Ground missions. The entire STO ground system seems very crudely tacked on. Ground maps are ugly, primitive and look very pre-fabricated and randomly generated from a very limited pool of resources. I wouldn't miss it if it disappeared tomorrow, and avoid ground missions like the plague whenever possible.
The worst ground missions are the ones designed with unnecessarily long distances between objectives. This is nothing more than time-padding. Forcing players to run through endless, featureless corridors just to make them spend more time on missions is the anti-thesis of good mission design. Thank god for the winter event boots - they cut down on the drudgery significantly.
I would not go so far as to call it an annoyance, but I find it a bit boring facing the same 3 types of enemies over and over again. In addition to the AI which seems more artificial than intelligent. Even on elite difficulty, enemy ships seem like they are commanded by first year cadets instead of experienced captains. Every move is predictable and as a result, every engagement is exactly the same.
I have also never understood the aggro system, and it is not just this game. Unless you are actually dishing out more damage than everyone else, why would the enemy be inclined to attack you over someone else?
1. I'm tired of playing Escort Trek Online. Science is absolutely useless now. Cruisers are also a joke due to the horribly imbalanced weapon power drain mechanic...even with EPTWx, DEM, and AUXtoBAT.
2. Forced, endless grinding of the same-old, stale endgame content.
3. Insanely expensive gear combined with even more forms of currency and fewer ways of getting each type of currency. In our first fleet meeting after the S7 release a consensus was reached over our voice chat: "They (the devs) screwed us." Our fleet members were WAY less active after the S7 release.
4. Ground combat setup like space combat. I don't want individual unit targeting, auto-locking, and third-person combat forced on me while on the ground. I want ground combat to be exactly like (or at least the option to have it be like) Star Trek: Elite force 1 and 2.
5. 10-second forced red alert time after space combat ends. Especially some of the scripted storyline missions where the AIs are running from you at full-impulse while you are stuck in red alert.
The combination of 1, 2, and 3 are why I can no longer play the game. When I still played, 4 was why I always avoided ground combat.
1. Lobi being character bound simply due to the fact there are a handful of Lobi available for free.
2. Items that are purchased for Lobi are often bound on pickup when they shouldn't be.
3, Simple bug fixes are left to languish for weeks, whereas anything the even *might* give players a potential chance to get more dilithium than "intended" will become gamestoppers, demanding a hotfix patch.
4. The overall push to "Playing As Intended"; An environment where we are corralled needlessly so into planned events that have planned, hard caps of whatever money they give (Romulan Marks, Omega, etc). (Hard Caps AND time limits should never be in the same mission...). An environment where we are forced to endgame that pretty much demands that we use a limited set of STF sets ONLY in the ways that were "intended". Again, more "Playing as Intended".
5. Not trolling, but PvPers simply have too much truck and influence simply due to the fact that it is in Borticus' area of responsibility now, and I'm guessing he sees them as a quick and dirty testing cadre. I'm also going to guess his philosophy is something to the effect of "If it's ok for PvE, it might not be ok for PvP, but if it's ok for PvP, it's generally ok for PvE", hence, the path of least resistance in his mind.
6. The constant copypasta that goes on in the dev side, creating bugs.
7. The constant copypasta and regurgitation of in-game assets for the Starbase vanity items, which are pointless, add no functionality and are simply there as a money-sink. Aside from the money sink issue, they also show a lack of creativity in generating new art assets.
8. No new hairstyles/character looks since game inception.
9. Just an overall feeling that the game is still coasting on the pre-release systems and art assets made long ago by employees no longer with Cryptic.
10. I know I've missed plenty.
Last edited by badname834854; 03-18-2013 at 12:23 PM.
5. Not trolling, but PvPers simply have too much truck and influence simply due to the fact that it is in Borticus' are of responsibility now, and I'm guessing he sees them as a quick and dirty testing cadre. I'm also going to guess his philosophy is somethign to the effect of "If it's ok for PvE, it might not be ok for PvP, but if it's ok for PvP, it's generally ok for PvE", hence, the path of least resistance in his mind.
Those few PVP people are getting too much say in what effects so many of us. They just keep getting the little tweaks that keep the normal players down.
And I am sorry but I refuse to inflate their egos further by joining ANY PVP boot camp nonsense.