Lieutenant
Join Date: Feb 2013
Posts: 62
# 21
03-13-2013, 07:38 AM
Quote:
Originally Posted by janewaywarrior View Post
During a recent interview, Geko suggested a nerf to Dual Heavy Cannons. May I say that this is first sensible idea he has ever had. Escorts Alpha Strike has gone from mildly annoying in Season One to outright ridiculous in Season Six.

I am aware that Cryptic prefer Escorts over Cruisers and Science Vessels. Possibly because they fail to understand that Starfleet is a cruiser heavy organisation, vessels they classed as escorts are not actually escorts, for example;

Saber = Frigate
Steamrunner = Cruiser
Akira = Heavy Cruiser
Intrepid = Light Cruiser (Classed as Science Vessel only because Janeway of Voyager was a former Science Offficer)

Perhaps it is time to go further and change the "ship trinity" completely for one more in keeping with traditional Starfleet. Cryptic has already shown they are willing to do this by classing the Chimera as a "Destroyer", a comfortable mix between Escort and Cruiser.

So maybe Engineering and Science powers need to be completely reworked and we need to lose the "Escort" catagory, to which the Defiant-Class is the only true escort in that sense and provide uniqueness to each vessel rather then just being one of a catagory.

Lets finally remove all the barriers and let people truly be creative with their own vessels. I find it really hard to get attached to my ships if it has such gaping flaws which are not apparent in canon.

So maybe this game could learn from EvE Online's success with their ship catagories and provide more.
I think the problem you're having, is in YOUR understanding of what STO atually is. You seem to be looking more for a canon, simulation, gaming experience. Which is not what STO was designed to be. It's a cookie cutter, me too, MMORPG, in a Star Trek wrapper. A Trek theme park, if you will. Other than the licensed IP, it has about as much to do with Trek, as running a bubblegum factory does. Look around. We have 300 year old Starships flying around. Federation fighter carriers. Uniforms out of Victoria's Secret. Time travel, that's as mundane as buying milk at the grocery store. Instead of Command, Engineering, Medical, and Science, you have Tank, Healer, DPS. That's what the game was set up for, from the ground up. What you're asking to be done, is design a whole new game, from soup to nuts. Not gonna happen. Cryptic has a hard enough time designing new, bug-free, grind content, that doesn't break anything that's already working. Which is what their owners, PWE, wants them to do. My advice to you, is just stay out of PvP. the free Sci, and cruiser vessels that are available are more than capable, when configured correctly, for any PvE content. Your only other options are quit playing, or design, and publish your own game, the way you want it to be.
Lieutenant
Join Date: Feb 2013
Posts: 62
# 22
03-13-2013, 07:48 AM
Quote:
Originally Posted by skyranger1414 View Post
I will challenge your statement that Starfleet is a cruiser heavy force. Based on what we see in the various series I'd say that TNG starfleet was mostly Mirandas/Nebulas and smaller ships. The series follows the Enterprise but it hardly ever meets up with other cruisers.

Post Dominion War I'd assume Starfleet is rebuilt, in part with more combat capable vessels. These more combat oriented vessels are what we now call "escorts". Their classification is not based on size but on function. Starfleet makes warships that are fast, heavily armed and heavily shielded, their purpose to never again find themselves with no recourse should diplomacy fail. But Starfleet also uses other, less combat oriented ships. This is where cruisers and sci vessels come in.

While the original design intent is lost to us, its not hard to imagine that a pre launch STO was planned to include more than just combat. Imagine if there were also diplomatic or scientific type encounters along with the combat encounters we have now? Cruisers and Sci Vessels would shine in such situations. As we all know, Cryptic was unable to bring to life such an implementation. BUT! I find it interesting that there was mention of other uses becoming available for cruisers and sci vessels. Maybe we'll see another system that revolves around tasks that cruisers and sci vessels would excell at? We can only hope.
Then the Escort crowd will start belly-aching about being locked out in the cold. For the record, the Miranda, and Nebula are cruisers, and the Enterprise met up with other cruisers when the episode writers required it, for plot developement.
Lieutenant
Join Date: Feb 2013
Posts: 62
# 23
03-13-2013, 07:54 AM
Quote:
Originally Posted by eraserfish View Post
Nice to know that the developers will step in just to let us know that nope, escorts and their primary weapons systems won't be affected in any way. Also nice to know that there's absolutely nothing wrong with beam arrays. Wonderful display of initiative by the developers, demonstrating just how much regard they have for the concerns of the player base.

