Captain
Join Date: Jun 2012
Posts: 1,241
# 41
03-11-2013, 03:59 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]Space Stealth and Cloaking Updates:
  • The Romulan and Reman Deflector Dishes no longer provide a percentage-based increase, but instead provide a flat numeric increase to Stealth abilities.
    • The Reman Deflector bonus is now +15 on all Blue quality versions, and +30 on the Mk XII Purple .
    • The Romulan Deflector bonus is now +15.

    • Why not increase the bonus to heavy plasma torpedo speed and defense as well? Thats the reason people pick that equipment kit.

      Quote:
    • The Subterfuge Trait no longer provides a percentage-based increase, but instead provides a large increase to the "Starship Stealth" skill of their captain.
      • +100 / +150 / +200 for ranks 1, 2, and 3, respectively.
    • All ranks of the Subterfuge Trait have gained a Defense bonus.
      • +1.25% / +2.5% / +3.75% for ranks 1, 2, and 3, respectively.
    • The Stealth Bonus and Ambush Bonus from having multiple Bridge Officers with Subterfuge does not stack, but the Defense bonus will.
OMG just how stupid can this get?

Stealth is a USELESS and BROKEN skill. Increasing its effect is pointless. Even with ZERO stealth skills a player still will not see you until 5km range and thats at random times. Tested and proven for 2 years and you guys apparently keep ignoring this fact.

Ambush bonus not stacking makes having multiple boffs of this type irrelevant (the def boost is largely insignificant compared to having a fully efficient crew).

Plus what are you going to do for the players that already purchased 4 of these boffs precisely for the ambush bonus?? Bird of Prey captains are the ONLY demographic that went for this bonus stacking because theyre the ONLY crowd that recloaks in combat.

So.. refund the boffs or re-think this REALLY dumb change.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 1,188
# 42
03-11-2013, 04:20 PM
Instead of a defense buff, why not a *passive* non-power based stealth boost?

I mean if you can normally see a ship at 100 km (assuming 0 stealth and no stealth skills), then have a romulan boff add a bonus to passive stealth INDEPENDENT of stealth skills. So maybe a ship with romulan boffs is visible at 50km out or something without the application of stealth powers.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,708
# 43
03-11-2013, 05:09 PM
Just so everyone understands: The Ambush bonus from Subterfuge has never stacked. Hence it being labeled as "UNIQUE" on the bridge officer.
Jeremy Randall
Cryptic - Staff Systems Designer
"Play smart!"
Follow the STO_DevTracker on Twitter!
Captain
Join Date: Jun 2012
Posts: 702
# 44
03-11-2013, 05:14 PM
Quote:
Originally Posted by borticuscryptic View Post
Just so everyone understands: The Ambush bonus from Subterfuge has never stacked. Hence it being labeled as "UNIQUE" on the bridge officer.
I want to say, Borticus, I hope Cryptic is gonna keep a week or two between Tribble and the related Holodeck release. It seems like there is much more discussion now about the changes being made and not arguments over how they are being implemented. I like this (seemingly) ne change to Tribble policy. Keep it up.
Empire Veteran
Join Date: Jun 2012
Posts: 3,274
# 45
03-11-2013, 08:58 PM
I wonder when we will see a fix to the KDF costume problem we have right now with some of the options not showing.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 46
03-11-2013, 09:56 PM
Quote:
Originally Posted by illcadia View Post
Instead of a defense buff, why not a *passive* non-power based stealth boost?

I mean if you can normally see a ship at 100 km (assuming 0 stealth and no stealth skills), then have a romulan boff add a bonus to passive stealth INDEPENDENT of stealth skills. So maybe a ship with romulan boffs is visible at 50km out or something without the application of stealth powers.
I like the fact that Rom BOFFs now have an application beyond just stealth and the few ships that can realistically make use of it.

It's not even live yet, Bort has a very good track record for keeping an eye on things like these new implementations - let's cut him some slack and see how these work out.


TBH, I'm not even switching out from Human boffs on my escort, because there is a point where more defense stops being super useful.


Some of my slower ships on the other hand, might be able to utilize these boffs to put them in a similar threshold as my escorts.

Captain
Join Date: Jun 2012
Posts: 880
# 47
03-11-2013, 10:08 PM
Quote:
Originally Posted by corgatag View Post
- This faction has determined that the problem is defensive power creep over the seasons (e.g. Lockbox/Fleet Ships, Shield DOFFs, Elite Fleet Shields, Reputation Bonuses, and now Subterfuge BOFFs)
- The problem isn't the size of Subtlety defense bonus so much as the fact that it is (in their opinion) a step in the wrong direction for the overall defensive capabilities of ships.
I would like to give a friendly reminder that what is called "defense" in STO is more properly termed "evasion". Thus, the higher your defense rating, the higher the chance for individual beam, cannon, or torpedo shots to miss you. This contrasts to "resistance", which is the outright reduction in damage taken by shots that do hit.
How many Starfleet Engineers does it take to exchange an Anti-positronic Photon Emitter?
Captain
Join Date: Jun 2012
Posts: 1,123
# 48
03-12-2013, 10:29 AM
Quote:
Originally Posted by ussultimatum View Post
TBH, I'm not even switching out from Human boffs on my escort, because there is a point where more defense stops being super useful.
How can too much Defense stop being useful?

