Lt. Commander
Join Date: Dec 2007
Posts: 120
# 221
01-27-2010, 01:03 PM
Quote:
Originally Posted by j85 View Post
Futher i need better ATI drivers for my grapihs Card a Radeon HD 3870 card.
AMD/Ati just released Catalyst 10.1 Linux driver, perhaps that helps things for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 222 Hope it vill be better
01-27-2010, 10:38 PM
I hope sow, the sound issue i hope get a better more efficient solution. In the future i hope for official WINE support to STO (hopefully gold to platinum level, http://appdb.winehq.org/help/?sTopic=maintainer_ratings) to have STO certified ofr WINE 1.2 when it has comme. OpenGL support sould be doeble, i dont think PS3 uses DirectX as Xbox360 can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 223
01-28-2010, 12:18 AM
Thank you everyone for working this out and getting the devs to notice us linux users I have yet to throw my linux drive back in and test the hacks for myself but I will shortly after release.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 224
01-28-2010, 01:29 PM
Fantastic, there seems to be promise, If so I can run STO on my lappy too
Lt. Commander
Join Date: Dec 2007
Posts: 120
Making any sense of the below debug report?

.wine/drive_c/Program Files/Cryptic Studios/Star Trek Online/Live$ WINEDEBUG=-all wine GAmeClient.exe
Preloading DLLs... deferred 1
done. (5.40)
FileSystem startup...Error adding dirMon(./Data)! Dynamic reloading may not fully function.
GameDataDirs:
*./Data
./Localdata
done. (2.40)
Caching folders... done. (0.00)
Parsing command line...
Done parsing command line. (0.00)
CPU: 1150 Mhz (4/4 cores) / RAM: 3901 MBs (3204 free) / Video Card: Unknown / Driver Ver: UnknownVendor / UserVA: 2.0GB / OS Ver: 5.1.2600 / VidMem: 512 MBs
Acceptable video card driver

