1) Power capacity /

<unique number> . Same power capacity in two different tiers could happen (although it's not in my table of values) but that would also mean that lower tier ship is less efficient.

Example : PC to the subsystem = 400.

Tier 3 ship has the unique number 8, the tier 4 has 5.

400/8 = 50

400/5 = 80

Pretty obvious if you ask me.

And let's say that 10 = 1% increase in damage. The tier 3 has 50% bonus damage, tier 4 has 80%.

A skill level 1 dealing 1000 damage, would deal on the tier 3 ship 1500 and on the tier 4 , 1800 dmg.

Still not clear?!

For the power levels please read :

http://www.stowiki.org/Starship_%28P..._Subsystems%29
This is the current power and subsystem scheme. First read this and then try to have a dispute with me based on power levels.

To make it even easier for you to understand , think about it this way.

Each ship has 2 generators that produce 100 % power (200% total power).

100+50+25+25 = 200% power.

When a weapon fires and drains 10 it will drain 10% of the total power a ship generator produces. My calculations are correct, the math is flawless and logic dictates these changes.

IF that would be the case , in real life, a beam fueled by energy produced by a nuclear plant would have to do A LOT more damage than a beam based on windmill energy.

@Euliffdavis..you do realise that we are fighting in space and even a fart would propel you into the sun..right?!