Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,388
# 11
03-08-2013, 07:06 PM
Quote:
Originally Posted by ocp001 View Post
A question however, where does AUX scaling enter the mix? Does it provide a flat linear bonus?
Right, sorry. I meant to include that.

Aux Power improves your SDR by a numeric amount. It is linear.

For Non-Science Ships, it scales as follows:

25 Aux = 10
50 Aux = 20
75 Aux = 30
100 Aux = 40

For Science Ships, it is:

25 Aux = 30
50 Aux = 60
75 Aux = 90
100 Aux = 120

Not a huge bonus. It may need to be improved. We'll see.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Career Officer
Join Date: Feb 2013
Posts: 578
# 12
03-08-2013, 07:34 PM
@borticuscryptic - Thanks for the detailed clarification on the system. It is really good see such posts in a community arguably full of "techie" and "grognard" types. This is Star Trek and we do have standards after all... =]

Former member of the Cryptic Friends & Family testing team. Sadly it simply vanished one day.
Original Cryptic Forum Name: Spartan
(member #124)
Lt. Commander
Join Date: Jul 2012
Posts: 200
# 13
03-08-2013, 08:58 PM
Indeed, Borticus! Thanks so much for taking the time and effort to explain the mechanics of stealth and perception to us!

This'll make understanding things like AMS possible!
Empire Veteran
Join Date: Jul 2012
Posts: 5,616
# 14
03-08-2013, 09:08 PM
On one hand, it's nice to know more info about Stealth...and on the other...I hate being right about this nerf.

Career Officer
Join Date: Sep 2012
Posts: 488
# 15
03-08-2013, 10:37 PM
what about fixing the andorian console and wing cannons?
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 16
03-08-2013, 11:20 PM
Quote:
Originally Posted by origcaptainquack View Post
what about fixing the andorian console and wing cannons?
Whats wrong with it?

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Career Officer
Join Date: Sep 2012
Posts: 488
# 17
03-08-2013, 11:42 PM
they not shooting the way they suppose to. not getting the dps that you should. and the console is useless.
Empire Veteran
Join Date: Jun 2012
Posts: 2,027
# 18
03-09-2013, 12:22 AM
Quote:
Originally Posted by origcaptainquack View Post
they not shooting the way they suppose to. not getting the dps that you should. and the console is useless.
I thought Bort explained that was merely a display log issue?

And also, the console being useless is subjective.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 19
03-09-2013, 03:59 AM
Soooo... how does this Stealth value scale against BOff Text Popups and picking up Loot?

/scnr
Captain
Join Date: Jun 2012
Posts: 1,308
# 20
03-09-2013, 04:35 AM
Quote:
Originally Posted by borticuscryptic View Post
Right, sorry. I meant to include that.

Aux Power improves your SDR by a numeric amount. It is linear.

For Non-Science Ships, it scales as follows:

25 Aux = 10
50 Aux = 20
75 Aux = 30
100 Aux = 40

For Science Ships, it is:

25 Aux = 30
50 Aux = 60
75 Aux = 90
100 Aux = 120

Not a huge bonus. It may need to be improved. We'll see.

I would *love* for this kind of detail to be available in-game...
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