I'm just wondering if it intentional to be disconnected when a map server is full, seems like the logical way to handle it is to let you choose a different map server (though the game is not letting me choose my own)
This is still an issue. However last time it happened when returning to sector space from the Lackey system and the instance list was up to about 250-260 instances. Some with as much as 69 players, others with 39-45 all of which indicated they were full, which seemed odd that a 39 player and 69 player instance would both be marked as full. Two instances of 0 players and one of 45 players that I could select to transfer to. I selected the one with 45 players.