Career Officer
Join Date: Nov 2012
Posts: 3,352
# 11
03-05-2013, 09:33 PM
Quote:
Originally Posted by shadowfang240 View Post
and then that pesky escort uses a 45 second CD power to remove a 3 minute CD power instantly, but that's a whole other can of worms
The AB energy debuff has no counter. Hazard emitters can clear the rad DOT, but for thirty seconds, your cannons are firing blanks.

If you've ever found yourself in an escort or raptor wondering why that cruiser in your crosshairs isn't dying, AB3 is probably why.


"I won't try to hide behind the Law if what I stand for is what's Right."

The Masterverse Timeline / Ten Forward Fanfics
Captain
Join Date: Sep 2012
Posts: 3,628
# 12
03-05-2013, 09:47 PM
Quote:
Originally Posted by sander233 View Post
Devs, please ignore these people. They know not of which they speak. If you want to unplug the shared cooldown with DEM, that's fine, but otherwise please leave my Aceton Beam III alone.
Quote:
Originally Posted by sander233 View Post
The AB energy debuff has no counter. Hazard emitters can clear the rad DOT, but for thirty seconds, your cannons are firing blanks.

If you've ever found yourself in an escort or raptor wondering why that cruiser in your crosshairs isn't dying, AB3 is probably why.
ah, the old bait & switch. though giving yourself away through double posting doesnt help.

maybe it would help if i explain how to multiply by 10 in my opening post?
that way they might figure out that what i am suggesting is an improvement that compensates for aceton beams weaknesses both in terms of firing arc and in terms of how it can be cleared.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 13
03-05-2013, 09:53 PM
I suggested something like this before.

Personaly I think more powers should be moved to enhancements instead of one time use powers.

Or moved into different skill trees

Like target X abilitys should be in the science trees.

And beam overload sounds more like something an engineer would do more than a tactical officer but thats more debateable.

and some powers should be moved to a lower tier, it's rediculous than there are only 5 ensign abilitys for an engineer and that 4 of them share a CD.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Career Officer
Join Date: Jul 2012
Posts: 933
# 14
03-05-2013, 10:57 PM
Quote:
Originally Posted by tpalelena View Post
Aceton beam is for debuffing a boss in elite STFs.

Don't change it.
you do realize according to canon it was never a deflector ability right? And that changing it would greatly help science captains? And that you can easily debuff the boss with a set of polarized disruptor weapons right?
Empire Veteran
Join Date: Jun 2012
Posts: 762
# 15
03-06-2013, 04:48 PM
Quote:
Originally Posted by skollulfr View Post
dont bother with the tier 3 version. its cd is so long it is actually less useful as a debuff the level 2 ability.
I disagree. But I think I understand why you said it, it's what stowiki used to incorrectly say. So I can only assume you haven't got or used the skill of late.

Tried it last night. AB1,2 & 3 when fully trained all have a CD of 1m 30s.

Their weapons de buff is also -50%, -66.7% and -75% respectively (stowiki used to say -25%, -50% & -75%). I went and updated stowiki with the current correct stats for the skill.

Quote:
Originally Posted by shadowfang240 View Post
and then that pesky escort uses a 45 second CD power to remove a 3 minute CD power instantly, but that's a whole other can of worms
As mentioned above, AB has a 1m 30s CD.
Though as soemone else mentioned the weapons debuff (which is the main use of the skill) might still remain.
Dislike the forum theme? Try THIS. Dislike the STO home page? Try THIS.
Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser

Last edited by eradicator84; 03-06-2013 at 06:03 PM.
Captain
Join Date: Sep 2012
Posts: 3,628
# 16
03-06-2013, 09:46 PM
Quote:
Originally Posted by eradicator84 View Post
So I can only assume you haven't got or used the skill of late.
heh, pretty much.
retrained the level 2 skill to try out again for the first time in a while, then realised that the ability had 2 major drawbacks

1 no body sits in front of a cruiser, the go to the sides or behind so they can follow with their guns on.

2 its cleared by he which cleanses for 15 seconds.
so i figured that changing the power to be a beam modifier with a rapidly stacking proc would give it a much wider range of uses than it currently has.

Quote:
Originally Posted by eradicator84 View Post
Though as soemone else mentioned the weapons debuff (which is the main use of the skill) might still remain.
might get a fleetmate to help test that later
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Empire Veteran
Join Date: Jun 2012
Posts: 762
# 17
03-06-2013, 11:31 PM
Quote:
Originally Posted by skollulfr View Post
1 no body sits in front of a cruiser, the go to the sides or behind so they can follow with their guns on.
Agreed.
That's why I suggested making it a 360 degree ability, like energy siphon. Only ships with high engy slots can even equip this ability and they'll be guarenteed to have substandard turn rates which makes the current 90 degree firing arc useless.

Quote:
Originally Posted by skollulfr View Post
2 its cleared by he which cleanses for 15 seconds.
so i figured that changing the power to be a beam modifier with a rapidly stacking proc would give it a much wider range of uses than it currently has.


might get a fleetmate to help test that later
Will be interested in what you find out. Hopefully it doesn't but I get a nasty feeling it might.

If it does, prehaps a better cleanse would be via Engineering Team? Which shares with Tac Team thus making is hard for escorts to cleanse the debuff?
Dislike the forum theme? Try THIS. Dislike the STO home page? Try THIS.
Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser

Last edited by eradicator84; 03-06-2013 at 11:35 PM.
Career Officer
Join Date: Nov 2012
Posts: 3,352
# 18
03-07-2013, 12:24 AM
Quote:
Originally Posted by eradicator84 View Post
Though as soemone else mentioned the weapons debuff (which is the main use of the skill) might still remain.
I'm actually now unsure of that myself. I use AB3 all the time in PvP and PvE but I'm never hit with it myself. It has a noticeable effect on incoming damage (especially from tacscorts running 4xDHCs) but some PvPers claim that HE can clear the debuff as well as the rad DOT. I haven't observed this, but I've never gone up against the elite of the Federation and could be that all those tacsort drivers I've nailed were also clueless about the HE/AB relationship.

(BTW personally I have no trouble swinging the nose of my Bortasqu' around to where I want it; throttle back to reverse, hit Aux2Dampeners plus Evasive or APO and I can make that bad boy pull a fairly tight J-turn.)


"I won't try to hide behind the Law if what I stand for is what's Right."

The Masterverse Timeline / Ten Forward Fanfics
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:45 PM.