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Join Date: Dec 2007
Posts: 142
# 11
01-13-2010, 09:59 PM
Upon starting the launcher on Wine in Mac OS, it spams Internet Explorer errors until it crashes. I tried loading GameClient.exe, but it gets a Direct3D error.
Join Date: Dec 2007
Posts: 142
# 12
01-13-2010, 10:07 PM
Quote:
Originally Posted by Mobox
I'm on ubuntu 9.10 x64 with wine 1.1.35. I got the client installed, even though the installer seemed to hang for minutes then jump 20% forward. I can get to the login screen and log in just fine, but the next page has a blank area where the patch notes must go, and an empty drop down box beneath that. I can see an 'Engage' button, but clicking it does nothing. Clicking 'Options' brings me to a white screen. I have to break out of wine to quit the client, seeing this as an error:



Has anyone gotten this working successfully?
You can try the following, it stops using the native gecko HTML renderer, and uses IE6 instead

wget http://winezeug.googlecode.com/svn/trunk/winetricks
sh winetricks ie6


Go through the dialogs, and install IE6. Then try running the client again. It should now use the IE renderer, and work a bit better.

You can also try
sh winetricks ie7
if you want to see how that works. I tested with IE6, I get one javascript error that I ignore, and it's currently patching.

Quote:
Originally Posted by echrei View Post
Upon starting the launcher on Wine in Mac OS, it spams Internet Explorer errors until it crashes. I tried loading GameClient.exe, but it gets a Direct3D error.
Sorry, really not sure what the deal is with the launcher for you, and I don't have a Mac to test with. I might have a shot at re-creating the launcher in a platform neutral way, but that's very tricky.
Join Date: Dec 2007
Posts: 142
# 13
01-14-2010, 12:41 AM
Well, slowly getting somewhere. At this point, I fail the system specs check (no surprise). I see the loading screen with the Cryptic logo. I then see the Atari logo for a few seconds, and then I get a crash, and the CrypticError thing pops up.
In crash.log I see
100114 09:35:58 18 MasterControlProgram[1]: Shutting down: C:\src\Core\CrypticLauncher\StartingScreen.c(618)

That seems to me like a source code reference, along with a line number. Not sure if it really is, and not sure if it would actually make a difference. Anyway, taking a break for dinner now.

Found some more debug info:
Loading PetContactList Defs...
Loading PetContactList... done (11 PetContactList). (0.00)
done (11 PetContactList). (0.01)
WorldLibZone startup...
Unloading map...memTrackValidateHeap: Infinite loop walking heap, last walked was 2ad0130
memTrackValidateHeap: Infinite loop walking heap, last walked was 2ad0130
memTrackValidateHeap: Infinite loop walking heap, last walked was 2ad0130
memTrackValidateHeap: Infinite loop walking heap, last walked was 2ad0130


Not sure what it means yet (yes I know what an infinite loop is).
Join Date: Dec 2007
Posts: 142
# 14
01-14-2010, 12:00 PM
I successfully install STO at Ubuntu, but i cant run it. when i run STO nothing happen..

I use wine 1.0.1 and Ubuntu 9.10

Anyone have working STO?
Join Date: Dec 2007
Posts: 142
# 15
01-14-2010, 12:50 PM
I am at the same point someenigma is. Login/Options screen works fine, game crashes when the Atari splash screen shows up in game.
Join Date: Dec 2007
Posts: 142
# 16
01-14-2010, 01:40 PM
I don't even get to that... using IE7 bricked it for me, i'll try again soon after waxing the STO prefix...
Join Date: Dec 2007
Posts: 142
# 17
01-14-2010, 01:47 PM
Updates-

I am running Ubuntu 9.10 x64 with Wine 1.1.35 and ALSA audio drivers.

I have gotten the launcher working with WINE and Winetricks ie6. I have succesfully patched my client, and now upon launching, I am warned that my graphics card may be unsupported, and clicking continue both with default and lowered settings leads to a client crash. My final wine debug text is as follows:

Quote:
err:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic 00f55355 for 0x41b2460
err:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic 00f55355 for 0x41b2460
fixme:reg:GetNativeSystemInfo (0x33fa7c) using GetSystemInfo()
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:heap:HeapSetInformation 0xa80000 0 0x33fbf0 4
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0x80): stub
fixme:thread:SetThreadIdealProcessor (0x84): stub
I, too, have issues with heaps, leading me to believe there could be some bad translation from windows system calls to wine system calls, involving some sort of heap transversal. Looking at some of the errors, maybe there are memory OOB problems happening, but I'm not sure. WTB better third party support.

Does anyone know if STO has an option to use opengl?
Join Date: Dec 2007
Posts: 142
# 18
01-14-2010, 02:38 PM
Quote:
Originally Posted by Mobox

Does anyone know if STO has an option to use opengl?
I searched today for this answer, I would guess the answer is No. For the hell of it, I tried -opengl in the Advanced Command Line (under Options) but it has no obvious effect.

Note: -console command can provide additional debugging information that may prove valueable.


If OpenGL is not supported at all, I would guess it would be nearly impossible to have STO working at any sort of effective/reliable way.
Join Date: Dec 2007
Posts: 142
# 19
01-14-2010, 03:27 PM
Quote:
Originally Posted by Kastang View Post
If OpenGL is not supported at all, I would guess it would be nearly impossible to have STO working at any sort of effective/reliable way.
That is what I am worrying about. The article linked early on in the thread, about the state of gaming on linux, discussed this very issue, and I'd be sad to see the STO devs not paying any attention to opengl. The launcher does not recognize the -opengl flag, I can see it in my terminal if I launch the game with -opengl appended.

I will update the thread with my progress, and I'll give the game a crap rating on the appdb if nothing pans out in the coming days. I may actually have to install windows just to play this game
Join Date: Dec 2007
Posts: 142
# 20
01-14-2010, 08:17 PM
I'm at the Atari logo crash as well using crossover, sooooo close.
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