Cryptic Studios Team
Join Date: Jun 2012
Posts: 354
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.44

General:
  • Updated the Romulan Reputation system Plasma Flamethrower reward.
    • Increased the rate at which the Plasma Flamethrower's primary fire drains Plasma Fuel.
    • Removed the max periods for maintaining from the Plasma Flamethrower's attacks.
      • Now, the attacks will only shut off if you run out of fuel or intentionally stop holding down the attack.
    • Adjusted the plasma flamethrower's fuel recharge rates.
      • Plasma fuel will no longer recharge for 2 seconds after the player fires.
        • This timer starts after the player finishes attacking.
    • Add Plasma Flamethrower ammo indicator to the UI.
    • Using the Flamethrower's melee attack will no longer display the weapon twice if it is currently holstered on your back.
    • Updated the description of the Plasma Flamethrower to reflect the updated functionality.
  • Updated the charge up time listed in the tooltip of the Wing Cannon Overload console.
    • This is a text change only.

Last edited by zer0niusrex; 03-04-2013 at 02:26 PM.
Rihannsu
Join Date: Jun 2012
Posts: 239
# 2
03-04-2013, 02:30 PM
Flamethrower, awyeah! Gonna check this out soon as I can.
Rihannsu
Join Date: Jun 2012
Posts: 769
# 3
03-04-2013, 02:30 PM
So, you fixed the plasma flamethrower to release status? Sounds like it and if so, cool.

Or hot rather.
Joined September 2011
Nouveau riche LTS member
Career Officer
Join Date: Jun 2012
Posts: 781
# 4
03-04-2013, 02:39 PM
yes glad I am tier 5!
Captain
Join Date: Jun 2012
Posts: 891
# 5
03-04-2013, 03:51 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.44

General:[*]Increased the rate at which the Plasma Flamethrower's primary fire drains Plasma Fuel.
As far as I can tell the primary attack isn't draining any fuel. Secondary fire is draining fine though.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Career Officer
Join Date: Jun 2012
Posts: 5,596
# 6
03-04-2013, 03:59 PM
An ammo mechanic? Interesting.

Maybe this could allow for Picard's tommygun, arrows, and a successor to the TR-115?
Captain
Join Date: Jun 2012
Posts: 1,015
# 7
03-04-2013, 06:12 PM
Since part of the last Jem HEC fix was stealth, any chance this one is getting a fix? You guys cared enough to try to add them as a deployable, but they're non-functional.
Captain
Join Date: Jun 2012
Posts: 1,241
# 8
03-05-2013, 05:34 AM
While you guys are at it, why not also update the CRM2000?


the second attack is fine. the first attack however is so weak and miserly that a melee hit with the gun is more effective.

If the primary attack could be a small AOE run speed debuff (100%) with some damage it'd be grand. Kind of like a mini-blast assault gun.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Commander
Join Date: Jul 2012
Posts: 355
# 9
03-05-2013, 10:11 AM
thats all i want ...
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Career Officer
Join Date: Sep 2012
Posts: 126
# 10
03-05-2013, 11:22 AM
I checked out the flamethrower, someone please tell me if this sounds like it's working properly.

It takes about 16 seconds to fully charge the flamethrower.

It takes about 3 minutes of non-stop primary fire to drain a full tank of plasma.

It takes about 6 seconds of secondary fire to drain a full tank of plasma.
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