Captain
Join Date: Jan 2013
Posts: 1,035
# 21
03-13-2013, 04:02 PM
Quote:
Originally Posted by deyvad View Post
How does a large fleet share the provisions among its members?

I'm a small fleet leader, and all donators (about 20-25) have permission to buy from provision stores. I highly doubt that a large fleet (100+ donators) would be as generous with the provisions. And there's the incentive to be in a small fleet, you may not have top tier, but you have provisions available, and you can use these provisions in another fleet's facilities (that has the Tier you need).

Uhm, that doesn't work that way, does it? I don't think fleet provisions go with you.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,731
# 22
03-13-2013, 04:18 PM
Easiest solution is to put Fleet quality resources in the Dilithium Store.

After all, the reason for being in a Fleet is the ability to do stuff with your Fleet Mates.

The stuff can still be had at a discount in a Fleet.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting.
Career Officer
Join Date: Aug 2012
Posts: 145
# 23
03-13-2013, 04:27 PM
Quote:
Originally Posted by elessym View Post
Uhm, that doesn't work that way, does it? I don't think fleet provisions go with you.
being this seem to be something people dont understand

the provisions gained from projects stay with the fleet

your Fleet Credit travels with you

//now as far as how larger fleets dole out access the FED/KDF fleets i am in are both T4(nearly T5) and base open access on how much you have donated (100k in fleet credits) and allow people with less then that access at the the fleet stores on a "As Needed" based depending on how many provisions we have for what they are wanting
Ensign
Join Date: Aug 2012
Posts: 13
# 24
05-02-2013, 11:05 AM
Seems what is needed in some cases is an coalition or alliance system to allow smaller fleets to allying themselves with the larger to share resources. Essentially allowing allies to go to each others fleet bases as guests to commit commerce.

So for example, if someone from a small fleet wants to buy something from the larger the allied fleet has to have a coalition provision mission finished restocking the larger provisioning for that item and allocating the right to buy some for its members from the larger. So basically the smaller fleet becomes a provision machine for the larger, wheile the larger can concentrate on fleet projects to advance rank...

Conversely the larger can help smaller fleets by queuing fleet allied support, in that our Advanced resources can help complete hard to finish projects for the smaller fleet, thus increasing our combined abilities overall...

How to implement this would be to introduce a fleet allied token of some kind (should not be a problem in a game with god only knows how many currencies already) those tokens being traded between fleet leaders can help finish projects or restock provisions, and give credit for supplying that to the allied fleets.

Oh and one more thing... Please for sake of sanity allow the fleet leader to delete unwanted projects somehow. you did so for the Christmas one that people didnt finish. please allow the same ability for other unwanted projects that NO ONE in their right mind would ever donate to but some dummy decided Oh lets do it anyway.. Like the dam tribble targ project that has sat untouch and unwanted since its inception in our base and we are well into tier 4!

Last edited by htingram; 05-02-2013 at 11:12 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 727
# 25
05-02-2013, 12:42 PM
Don't think it's the right condition to create new fleets. The best days for fleet creation are behind us and will get even harder when LoR starts since they would have to be FED or KDF aligned. Perhaps once the Romulans are a full faction new fleets could experience a renaissance again...good luck!
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Captain
Join Date: Oct 2012
Posts: 938
# 26
05-02-2013, 01:01 PM
Anyone who has a small fleet they want to abandon is welcome to give it to me. I'm looking to make a bank mule alt but I'm too cheap to spend the millions to unlock the fleet bank slots. Haha.

In all seriousness, I think most of the people on both sides have missed the real point, but Bluegeek nailed it. The only problem is entitlement and a false sense of urgency. It'd be nice if the prices for fleet development were lower, but they're not the real issue.

No one, not one person anywhere NEEDS top-end fleet gear. And no one is ENTITLED to it.

People want it. And people feel they donated so much they should have it now. Those are both opinions.

The truth is that you can succeed without the gear available from a Tier 5 starbase at every in-game task, even PVP. Therefore having that gear is a want not a need.