With Elusive and 5 purple Subterfuge BOFFs, you can get your standing-still Defense to 28.75% (10% from Elusive, 18.75% from 5x Superior Subterfuge). Add in Elite Positron Deflector Dish, and now you're at ~30%. Throw on the Aegis Hyper-Impulse engines, and now it's up to ~35%. Again, that's just standing still, negating someone's passive 25% accuracy, and then some.

When you're actually moving, with no buffs, that's about 105% Defense. That's nothing to sneeze at. If you're into Speed tanking, this is the most ideal setup you can have.

And it doesn't really sacrifice much. The difference between the Aegis Hyper-Impulse and the Advanced Fleet Hyper-Impulse [turn]x3[spd] isn't that much. In an Escort, all of the important skills can be Captain trained, while the BOFF skills are low enough that they can be trained by the BOFF trainer. The Elite Positron Deflector Dish is also pretty nice, at the cost of 3k Hull over the Advanced Positron Deflector Dish or MACO mk XII Deflector Dish.

Last edited by shookyang; 03-12-2013 at 10:34 AM.
Captain
Join Date: Jun 2012
Posts: 1,123
# 49
03-12-2013, 10:48 AM
Quote:
Originally Posted by borticuscryptic View Post
What is your specific concern over the Defense bonus? Do you feel that the bonus is too large?
Absolutely it's too large. Especially since Archon has gone on record and is saying that the Tactical BOFFs are working as intended and are not going to be fixed.

http://sto-forum.perfectworld.com/sh...1&postcount=97
Quote:
Originally Posted by archoncryptic View Post
To reiterate, not all Romulan Tactical BOFFs are supposed to have Romulan Operative. That's intentional, and that's not being changed.

We *might* put more Romulan BOFFs on the store at some point, so that people can get the trait combinations they want - such as greens with Basic Romulan Operative, purples with Superior Romulan Operative, etc.

Adjusting the existing BOFFs would be unfair to people who bought the BOFFs for the powers they already have. While Subterfuge isn't as popular as Romulan Operative in the forum community, that doesn't mean someone didn't buy a BOFF with the intent of getting the Subterfuge trait.

Moreover, Subterfuge has some changes coming that should make it more generally appealing - I think that will alleviate a large part of this issue.
Here is my assessment on the current state of the Romulan Tactical BOFFs:http://sto-forum.perfectworld.com/sh...1&postcount=81
Quote:
Originally Posted by shookyang View Post
I should point out that the values attributed to the type of Operative (Basic Operative, Operative, and Superior Operative) appear to be correct.

That is to say, the Romulan Operative that is (incorrectly) associated with the Uncommon Romulan Tactical BOFF gives a value of 1.5%. Since there are no Basic Romulan Operatives (which should be Uncommon), I can't say if it's 1%. I believe, when I looked at the Male Rare Romulan Tactical BOFF, the value was 2%.

Again, it sounds like the Basic Operative got bumped off and all the higher traits were bumped down (again, incorrectly) to the next lower rarity.

This is probably contributing to why the Very Rare Tactical Officers have Subterfuge instead of Superior Operative.

It seems like the only correct Romulan Tactical Officer is the Female Rare Tactical BOFF with her Romulan Operative trait (even though the Male has the Superior Operative, incorrectly of course).
If their will be no common Tactical BOFFs or any Basic Operative, why bother saying that there is one? People bought the Purple BOFFs, because they expected the Operative trait. By saying you're not going to fix the Tactical BOFFs, there's absolutely no reason to pick them over the Subterfuge BOFF.

And, as I stated in my previous thread, that can be up to an 18.75% increase to Defense. This will help Cruisers, but this is going to make an Escort ridiculous. If you fix the Operative traits so that they line up correctly with the Romulan Tactical BOFF rarities, then the Defense increase wouldn't be too bad, as a standard Escort would only be able to stack two or three Subterfuge (for 7.5% and 11.25% respectively). A standard cruiser or science vessel will have between 11.25% and 14% (which I think is fair for a cruiser or science, considering their lack of impulse speed).

Last edited by shookyang; 03-12-2013 at 10:53 AM.
Career Officer
Join Date: Jun 2012
Posts: 544
# 50
03-12-2013, 10:57 AM
My question would be Perception in regards to the "Isis" duty officer.


"On activation of beams or cannons, provides a 1% chance to severely diminish the target's Perception.

1% chance: reduce target's Perception distance to 20% of current for 6 seconds"


If 5000 is the normal Perception stat and 1000 is the stat when the Isis proc activates, how does one figure out that distance.

Thanks

Last edited by gstamo01; 03-12-2013 at 11:16 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:50 AM.