptors and the Plasma proc the Romulan Science consoles generate + the Plasma proc the Romulan torpedo does, works better than i thought. As i said this isn't a PvP build and it is far from being inished. I am going to switch to advanced Fleet weapons and i hope i can get my hands on a DEM DOFF.

-> -> -> STO players unite and say NO to ARC <- <- <-
Lt. Commander
Join Date: Jul 2012
Posts: 233
# 18
03-04-2013, 05:17 AM
Quote:
Originally Posted by yreodred View Post
Since i hate the looks of the Excel, i use to fly the Mirror Assault Cuiser. For me, that ship is by far the best combination between BOFF& Console layout and a halfway reasonable good looking ship. (just my personal preference.)

Since it has a similar BOFF & Console layout as the Dread i think i can post my latest Build here. It is inspired by several PvP builds which i have optimized to my playstyle.

USS Explorer V
Weapons Fore: 3x Disruptor Cannons MK XII [acc]x2 [dam]; Romulan Hyper Plasma Torpedo Launcher
Weapons Aft: 3x Disruptor Turret MK XI [acc]x2; Experimental Romulan Plasma Beam Array

Deflector: OMEGA MK XII
Engines: Adapted MACO
Shield: Adapted MACO

Consoles:
Engineering: Zero-Point energy conduit, Borg Assimilated Module, Neutronium and Monotanium Alloy.
Science: Romulan Flow Cap MK X [plasma]
Tactical: Disruptor Induction Coil

BOFF Layout:
Tactical Lt: Torpedo Spread I, Cannon Rapid Fire I
Tactical Ensign: Tactical Team
Engineering Cmdr: EmPtA 1, AtB 1, DEM, EWP II
Engineering Lt. Cmdr: Et 1, AtB 1, EmptS 3
Science Lt: TSS, Hazard 2

DOFFs: 3x Technican, 2x shield distribution

The combination of Disruptors and the Plasma proc the Romulan Science consoles generate + the Plasma proc the Romulan torpedo does, works better than i thought. As i said this isn't a PvP build and it is far from being inished. I am going to switch to advanced Fleet weapons and i hope i can get my hands on a DEM DOFF.
I see what you are trying to do and I applaud it. I'm not a big lover of other weapon types rather then Phaser. I think that Federation ships should get power drain reduced when using any type of Phaser because its the main weapon used by the Federation, the same being for Klingons and Disruptors.

Plus I find Phasers to be much more entertaining as well as increasing the power of my Phaser Lance. I had fun yesturday, vs the KDF... They decided to bum-rush us at the start but I was cloaked... I spun round... decloaked and Phaser Lance Crit on a unsuspecting BOP Captain, it critted for 30,000k and took out his shield subsystem. He lasted about 5 seconds...

I then cloaked again and waited for the same BoP to come back and did exactly the same thing again. Ok, the third time he was waiting for me and we adapted tactics and had a really epic battle. So kudos to that KDF player for adapting and giving me such a good fight.

Fear my CRIMSON BLAZE!

Plus, being the flagship of my Fleet, my friends and I always giggle when I say over Teamspeak... "I'ma firing mah Lazar! BAHHHH!" I think a lot of people have got so caught up with what's the "best" in this game, some of them have forgotten to loosen up and have fun.

Last edited by warbird001; 03-04-2013 at 05:20 AM.
Captain
Join Date: Aug 2012
Posts: 2,439
# 19
03-04-2013, 06:50 AM
Quote:
Originally Posted by warbird001 View Post
I see what you are trying to do and I applaud it. I'm not a big lover of other weapon types rather then Phaser. I think that Federation ships should get power drain reduced when using any type of Phaser because its the main weapon used by the Federation, the same being for Klingons and Disruptors.
I like that idea very much!

Of course if i would fly a Galaxy -X i would use Phasers, but personally i find phasers in STO the least useful weapons. But as you said if Starfleet ships would get a slight damage boost, maybe something like an additional +[dam] modifier, i am sure many players would change to phasers.

If i it where for me, i would give phasers instead of its "knock out one random system, except shields" effect just an increased [crth] modifier, similar to Antiproton weapons. I think this would greatly enhance phasers usefulness and popularity IMO.

-> -> -> STO players unite and say NO to ARC <- <- <-
Empire Veteran
Join Date: Jun 2012
Posts: 187
# 20
03-04-2013, 08:13 PM
I've got several alts that fly cruisers, one of them being a tac in the Dread-X. It can be
quite fun to play. If you take the time, you can outfit any of the ships. Assuming of course
that the build suits your play style.

Ah, the age old question... cannons or beams, hehe... either.
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