If they are so willing to correct a mistaken assumption, perhaps it would be wise to clear the air further on some other issues. I would love to know their opinions on Federation cruisers, of course. And why is it that Mirror Patrol Escorts can mount Multi-Vector Attack Modules, while Mirror Star Cruisers are unable to mount Metreon Gas Canisters? Surely that wouldn't be so hard to do, or so easy to miss? I wonder why they have not bothered to incorporate such a simple change...

I don't have any particular objections against escorts, because I think the issue of their supremacy has more to do with the deficiencies of other vessel types and flaws in the overall game design. As for Dual Heavy Cannons, the only thing that really bugs me about them is that they are functionally identical to regular cannons. They basically work the same way, only that they're generally better. I may be missing out on something, but I can't quite understand why they're in the game at all.
For the record, I think StarFleet would have moral objections, to storing multiple, cannisters of a highly unstable, explosive, gas on ANY of it's starships.
Lieutenant
Join Date: Mar 2013
Posts: 92
# 24
03-13-2013, 07:59 AM
Quote:
Originally Posted by merryprankster2 View Post
For the record, I think StarFleet would have moral objections, to storing multiple, cannisters of a highly unstable, explosive, gas on ANY of it's starships.
Eh sorry to burst your bubble here but that is what Warp Plasma is... energized warp plasma is just as unstable, its just Starfleet has the control measures in place to channel it correctly. Hence the "EPS" System.
Lieutenant
Join Date: Feb 2013
Posts: 62
# 25
03-13-2013, 08:23 AM
Quote:
Originally Posted by janewaywarrior View Post
Eh sorry to burst your bubble here but that is what Warp Plasma is... energized warp plasma is just as unstable, its just Starfleet has the control measures in place to channel it correctly. Hence the "EPS" System.
NP, my bubble is still intact. Warp plasma is necessary, it serves a purpose, until someone invents something safer, think of nuclear power today. Metreon gas has no purpose, save as a weapon, a highly unstable, weapon. Think of the phrase "hoisted by one's own petard". Try again.
Career Officer
Join Date: Jun 2012
Posts: 14
# 26
03-13-2013, 08:37 AM
as long as this game is a grind-fest, cryptic needs escorts to operate as they do now, otherwise there would be a mass exodus...
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 27
03-13-2013, 08:47 AM
Quote:
Originally Posted by chancejr View Post
as long as this game is a grind-fest, cryptic needs escorts to operate as they do now, otherwise there would be a mass exodus...
The thing is we're wanting change. Balance.
Captain
Join Date: Aug 2012
Posts: 2,405
# 28
03-13-2013, 08:50 AM
It's very simple, they rather risk to alienate Star Trek gamers than the standard MMO player.
Obviously Cryptic fears that changing anything in their beloved MMO trinity would overstrain most MMO player, not to speak of they like to see their beloved Escorts as Super Ships.

-> -> -> STO players unite and say NO to ARC <- <- <-

The "TT and/or AtB less builds" - Thread
Empire Veteran
Join Date: Jul 2012
Posts: 5,341
# 29
03-13-2013, 08:58 AM
"The Dominion has existed for 2,000 years, and will continue to exist long after your Federation has crumbled into dust!"

Off-topic I know, but I couldn't get that quote out of my head.

Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 30
03-13-2013, 09:44 AM
Quote:
Originally Posted by mimey2 View Post
"The Dominion has existed for 2,000 years, and will continue to exist long after your Federation has crumbled into dust!"

Off-topic I know, but I couldn't get that quote out of my head.
Ha!! Good quote!! I know this is considered sacrilege to a lot of people but DS9 was my fave by a long way!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:43 PM.