I'm not sure if this is an 'as designed' feature but i find it damn annoying...
ok so when you move normally WASD moves forward backwards and rotates left and right, and QE strafe.
The second you target an enemy AD strafe as well as QE, leaving you with no way of turning round. This seems a bit silly to me, especially if you're in a high spawn rate area like the colony with the borg probes, and they spawn behind you - you have to detarget, turn around, retarget, strafe. I've moved a couple of the camera options to off to see if i can sort this issue but none seem to do anything.
Is it a developer measure to stop circle-strafing? or is it a bug?