Survivor of Romulus
Join Date: Jun 2012
Posts: 2,696
As we all know by now, there are new TOS assets on Tribble, and I would expect them to go on Holodeck this week.

The problem is: no walls. We got consoles, the warp core, grates, wall-mounted objects like communicators and the like, but no walls.

So I'm putting it out to all you lunatic map-builders, until or unless Zero can find us some TOS-looking walls, we'll need something we can use that'll look good (besides trying to cram more stuff into the already-crowded Enterprise and Drozana maps). Experiment, think outside the box. Some of us have tried using buildings as interior walls, could be one of those might work. Could be there's some asset that could be mostly sunk into the floor and just the top of it would look good.

Doesn't have to exactly match the old Connie, just has to look good with the consoles.

Experiment, and post your screenshots here.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
Lt. Commander
Join Date: Nov 2012
Posts: 126
# 2
03-05-2013, 02:30 PM
Quote:
Originally Posted by drogyn1701 View Post
As we all know by now, there are new TOS assets on Tribble, and I would expect them to go on Holodeck this week.

The problem is: no walls. We got consoles, the warp core, grates, wall-mounted objects like communicators and the like, but no walls.

So I'm putting it out to all you lunatic map-builders, until or unless Zero can find us some TOS-looking walls, we'll need something we can use that'll look good (besides trying to cram more stuff into the already-crowded Enterprise and Drozana maps). Experiment, think outside the box. Some of us have tried using buildings as interior walls, could be one of those might work. Could be there's some asset that could be mostly sunk into the floor and just the top of it would look good.

Doesn't have to exactly match the old Connie, just has to look good with the consoles.

Experiment, and post your screenshots here.
Decided to take this on, since my next mission involves a lot of TOS madness. This took me all day to master, since the editor gives no indication as to where the edges of these walls are.

Screenshot from the turbolift: Screenshot 1

From the other side of the hall: Screenshot 2

It's not much yet, but it's a start.


by @Skydawn - member of Starbase UGC
Captain
Join Date: Sep 2012
Posts: 1,746
# 3
03-05-2013, 02:49 PM
Quote:
Originally Posted by skydawnknight View Post
Decided to take this on, since my next mission involves a lot of TOS madness. This took me all day to master, since the editor gives no indication as to where the edges of these walls are.

Screenshot from the turbolift: Screenshot 1

From the other side of the hall: Screenshot 2

It's not much yet, but it's a start.
Not bad. it looks passable. Sometimes you feel like the Dev's wana be like Q. Just throw difficult scenario's at us andsit back and see how we as a community can tackle them.
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,696
# 4
03-05-2013, 03:05 PM
Quote:
Originally Posted by skydawnknight View Post
Decided to take this on, since my next mission involves a lot of TOS madness. This took me all day to master, since the editor gives no indication as to where the edges of these walls are.

Screenshot from the turbolift: Screenshot 1

From the other side of the hall: Screenshot 2

It's not much yet, but it's a start.
Those look great, what asset is that? and the floor too?

Definitely a good start!
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.

Last edited by drogyn1701; 03-05-2013 at 03:07 PM.
Lt. Commander
Join Date: Nov 2012
Posts: 126
# 5
03-05-2013, 03:33 PM
Quote:
Originally Posted by drogyn1701 View Post
Those look great, what asset is that? and the floor too?

Definitely a good start!
Thanks. It's on the Oasis Clearing outdoor map using the Risa backdrop for lighting. I tried using the Mopada Desert - Day for the lighting but it's kind of bright on one side of the walls.

The walls are Holodeck Arch 01. They come close to what's needed, but you have to plan your turns and rooms very carefully.

The floor is a combination of Table - TOS Conference Table and Design - Lines 01

The ceiling is made of Generator - TOS 01, but I'm not quite happy with it. Might either dress it up or replace it. If anyone has any suggestions, please chime in!


by @Skydawn - member of Starbase UGC

Last edited by skydawnknight; 03-05-2013 at 03:37 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,696
# 6
03-05-2013, 03:44 PM
See I never would have considered the holodeck arch, lol. You could try putting in some of those round ceiling lights at intervals. Sink them into the ceiling a bit so they don't stick out too far.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,408
# 7
03-05-2013, 04:00 PM
Devs, would it be possible to get Corridor props/sets added?

and by corridor I mean... floor,walls and cieling into 1 prop?

10/10 for the screenshots at a glance I would have easily mistaken that for the tosi nterior.
Captain
Join Date: Sep 2012
Posts: 1,746
# 8
03-05-2013, 04:02 PM
Quote:
Originally Posted by skydawnknight View Post
Thanks. It's on the Oasis Clearing outdoor map using the Risa backdrop for lighting. I tried using the Mopada Desert - Day for the lighting but it's kind of bright on one side of the walls.

The walls are Holodeck Arch 01. They come close to what's needed, but you have to plan your turns and rooms very carefully.

The floor is a combination of Table - TOS Conference Table and Design - Lines 01

The ceiling is made of Generator - TOS 01, but I'm not quite happy with it. Might either dress it up or replace it. If anyone has any suggestions, please chime in!
I wouldn't have guessed that it was the holodeck arch. I made a shuttle interior with those pieces a few days ago. Im guessing that it wouldn't be too hard to make curved hallways with those props.
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR
Captain
Join Date: Jun 2012
Posts: 2,947
# 9
03-05-2013, 04:37 PM
I'm impressed by the screenshots, but I can't help but think... it just looks so DOOM. If we only had the assets from Elite Force, lol.

I think that is probably the best we can do, and I never thought of using the arches like that. Still, it's kind of like a transporter pad built out of barrels. Impressive creativity and what not, but it's still a transporter pad built with barrels.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,696
# 10
03-05-2013, 05:02 PM
Quote:
Originally Posted by kirksplat View Post
I'm impressed by the screenshots, but I can't help but think... it just looks so DOOM. If we only had the assets from Elite Force, lol.

I think that is probably the best we can do, and I never thought of using the arches like that. Still, it's kind of like a transporter pad built out of barrels. Impressive creativity and what not, but it's still a transporter pad built with barrels.
Ain't got nothing else though, so we gotta make do.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
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