Commander
Join Date: Oct 2012
Posts: 275
Okay, this is an RPG so we can not expect 'death match' style pvp to be popular, but we can refer to other types of rpg pvp. DOTA is an exellent mix of pvp and rpg and would work for us. If we had DOTA syle pvp maps where it is a balanced mix of pvp and rgp-pve you would see it's popularity increase over nite! Follow the DOTA template closley and watch the game spring to life!
Also, here is a few ideas to manage pvp rep...
Pvp marks should be based on the amount of kill points you receive at the end of a match.
Include unique reputation kits and gear for pvp.
The pvp reputation perks could include HP increases or increased stealth perception/stealth movement(see where I am going).
We can have a fun time with pvp in this game but because we are a heavy rpg community what works for an fps will not work for us. We have to find ways to meet the rpg players half way and that is what DOTA does.

Last edited by akurie666; 02-28-2013 at 01:42 PM.
Captain
Join Date: Nov 2012
Posts: 540
# 2
02-27-2013, 04:49 PM
Quote:
Originally Posted by akurie666 View Post
Also, here is a few ideas to manage pvp rep...
Pvp marks should be based on the amount of kill points you receive at the end of a match.
Include unique reputation kits and gear for pvp.
The pvp reputation perks could include HP increases or increased stealth perception/stealth movement(see where I am going).
This is a terrible suggestion for what the PvP Rep System should contain and you should go sit in a corner and ruminate on exactly *why* it'd be a bad idea to give bonuses to players who are already very good at PvP that make them tangibly, mechanically stronger against players that are just starting out.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Commander
Join Date: Oct 2012
Posts: 275
# 3 o.o
02-27-2013, 04:54 PM
Any player who does damage to another player who dies gets a point for the kill at the end of the match. You should know this.

Last edited by akurie666; 02-28-2013 at 01:42 PM.
Captain
Join Date: Jun 2012
Posts: 571
# 4
02-27-2013, 05:03 PM
dota is probably one of the most stupid games i ever seen
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Argento@playhard88 - RRF Tactical (FED)
Commander
Join Date: Oct 2012
Posts: 275
# 5 o.o
02-27-2013, 05:11 PM
Got to love forum trolls. And what is your suggestion then? Or are you just another negative nancy who complaines about something they have no stake in? Do you even pvp?

Last edited by akurie666; 02-28-2013 at 01:42 PM.
Captain
Join Date: Aug 2012
Posts: 9,186
# 6
02-27-2013, 05:13 PM
Hrmmm, trying to avoid the whole argument over what a RPG is... cause well, everybody and their uncle's neighbor's daughter's best friend at school's grandmother's gardener's ex-wife's cousin's...er...everybody has a different definition of what RPG is.

That being said though, I thought what grim was trying to say was the simple - systems that increase the gap between Player A and Player B....tend to make Player B not want to play and even Player A will get bored eventually.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
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Captain
Join Date: Jun 2012
Posts: 797
# 7
02-27-2013, 05:15 PM
Either way I have 16 DOTA2 keys to give away. Steam keeps on giving me them.
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Commander
Join Date: Oct 2012
Posts: 275
# 8 o.o
02-27-2013, 05:18 PM
How about this then, when a player willingly increases their pvp rep(the way sto rep works we choose to advance a teir) to the next teir they are placed in a different ranked grouping where they fight other players in their teir. This way the newer players will be more likely to encounter other players of their skill level and the older, more skilled players will fight players of their skill as well.

Last edited by akurie666; 02-28-2013 at 01:43 PM.
Captain
Join Date: Aug 2012
Posts: 9,186
# 9
02-27-2013, 05:22 PM
You'd need a rep system that actually reflected skill to separate players based on skill.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Commander
Join Date: Oct 2012
Posts: 275
# 10 o.o
02-27-2013, 05:28 PM
It would not seperate them based on their skill level but their reputation tier. To gain access to the beter rep items and perks they would have to accept advancing a tier into a more difficult pvp scenario. T-1 would be grouped with other T-1 and T-2 with other T-2. It's not perfect but it's more than anyone else has suggested.

Last edited by akurie666; 02-28-2013 at 01:43 PM.
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