Lieutenant
Join Date: Dec 2012
Posts: 49
# 71
03-18-2013, 12:41 PM
Well it's a whiny annoyance but here goes: having to manually switch to the Borg Engines in Sector space so I can travel at a decent speed but then having to manually switch back to different engines when I enter a mission.

I'd be a lot happier if there was a specific "Warp Engine" slot to allow for high speed warp travel.
Survivor of Romulus
Join Date: Jun 2012
Posts: 460
# 72
03-18-2013, 01:46 PM
Complaints that Diplomacy/Marauding BOffs can't wear Fed/KDF uniforms. These are exchange officers, they're supposed to wear their originating faction's uniform.
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Centurion maximus92
12th Legion, Romulan Republic
12th Fleet

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Captain
Join Date: Jul 2012
Posts: 3,199
# 73
03-18-2013, 02:31 PM
some of mine:

1. not using more ship designs from Perpetual. (And they had some really nice designs on paper)

2. Cryptic started to early with all their End-Game stuff. There should have been much more content before that. Much more to do.

3. Cryptic beeing greedy. I know it is F2P, but there should be more adaptions and more think-abouts about the market value of a lot of their c-store stuff and reputation.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,657
# 74
03-18-2013, 06:41 PM
Here's another annoyance:

Cryptic telling people that they have sent a ticket involving a bug/problem to QA. This wouldn't be a problem except that there is no actual evidence of a QA section.
Career Officer
Join Date: Aug 2012
Posts: 67
# 75
03-18-2013, 06:52 PM
i was reading, planning responses and rebuttals to what other players have posted here, and then it hit me that that's not what this thread is for. so here are MY issues with STO.

First and foremost, the ground combat engine. it was disappointing when the game launched that it had a 6 year old mmo's ground combat engine (city of heroes/villians), and it's more diappointing now. however, i can understand that cryptic was working on a tight deadline and just tweaked what they had and threw it in as a placeholder. well, that place is still held. it's time to do away with the (now) 9 year old ground combat engine. and hey, cryptic: you just developed a game with what appears to be a modern ground combat engine (neverwinter...however, i haven't participated in any of the beta...am i right on this? is it actually a modern ground combat engine, or am i to be disappointed and it's city of d&d?). Take that, tweak it, and put it in sto! or, even better, sit down and make a modern engine custom for sto! with a new engine you'll get more customers! i know that sto drove me away because it played poorly on the ground...and i had paid for a collector's edition at launch! so i had economic incentive to give it the benefit of the doubt. it wasn't until just recently a good friend started playing and i came back, but i still HATE TO GET OUT OF MY SHIP!

second, currencies: there are too many. EC, Dil, Zen, GPL, rep currencies, fleet currencies, etc. this needs pared down. dabo and doff missions shouldn't be the only way to get gpl. unify zen and dil. unify ec, fleet, and rep currencies. roll the dil store into the zen store and increase prices on the previous zen offerings.

next, we have endgame content. there's not enough. and what there is isn't hard enough. the endgame ground content suffers because the ground engine is antiquated: there's just no way (i assume) to add new fight mechanics and whatnot with the current. the current space stf's serve as a good stepping stone to the estf's. estf's serve as a stepping stone to...? all that's been added to sto (from what i can tell) in the past 3 years are short mission arcs (starting after cardassian struggle), a rep system, and accompanying repgated equipment, and shiny new ships. maybe a couple new (e)stf's here and there, but.... put it this way...when blizzard releases a mid-expansion content update, they usually have put in 3-5 new dungeons AND a new raid. which serve as stepping stones to the entirely new set of content updates that release 4-5 months down the road.

And we have the foundry. my gripe with this kind of plays into that last paragraph, but i thought i'd break it up. the foundry is not a replacement for new content. sure, it's a nice enough thing to have, allowing a variety of new and interesting stories to be told (and, of course, the star-trek themed fanfics). but: you don't allow the authors to set the rewards for their missions and those rewards are limited per day. i feel like i'd be better off just grinding cluster anomalies.

next, the interface. it needs to be more flexible. beyond all the "skill trays need to be saveable" rabble (which i agree with), i'd love to see an option to change the skill trays to the 12 slots that i've gotten used to using. I'd love to be able to separate one tray out and position it differently from my others. i'd love to get rid of that red background for my klink. I'd love to be able to switch boffs mid-fight in space (and why not? it shouldn't be too hard to say "x, take the science position...your expertise is required for this maneuver"), or between fights on the ground.

and then there's transwarp. super convenient, with a cooldown. ok, that's fine. anyone piloting any ship should have access to transwarp to any sector. who benefits from me having to trek my way across space when i don't have a ship that can go straight there? maybe put a mission in each sector to unlock travel to that sector. take the special transwarps off of cruisers and tuffli. give them something useful instead. everyone else gets useful in-combat boosts, hook tha cruisers up.