UNACCOUNTED FOR (2.30)
UtilitiesLib startup... done. (0.02)
Loading Messages...
UNACCOUNTED FOR (0.34)
Processing translated commands for ENGLISH... 0 translated commands.(0.00)
done (14397 messages) (0.34)
Creating primary rendering device... done. (2.48)
Registering primary Input device... done. (0.01)
Displaying Logo/splash screen... done. (0.04)
Preloading vertex shaders (async)...done. (0.00)
Networking startup... done. (0.00)
Loading keybinds... done (44 KeyBind Profiles). (0.03)
Loading standard command aliases... done. (144) (0.02)
Loading user command aliases... done. (0) (0.02)
Running Auto Startup...
Loading Optional Action Categories... done (10 OptionalActionCategories)(0.02)
Loading DamageNames... done (23 DamageNames). (0.01)
Loading Attributes... done (142 Attributes). (0.01)
Loading AttribPools... done (5 AttribPools). (0.05)
Loading ActivityLogEntryTypes... done (24 ActivityLogEntryTypes). (0.02)
Loading chat defaults... done. (0.04)
Loading chat auto-complete command names... done. (0.02)
Loading Inventory Bag IDs... done (23). (0.00)
Loading ItemTags... done (0 ItemTags). (0.00)
Loading ItemCategories... done (41 ItemCategories). (0.00)
Loading CommonAlgoTables... done. (0.00)
Loading Contact Audio Phrases... done (21). (0.00)
Loading ResourceTags... done. (0.01)
Loading ResourceOverlayDefs...done. (3 overlays) (0.00)
Loading HUDOptionsDefaults... done (HUDOptionsDefaults). (0.00)
Loading colors... done. (303 colors) (0.02)
Loading UI sizes... done (19 sizes). (0.00)
Loading item variables... done (1 vars). (0.00)
GraphicsLib pre-WorldLib startup...
Loading TexOpts... done (745 TexOpts) (0.04)
Loading texture headers... done (17080 Textures). (4.67)
Loading fonts...done (21 fonts). (0.03)
Loading TexWords... done (123 TexWords). (0.50)
Loading Sky Info... done (457 Skies). (0.05)
GraphicsLib pre-WorldLib startup done. (5.30)
Loading PowerEmit... done (0 PowerEmit). (0.00)
Loading PowerModes... done (194 PowerModes). (0.02)
Loading PowerSubtargetCategory... done (4 PowerSubtargetCategory). (0.01)
Loading PowerSubtarget... done (4 PowerSubtarget). (0.00)
Loading SensitivityMod... done (14 SensitivityMod). (0.00)
Loading TextFilters... done. (0.02)
Loading ShardVariables... done. (0.01)
Loading UnlockedCreateFlags... done (1 UnlockedCreateFlags). (0.00)
Loading Usage Restriction UI Categories... done (5 UI Categories). (0.00)
Loading transition text def.. Done. (0.00)
Loading Critter Rank Defs... done (19 CritterRankDefs) (0.00)
Loading Critter Sub Rank Defs... done (3 CritterSubRankDefs) (0.00)
UNACCOUNTED FOR (0.17)
Loading Character Types... done (11). (0.01)
Loading Character Class Categories... done (6). (0.00)
Loading HeadshotStyleDef... done (52 HeadshotStyleDef). (0.01)
Loading PlayerDifficulties... done (0 PlayerDifficulties). (0.00)
Loading CraftingSkillRanges...done. (0.00)
Loading Control Schemes... done. (0.02)
Loading AttribStatsPresetDef... done (5 AttribStatsPresetDef). (0.00)
Loading attrib sets... done (7 attrib sets). (0.00)
Loading PowerCategories... done (129 PowerCategories). (0.01)
Loading LoreCategories... done (0 LoreCategories). (0.00)
Initializing sound... done. (2.22)
Loading UITextureAssembly... done (753 UITextureAssembly). (0.09)
Loading BindCommands... Done. (0) (0.05)
Loading BindSpecials... Done. (21) (0.00)
Loading CombatMods... done. (0.02)
Loading CombatConfig... done. (0.02)
Loading PlayerStatCategories... done (0 PlayerStatCategories). (0.00)
Loading UIGenScrollbarDef... done (3 UIGenScrollbarDef). (0.03)
Loading power variables... done (340 vars, 236 tables, 0 stats). (0.05)
Loading PowerSlots.. done (0 PowerSlots). (0.00)
WorldLibMain startup...
Initializing PhysX... PhysX error 206, thread 9: PhysXDevice.dll not found (f:\scmvista\experimental\PhysX_2.8.1_GPU\novodex\ SDKs\Core\Device\RegistryHardwareSelection.cpp:65) .