I want some hot chocolate right now but I'm all out and can't go to the store until Saturday. I'm not going to let it ruin my day. I want to play Romulans right now but the expansion isn't out yet. I'm not going to let that ruin my fun with my Feds and Klingons. Similarly I want elite fighters for my carriers but I'm still going to play them and have fun with the advanced fighters for the next several months.

If you want to have fun in this game you absolutely can. If your fun relies upon always having the best stuff, and being bigger and better than anyone else... well the word for that is "spoiled", and I recommend that you do some soul searching about what kind of a person you want to be.

If you're worried about a bunch of spoiled people (per the above definition) leaving your fleet to band together because someone else is bribing them with better toys, I suggest you re-evaluate who you want to have in your fleet in the first place.

If you are jealous of a big fleet giving your fleetmates and ex-fleetmates fun toys that lets those mates enjoy the game more, then once again, I recommend you do some soul searching about what kind of person you want to be.

Personally, I kind of like how this has made the game a little more sandbox like. Now the stores are in the hands of players instead of NPCs. Its a small thing, and not necessarily what I think is the ideal way to do it. But any sandbox is better than pure themepark in my book. Which is, again, just an opinion.
Community Moderator
Join Date: Jun 2012
Posts: 4,274
# 27
05-02-2013, 02:28 PM
Well, fleets that are maxed out on the member cap won't be able to pull in any Romulans without kicking people out or starting an associated fleet from scratch.

And if they have to start a sub-fleet from scratch at T0, they're going to lag behind established small fleets that have already been building up.

So there's at least some opportunity for fleets to pick up new members in May, especially if it pulls in new or returning players.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,731
# 28
05-02-2013, 02:47 PM
Fleets are yet another case of Cryptic painting themselves into a corner.

They will leave the system as it is to rot like the Exchange and Crafting until they can come up with something that invalidates it like putting Fleet level items in the Reputation system which is the latest thing.

I find that with anything frustrating in this game all one has to do is wait. Today's high rollers in the Fleet system are tomorrows QQrs when that system becomes obsolete.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 29
05-02-2013, 03:00 PM
Quote:
Originally Posted by speciesone View Post
Right about now more and more big fleets are getting to tier V... and getting access to some of the best gear! As a result more and more people who are looking to join a fleet will seek out the larger fleets to join and ignore the smaller ones. Some large fleets are even "selling" fleet items by allowing players to join, for a fee, just to buy the tier V fleet items.

I was wondering if people with smaller fleets are having a harder time getting members and contributions to their projects? If so, any constructive ideas on how to improve the situation?

The only time it seems to help small fleets is if people need Fleet Creds and cannot get them in the monster fleets but can get them easily in a smaller less developed fleet. Other than that: Your observation of this being painful for smaller fleets is spot on.
Captain
Join Date: Jun 2012
Posts: 1,562
# 30
05-02-2013, 03:25 PM
Quote:
Originally Posted by crusader2007 View Post
Don't think it's the right condition to create new fleets. The best days for fleet creation are behind us and will get even harder when LoR starts
That's an interesting take .
I was thinking something alike (way before the Rommie question) , simply because it looked to me like Cryptic would put in "other holdings" , and my head was still reeling from the demands of the Starbase .

If/when a New Player comes aboard , looks around and is presented with :

Option A : make/join a Fleet that is in the process of a year long Starbase construction, and that is just the starting point (he will have further "holdings" to build after all)
or
Option B : join a Fleet w/a T5 Starbase

Guess which one of those options the New Player is going to choose ?


But I will put to you some of the difficulties of T5 Starbase owners face now :
- Some are concerned about Newbies who apply now . Are those players in it for the long haul , are they looking to socialize or just to shop at their Starbase & be gone ?
- T5 is done . What now ? The demands of a high paced construction have put in place a certain tempo , a certain interaction for the common good .
All that interaction is left in a limbo . What now ??
Go back to the 6 measly STF's or 4 PVP maps ? (insert facepalm)

Starbases created purpose .
A finished Starbase = a finished purpose .
STO will be out of Beta in another 2-4 years ???
... you know after another 3 story arc remasters, crafting revamp, skills revamp, PVP upgrade ...
*note : the 2-4 year guesstimate came out of comparing Cryptic's Dev speed and that of a snail . Sadly the snail won .
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