During a recent interview, Geko suggested a nerf to Dual Heavy Cannons. May I say that this is first sensible idea he has ever had. Escorts Alpha Strike has gone from mildly annoying in Season One to outright ridiculous in Season Six.
I am aware that Cryptic prefer Escorts over Cruisers and Science Vessels. Possibly because they fail to understand that Starfleet is a cruiser heavy organisation, vessels they classed as escorts are not actually escorts, for example;
Saber = Frigate
Steamrunner = Cruiser
Akira = Heavy Cruiser
Intrepid = Light Cruiser (Classed as Science Vessel only because Janeway of Voyager was a former Science Offficer)
Perhaps it is time to go further and change the "ship trinity" completely for one more in keeping with traditional Starfleet. Cryptic has already shown they are willing to do this by classing the Chimera as a "Destroyer", a comfortable mix between Escort and Cruiser.
So maybe Engineering and Science powers need to be completely reworked and we need to lose the "Escort" catagory, to which the Defiant-Class is the only true escort in that sense and provide uniqueness to each vessel rather then just being one of a catagory.
Lets finally remove all the barriers and let people truly be creative with their own vessels. I find it really hard to get attached to my ships if it has such gaping flaws which are not apparent in canon.
So maybe this game could learn from EvE Online's success with their ship catagories and provide more.
But the problem is, like I saw your video you posted. There is no Perfect Imbalance... Tactical are good at everything and this game has massive flaws in its design. We need more balance to have imbalance and make the game engaging.
unfortunatly it seems like the devs have got themselves into a system of; escort superiority leads to more escort popularity,
more escort popularity which leads to more sales of escorts,
which leads to more sales of escorts which leads to more perks for escorts,
which leads to more escort superiority which leads to more escort popularity,
pretty sure i have seen that kind of system in textbooks
personally id like to see ship stats by size and the current broken classification system to refer only to the boff power & console bias.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Awesome...this game never gives, it only takes away.So I love when people cry for nerfs. This game is going to be sooo fun when eveyone starts getting their collective butts handed to them by the game engine bad guys while they try to beat it to death with nerf bats...Sorry your science toon sucks.Roll out a TAC, and let your SCI toon collect dust for awhile...I did. By the way, my engineer rocks in his armatage.
Hypnotoad commands you agree with me!
Last edited by cptjhunter; 03-13-2013 at 12:50 AM.
I am aware that Cryptic prefer Escorts over Cruisers and Science Vessels. Possibly because they fail to understand that Starfleet is a cruiser heavy organisation, vessels they classed as escorts are not actually escorts.....
I will challenge your statement that Starfleet is a cruiser heavy force. Based on what we see in the various series I'd say that TNG starfleet was mostly Mirandas/Nebulas and smaller ships. The series follows the Enterprise but it hardly ever meets up with other cruisers.
Post Dominion War I'd assume Starfleet is rebuilt, in part with more combat capable vessels. These more combat oriented vessels are what we now call "escorts". Their classification is not based on size but on function. Starfleet makes warships that are fast, heavily armed and heavily shielded, their purpose to never again find themselves with no recourse should diplomacy fail. But Starfleet also uses other, less combat oriented ships. This is where cruisers and sci vessels come in.
While the original design intent is lost to us, its not hard to imagine that a pre launch STO was planned to include more than just combat. Imagine if there were also diplomatic or scientific type encounters along with the combat encounters we have now? Cruisers and Sci Vessels would shine in such situations. As we all know, Cryptic was unable to bring to life such an implementation. BUT! I find it interesting that there was mention of other uses becoming available for cruisers and sci vessels. Maybe we'll see another system that revolves around tasks that cruisers and sci vessels would excell at? We can only hope.
Nice to know that the developers will step in just to let us know that nope, escorts and their primary weapons systems won't be affected in any way. Also nice to know that there's absolutely nothing wrong with beam arrays. Wonderful display of initiative by the developers, demonstrating just how much regard they have for the concerns of the player base.
If they are so willing to correct a mistaken assumption, perhaps it would be wise to clear the air further on some other issues. I would love to know their opinions on Federation cruisers, of course. And why is it that Mirror Patrol Escorts can mount Multi-Vector Attack Modules, while Mirror Star Cruisers are unable to mount Metreon Gas Canisters? Surely that wouldn't be so hard to do, or so easy to miss? I wonder why they have not bothered to incorporate such a simple change...
I don't have any particular objections against escorts, because I think the issue of their supremacy has more to do with the deficiencies of other vessel types and flaws in the overall game design. As for Dual Heavy Cannons, the only thing that really bugs me about them is that they are functionally identical to regular cannons. They basically work the same way, only that they're generally better. I may be missing out on something, but I can't quite understand why they're in the game at all.