PhysX error 206, thread 9: PhysXDevice.dll not found (f:\scmvista\experimental\PhysX_2.8.1_GPU\novodex\ SDKs\Core\Device\RegistryHardwareSelection.cpp:65) .
done (0.13)
Loading physical profiles... done (41 Profiles). (0.02)
Materials startup...
Loading Materials...done. (0.27)
Setting up material run-time data...done. (0.08)
Materials startup done (183 Tmplts, 7 One-offs, 4716 Mtls). (0.35)
Loading geometry... done. (0.00)
Loading LOD infos... done (3385 LOD infos, 29 LOD templates, 14 char LOD scales).(0.11)
Loading ModelHeaders...done (13263 ModelHeaders) (0.48)
Checking for duplicate geo files...done. (0.00)
Loading water volume defs...done (8 volumes). (0.00)
Verifying water volume defs... done. (0.00)
Lt. Commander
Join Date: Dec 2007
Posts: 120
Dynamics startup...
Loading DynSeqBits... done (707 bits). (0.01)
Loading IRQGroups...done (19 IRQGroups) (0.01)
DynFx System Init... done. (0.00)
DynFxFastParticles Startup...
Loading DynFxParticles...done. (0.09)
Setting up DynFxFastParticle run-time data... done. (0.02)
Unpacking referenced DynFX... done (0 Unpacked) (0.00)
done (2142 Particles) (0.11)
DynFx Startup...
Loading DynFx... done. (0.27)
Setting up DynFx run-time data... done. (0.12)
Unpacking referenced DynFX... done (0 Unpacked) (0.00)
done (5522 DynFx Loaded) (0.40)
Loading DynFxDamageInfo... done. (0.01)
done (4 DynFxDamageInfo Loaded) (0.55)
Loading Skeletons... done (159 Skeletons). (0.56)
Loading anim tracks... done (5099 anim track headers). (0.05)
Loading DynMoves...done (7258 DynMoves) (0.85)
Loading DynAnimOverrideLists...done (1 DynAnimOverrideList) (0.00)
Loading DynSequences...done (3379 DynSequences) (2.36)
Loading Dynclothcollision... done (6 Dynclothcollision). (0.01)
Loading DynClothInfo... done (4 DynClothInfo). (0.00)
Loading Dynbouncergroup... done (1 Dynbouncergroup). (0.00)
Loading DynRagdollData...done (2 DynRagdollDatas) (0.00)
Dynamics startup done. (5.49)
Loading SkelInfos...done (73 ScaleInfos) (89 SkelInfos) (6 BlendInfos) (13 HeadshotInfos)(0.17)
WorldLibMain startup done. (14.05)
GraphicsLib Startup...
Loading MaterialProfiles... done (3 MaterialProfiles). (0.01)
Initializing Materials...
Initializing shader cache... done (42622 cached shaders, 0 merged).(0.28)
done. (0.29)
GraphicsLib startup done. (0.35)
Loading DynCostumeInfos...done (0 DynCostumes) (0.00)
Loading DefaultInventory... done (43 DefaultInventory). (0.07)
Loading InventorySlotIDDef... done (1 InventorySlotIDDef). (0.02)
UI2Lib startup...
Loading UIStyleFont... done (154 UIStyleFont). (0.01)
Loading UIStyleBorder... done (7 UIStyleBorder). (0.01)
Loading UIStyleBar... done (123 UIStyleBar). (0.03)
Loading UI layouts... done (125 layouts). (0.03)
Loading split texture info... Done. (0 split textures) (0.00)
Loading UICursor... done (18 UICursor). (0.02)
UI2Lib startup done. (0.11)
Loading Costume System...
Loading costume colors... done (65 costume colors) (0.02)
Loading costume color quads... done (31 costume color quads) (0.03)
Loading costume moods... done (0 costume moods) (0.00)
Loading costume voices... done (23 costume voices) (0.00)
Loading costume regions... done (17 costume regions) (0.04)
Loading costume categories... done (185 costume categories) (0.02)
Loading costume styles... done (3 costume styles) (0.00)
Loading costume layers... done (46 costume layers) (0.00)
Loading costume textures... done (1122 costume textures) (0.09)
Loading costume materials... done (870 costume materials) (0.09)
Loading costume material adds... done (0 costume material adds) (0.00)
Loading costume geometries... done (2366 costume geometries) (0.20)
Loading costume geometry add... done (1 costume geometry adds) (0.00)
Loading costume bones... done (693 costume bones) (0.04)
Loading costume skeletons... done (77 costume skeletons) (0.03)
Loading costume sets... done (15 costume sets) (0.01)
done. (0.59)
