Join Date: Jul 2012
Posts: 643
# 11
03-14-2013, 12:23 PM
I run

1x wing cannon

1x quad cannon

3x Phaser DHC

1x Phaser turret

1x cutting beam

Sheilds, defelector, engine are Omega

Lt. Commander
Join Date: Jul 2012
Posts: 240
# 12
03-14-2013, 01:38 PM
No, i haven't used money, i converted dilitium for months to get the 5000 CP, but now i can get the bundle *_*

first impression:
the 3 Kumari consoles works greatly together, but the have a very long cooldown.

and the PDS is pretty useless

I want to try another set:

1 Photon Torpedo
1 Wing Cannon
3 Dual Heavy Cannon

2 Photon Torpedo

2 Photon Detonation Assembly
3 Phaser Relay

3 Kumari Consoles

2 Field Generator

ENG/SHI/DISH: MACO Forever *_*

PS: yes, the hull is very weak, but the ENG console are pretty unusefull
Join Date: Feb 2013
Posts: 33
# 13
03-15-2013, 05:18 AM
Not sure about the Andorian naysayers but my Charal melts faces. That extra fore slot is great. They are a bit squishy but I get the extra heals with Charal being the eng version (I'm a tac capt though) so I can def hold my own and only die when not paying attention
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,735
# 14
03-15-2013, 06:00 AM
The best thing I did with my Andorian ship, was to dump the wing cannons and consoles in favor of normal DHC.

Fed: Eng Lib Borg (Five) Tac Andorian (Shen)
Originally Posted by reginamala78 View Post
The stick Cryptic keep bringing out isn't to discourage you from playing, its to discourage you from playing incorrectly. The beatings will continue until morale improves.
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 15
03-15-2013, 06:11 AM
Hehe I'm still resisting stripping my Kumari. I realize I can likely build her better without her specials but they sure are fun.

Stripping her specials off would seal the deal for her survivability. I'd have room for a neutronim and a field generator.... but she is still new I like her with her perks for now.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 16
03-15-2013, 02:21 PM

Quantum torp

2x turrets

I forget names but the kinect and energy resist
And then i switch put which energy resist depending on who i am fighting

2x field generator

4x phaser relay

Tt1 csv crf1 apb3
Tphy torp spread crf2

Universal is sci PH HE
Eng ep2s RSP and ET

All doffs are torp cooldown and boff ability cooldown

Im thinking of ditchin torp and goin all cannons so i can use more APs but. I like comboing torp abilities and cannon abilities.
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 17
03-16-2013, 05:44 AM
I tried going all DHC on my Kumari and power killed me. Badly. That is how I ended up with 2x torps in the front.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Career Officer
Join Date: Aug 2012
Posts: 597
# 18
03-16-2013, 06:23 AM
Eng captain, eng version ship

Xii omega deflector
Elite hyper impulse engines turnx2 speed
Xii Maco shields

Eng slots: Borg console, zero point, 2x xi vrare neutronium
Sci slots: 2x xi rare shield gens
Tact: xi vrare induction coils

Fore weapons: all advanced fleet disruptor, crit chance
Rear: cutting beam, fleet disruptor turret crit chance

Shield batts and that subspace thing I forget the name of in the devices

Tt1x2, apb1x2, apox1, CSV 2 & 3
Aux to sif1
Can't remember the name of the tractor beam nullifying skill.

For pve. Tanks like s good 'un.
Lt. Commander
Join Date: Jul 2012
Posts: 230
# 19
03-16-2013, 08:01 AM
Hey, isn't figuring out how to kit a new ship a big part of the fun?

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