Captain
Join Date: Nov 2012
Posts: 637
I'm getting a ratio of 20-1. Tactical/Security - Science/Medical.
Captain
Join Date: Jun 2012
Posts: 1,114
# 2
03-08-2013, 07:06 AM
I open a lot and the ratio is NOT that bad. The problem is that all DOFF types have an equal chance of being returned from any given pack, but there are more Science DOFF types than Medical DOFF types so the odds stack against Medical.
Career Officer
Join Date: Jun 2012
Posts: 730
# 3
03-08-2013, 07:24 AM
It's approximately 2 tacticals for each 1 security. The ratio is closest to parity for engineers and operations doffs. There's also substantially more science than medical doffs.

Since they're taken from a special pool, it's not simply the same as which department has more specializations.

Rather than the devs try to add enough doffs to each so they're balanced, or even change all those projects that require X tactical and Y security to reflect that balance, I think the simplest solution would be to just let you pick which sub-department you want: tactical, security, engineering, operations, science, medical, or civilian. That increases your options to 9 from the current 4 (random, tac/sec, eng/ops, med/sci).
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Career Officer
Join Date: Jun 2012
Posts: 134
# 4
03-08-2013, 08:52 AM
Quote:
Originally Posted by phyrexianhero View Post
I think the simplest solution would be to just let you pick which sub-department you want: tactical, security, engineering, operations, science, medical, or civilian. That increases your options to 9 from the current 4 (random, tac/sec, eng/ops, med/sci).
I agree. This would be the simplest. And wouldn't be unbalancing. Because you're still getting random within the department.
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Career Officer
Join Date: Jun 2012
Posts: 730
# 5
03-13-2013, 06:14 AM
As the need for more doffs by sub-department increases (more and more fleets are hitting higher tiers) I hope the devs will see how much something like this could be useful, without any unbalancing effect on gameplay.
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