Loading PowerReplaceDef... done (3 PowerReplaceDef). (0.00)
Loading Species... done (81 Species). (0.09)
Loading RegionRules... done (4 RegionRules). (0.01)
Loading Allegiance... done (2 Allegiance). (0.00)
Loading crittertags... done (35 crittertags). (0.01)
Loading PowerTags... done (75 PowerTags). (0.01)
Loading power AI tags... done (12 power AI tags). (0.00)
Loading FragileScaleSet... done (31 FragileScaleSet). (0.02)
Loading PowerTarget... done (19 PowerTarget). (0.01)
Loading Power Purposes... done (6 PowerPurposes). (0.00)
Loading UnlockedAllegianceFlags... done (1 UnlockedAllegianceFlags). (0.00)
Loading Nemesis Power Sets... done. (0.01)
Loading Nemesis Minion Power Sets... done. (0.00)
Loading Nemesis Minion Costume Sets... done. (0.00)
Loading UIGenStates... done (75 UIGenStates). (0.00)
Loading UIGenJailDef... done (5 UIGenJailDef). (0.34)
Loading UIGen... done (3782 UIGen). (1.80)
Loading AutoDescConfig... done. (0.00)
Loading ChatBubbleDef... done (1 ChatBubbleDef). (0.01)
Loading EntityGens Done. (0.00)
Loading ObjectGens Done. (0.01)
Loading EntityGensOffscreen Done. (0.00)
Loading ObjectGensOffscreen Done. (0.00)
Loading notification actions... Done. (40 actions) (0.01)
Loading notification audio events... Done. (14 events) (0.01)
Loading Item Rarities... done (4 ItemRaritys). (0.00)
Loading Power Tree UI Categories... done (0 UI Categories). (0.00)
Loading Power Tree Node UI Categories... done (15 UI Categories). (0.00)
Loading PowerTreeRespecConfig... done. (0.00)
Loading Powertreetypedef... done (4 Powertreetypedef). (0.01)
Loading PTNodeTypeDef... done (5 PTNodeTypeDef). (0.00)
Loading PTEnhTypeDef... done (0 PTEnhTypeDef). (0.00)
Loading LoadingScreen... done (1 LoadingScreen). (0.01)
Loading AlwaysPropSlotDef... done (16 AlwaysPropSlotDef). (0.00)
Loading PetRestrictions done (PetRestrictions). (0.01)
Loading OfficerRankDefs... done (12 OfficerRankDefs). (0.01)
Loading Algo Categories... done (161 Algo Categories). (0.00)
Loading PetContactList Defs...
Loading PetContactList... done (11 PetContactList). (0.01)
done (11 PetContactList). (0.01)
WorldLibZone startup...
Unloading map...
Applying map unload at game level... done. (0.00)
done. (0.00)
Loading ZoneMaps...
Loading ZoneMap... done (3690 ZoneMap). (3.07)
done (3690 maps). (3.07)
Unloading map...
Applying map unload at game level... done. (0.00)
done. (0.00)
Loading empty map...
Unloading map...
Applying map unload at game level... done. (0.00)
done. (0.00)
Loading terrain layers... done. (0.00)
Saving terrain bins... done. (0.00)
Checking if world needs binning... done. (0.02)
Loading terrain layers... done. (0.00)
Building WorldCell tree... done. (0.00)
UNACCOUNTED FOR (0.11)
done. (0.13)
WorldLibZone startup done. (3.21)
done. (3.21)
Finishing loading for all resources... done. (0.06)
Validating all resources... done. (0.07)
Registering primary rendering device... done. (0.01)
binding listen[7EB4E9F0] to ip: 127.0.0.1, port 7451
UNACCOUNTED FOR (0.50)
Starting shader pre-loading...
Queuing shader loads...done. (0.82)
Preloading postprocessing shaders...done (94 shaders). (0.42)
Waiting for compiles/loads to finish...done. (3.94)
done (120 full, 18 alpha, 10 sys, 524 shaders). (5.19)
Finishing shader pre-loading... done. (75.51)
Unloading map...
Applying map unload at game level... done. (0.00)
done. (0.00)
Loading terrain layers... done. (0.02)
Saving terrain bins... done. (0.00)
Checking if world needs binning... done. (0.01)
Loading terrain layers... done. (0.00)
Building WorldCell tree... done. (0.00)
UNACCOUNTED FOR (0.40)
Loading UITextureAssembly... done (753 UITextureAssembly). (0.11)
Loading UIStyleFont... done (154 UIStyleFont). (0.01)
Loading UIStyleBar... done (123 UIStyleBar). (0.01)
Cmd GenButtonClick: 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
Finally I found the solution for my keyboard repeating problem.