oh, and the exchange. i've said it before, and i'll probably say it again: in an age of transporters and cross-quadrant high speed data transfers, it's kind of silly that we have to go to a special console at a spacedock to access it. unless you have a tuffli. what's up with that? does it have a special exchange antenna or something that allows it to get access? (oh, and i guess this goes for full bank access as well)

crafting: there's no point. for the amount of effort and resources required, there needs to be a point. i don't have any especially good suggestions here. i dunno: maybe allow us to craft ships? or not. anyway, there needs to be a point. the only thing i've ever heard of people crafting with the intent to use is the aegis set.

and last (i think...for now). I'm a tac flying an escort: it's what i've done since launch. it's what i want/wanted to do. not because it's the popular thing to do. tacscorts aren't overpowered. everything else is underpowered. give science characters/ships back their bite (i like the idea of giving them a new damage type that doesn't buff/isn't buffed by tac powers). give cruisers a boost to beam damage commensurate with their larger and more numerous arrays (not just for more damage, but because it'll help hold aggro better). buff their durability. make fights that only a well fit cruiser can tank. there are ways around the trinity, but since sto isn't interested in any of them, USE THE TRINITY. everything shouldn't be completeable with escorts. quit pandering to the casual/pvp crowd. i understand the wisdom of creating content/ships for fed vs kdf. it doesn't make sense to dedicate 50% of your development resources to 10-20% of your customers. the same should be understood for pvp players though. it doesn't make sense to dedicate a big chunk of your resources to cater to the small percentage of players who play pvp. also, with that being said, the game shouldn't be balanced around pvp.

i dunno...maybe more will come as i think about it, but just sitting here at work, that's how i feel :X

Last edited by br3akingforce; 03-18-2013 at 07:01 PM.
Career Officer
Join Date: Jul 2012
Posts: 54
# 76
03-18-2013, 06:53 PM
Ive been here since Beta, and well i could go through a laundry list of stuff, i think the bulk of it is well known as it is.

But my Biggest Gripes since the new Season are:

STF's are now all but redundant - very few reasons to do many, 1 or 2 easy space stf's nets me enough omega marks for a week or two, whereas when loot dropped ie could buy mk12 [borg] gear etc, and sets dropped, i had been known to do 20-30 a day. this reputation system with no Mission loot dropping has seriously diminished the amount of runs that players used to do.

Reputation: is costly. too costly sometimes. 20 hour projects averaging 50 days for completion is just irritating. i can see they want people to log in everyday, but all i do thesedays is log in for 10 minutes set reputations, log out and play something else. since STF's and even romulan missions only need me to run them 1 or 2 times a week i have little to do other than the same 5 or 6 fleet missions which i run from time to time which got old ages ago.

Fleet credit system, current system is just irritating, requiring quantities of different items is a little annoying. a single currency for all projects that can be aquired by trading in various different items is far more sensible, logical, and far less annoying.

Grind is creeping into this game more and more. players like having things to acheive, goals that are fun to do and dynamic. repeating the same thing over and over and over is awful. you will find most players actually hate it and wont thankyou for it, the only reason its done is usually because theres no other avenue availiable to acheive that goal, grind heavy games dont do so well in my experience in a western market, but thats just my opinion, only reason i play STO is because i coughed up an LTS years ago otherwise id prolly wouldn't be playing half as much as i do now.
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@Mad-Larkin
Fleet: http://www.unrepentantgaming.com

Career Officer
Join Date: Aug 2012
Posts: 67
# 77
03-18-2013, 06:59 PM
ah, one more i just thought of: the hourly events. why punish someone for not being able to be online at a given time? just roll the bonuses they gave into the standard rewards for their events.
Captain
Join Date: Jul 2012
Posts: 1,005
# 78
03-18-2013, 07:04 PM
still no "away team of ships".. so all these high end and collected ships in mothballs stay there... Let us be Admirals with flotillas!!!!

my join date was 02/03/2010 Kintisho 7,477,421(26,994) -ISA-
also
https://www.youtube.com/watch?v=VRATXezr_Tg
Career Officer
Join Date: Jul 2012
Posts: 54
# 79
03-18-2013, 07:06 PM
Quote:
Originally Posted by br3akingforce View Post
second, currencies: there are too many. EC, Dil, Zen, GPL, rep currencies, fleet currencies, etc. this needs pared down. dabo and doff missions shouldn't be the only way to get gpl. unify zen and dil. unify ec, fleet, and rep currencies. roll the dil store into the zen store and increase prices on the previous zen offerings.
Think thers too many now?!! shoudl of seen how many there used to be. at one point there was over 10 different currencies lol, Dil was brought in before FTP to cut down on currencies lol
___________________
@Mad-Larkin
Fleet: http://www.unrepentantgaming.com

Career Officer
Join Date: Aug 2012
Posts: 67
# 80
03-18-2013, 07:25 PM
Quote:
Originally Posted by adzcriz1 View Post
Think thers too many now?!! shoudl of seen how many there used to be. at one point there was over 10 different currencies lol, Dil was brought in before FTP to cut down on currencies lol
yes still too many. oh, roll lobi into dil store too
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