xset -r causes loss of control of keyboard

Especially comment number 19 and 20 had the fix location for the problem, though 19 had the wrong command etc.

So, what I did was:
  1. Fire up gconf-editor
  2. Browse to apps/gnome_settings_daemon/plugins/a11y-keyboard
  3. Uncheck checkbox named "active"

I think this might be a problem with evdev handled USB keyboards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
NVIDIA GeForce GT 220 chipset and whit a core clock @ 720 mhz
http://www.gigabyte.com.tw/Products/...=GV-N220OC-1GI

This Card is much better when it comes to derives for Ubuntu 64bit. Now it works but not whit /renderscale whits i don't need any longer to change. What wold be good settings for this card in STO and WINE?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 229
01-30-2010, 12:18 PM
in my Mac Version thread... Coderanger posted that they are working on something... that will help in the /renderscale thing...

I'm going to assume they are going to make like a slider bar so you can choose and save setting for a render scale, since their current option is just 50% or 100% ... but we don;t know yet what its realyl going to be. Whatever it is, it will be nice...

I have noticed, i played for like 12 hours straight (I know I know... shhh) and it never forgot the /renderscale 1.001 setting until I logged (crashed) off... where in beta it did it like every 4 or 5 loading screens.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 230
01-30-2010, 01:22 PM
Quote:
Originally Posted by j85 View Post
NVIDIA GeForce GT 220 chipset and whit a core clock @ 720 mhz
http://www.gigabyte.com.tw/Products/...=GV-N220OC-1GI

This Card is much better when it comes to derives for Ubuntu 64bit. Now it works but not whit /renderscale whits i don't need any longer to change. What wold be good settings for this card in STO and WINE?
Have you installed already the nvidia ppa drivers by the way?

Did that myself and got a huge graphics boost. Don't know why it took me that long to ditch those provided with the distribution.

THE COMMANDS BELOW ARE NOT FOR THE FAINTHEARTED... Remember I warned you. You can get your system pretty messed up if you fail at this. openssh-server package is nice to install first and have another machine closeby, like a laptop with ssh client software.
Should you fail with some commands, seek help from people online and do not reboot or logout until all nvidia 195 packages are happily installed or someone has helped you back to nvidia 185.

On Ubuntu 9.10 x86_64 I had to do the following to get nvidia ppa repository working.

$ sudo add-apt-repository ppa:nvidia-vdpau/ppa

After this I needed to run the update-manager gui to run a partial upgrade and after that I got down to really upgrading the drivers from nvidia 185 to nvidia 195.
$ sudo apt-get install nvidia-195-modaliases nvidia-glx-195 nvidia-settings

The previous command will fail but no worries though. Continue with the commands below and you'll be happily on nvidia 195 drivers.
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libGL.so.1.xlibmesa /usr/lib/libGL.so.1
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libGL.so.1.2.xlibmesa /usr/lib/libGL.so.1.2
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libglx.so.xserver-xorg-core /usr/lib/xorg/modules/extensions/libglx.so
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libGLcore.so.xlibmesa /usr/lib/xorg/modules/extensions/libGLcore.so
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libGL.so.1.xlibmesa /usr/lib/libGL.so.1
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libGL.so.1.2.xlibmesa /usr/lib/libGL.so.1.2
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libglx.so.xserver-xorg-core /usr/lib/xorg/modules/extensions/libglx.so
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib32/nvidia/libGL.so.xlibmesa /usr/lib32/libGL.so
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib32/nvidia/libGL.so.1.xlibmesa /usr/lib32/libGL.so.1
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib32/nvidia/libGL.so.1.2.xlibmesa /usr/lib32/libGL.so.1.2
$ sudo dpkg-divert --remove --rename --package nvidia-glx-185 --divert /usr/lib/nvidia/libGLcore.so.xlibmesa /usr/lib/xorg/modules/extensions/libGLcore.so


Finish the job by installing the software really:
$ sudo apt-get install nvidia-195-modaliases nvidia-glx-195 nvidia-settings

And after a reboot you should be happily using nvidia 195 drivers.

But like I said, the nvidia-glx-185 package has horrendous problems in uninstallation scripts or something, it can really mess up your system. Hopefully this will be fixed sooner or later to be easier to do...
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