Starfleet Veteran
Join Date: Jun 2012
Posts: 75
# 11
03-14-2013, 02:52 AM
Thanx Broken Awesome as always.
Career Officer
Join Date: Jun 2012
Posts: 239
# 12
03-14-2013, 05:11 AM
Photonic fleet addition, the ships stay around as long as :
They are not destroyed by enemies
The captain who made them is at Red alert
The captain who made them is alive

Alot of aux usually gives cruisers & escorts, and photonics use specials their NPC counterparts use too, bioneurals & feedback etc.

Another ability i always found usefull was Aceton Beam
http://www.stowiki.org/Ability:_Aceton_Beam
-75% weapons damage from target at level 3 for 30seconds.

Those nasty DHC's suddenly lost their teeth.
Captain
Join Date: Jun 2012
Posts: 598
# 13
03-14-2013, 06:48 AM
Quote:
Originally Posted by drkfrontiers View Post
Awesome work mate. Please shout if you need some "branding" - its my thing
GGood point,Drkfrontiers. Perhaps there is potential here for collaboration.

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Captain
Join Date: Jun 2012
Posts: 598
# 14
03-14-2013, 06:49 AM
Quote:
Originally Posted by doffingcomrade View Post
No mention for Boarding Party?
This should be mentioned. Some teams are using this with success.

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Career Officer
Join Date: Jun 2012
Posts: 3,468
# 15
03-14-2013, 06:50 AM
Excellent starter information for newbies. I'll be passing this in to whole fleet.
Lieutenant
Join Date: Jan 2013
Posts: 98
# 16
03-14-2013, 08:07 AM
Quote:
Originally Posted by gradstudent1 View Post
This should be mentioned. Some teams are using this with success.
Isn't that because it's sort of broken in that you can use it with some combination of abilities to put a player's abilities on as high as an 11 minute cooldown?
24 Hours a day, 365 days a week.
Captain
Join Date: Jun 2012
Posts: 677
# 17
03-14-2013, 08:39 AM
Quote:
Originally Posted by novalous View Post
Why mt because a panda didnt write it. Looks very useful for new players i will link it to our website. Much more useful then hurleys how not to suck thread.
Dont get all upset Sobbie, Im just trollin my friend brokenmirror like usual :p
Captain
Join Date: Jun 2012
Posts: 783
# 18
03-14-2013, 08:47 AM
Quote:
Originally Posted by brokenmirror2012 View Post
A good Cruiser will be able to walk out of it, Cryptic nerfed GW WAYYY to hard...
I'll definitely agree with that.

On the other hand, though, pre-nerf GW was just way too ridiculous. GW 1 could suck the entire map in and keep them there.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Lt. Commander
Join Date: Jul 2012
Posts: 200
# 19
03-14-2013, 02:12 PM
Hey Broken!

Nice work there the guidebook. Very informative!

I just wanted to note a couple of things:

Torpedo: Spread: As an FYI to those reading the guidebook, TS3 may appear to fire off a billion torpedoes at everything in sight, but each target registers only 4 (less powerful than normal) torpedo hits.

Attack Pattern Beta's debuff is cleared by Tactical Team (and the shot that applies the debuff doesn't benefit from it), but there's a very short period of time that the debuff remains. It might be useful if you can somehow coordinate shots to land exactly during that debuff period.

Torpedo: High Yield: You didn't mention how it combines with Trics and Plasma torpedoes; the mechanism you described only works for Phots/Quants/Trans/Chrons.

Target Shields Subsystem can only disable one facing at a time -- but it's the facing that you hit with the attack, so it's still useful.

Emergency Power to Shields doesn't add any explicit healing over time effects; are you talking about the increased passive regeneration from the higher shield power?

Gravity Well is also useful as an AoE cloak disable effect. Anybody who puts some skill points in Inertial Dampeners will be able to laugh off the tractor effect, though.

Photonic Officer's rank 3 ability isn't available any more from any source that I know of. The old photonic science officer candidates don't appear any more.

Engineering Team didn't dispel that many debuffs last time I checked. I think it repairs disabled subsystems and removes VM? It might just be that I haven't used it much, but I don't think it clears much else...

Extend Shields stacks as high as the number of people who are using it. If you've got a 10-man team, you can get up to 9 applications of ExS on any person.

Engineering Fleet's buff to power levels is laughable -- 0.8 extra power to all subsystems, whoo!

Nadion Inversion's usefulness depends on the power drain of the weapons that you've chosen. It'll help more with beams than with DHCs, for example. If you're really pressed, it'll also help deal with pesky energy siphons and target subsystems -- no effect against Interceptors or Energy Siphon Drones, sadly.

Abandon Ship should be everyone's go-to ability when they're at 50% hull. Explosions everywhere!

In general, I also think you should note the difference between burst heals and HoT effects. But otherwise, great work broken!
Super Moderator
Join Date: Jun 2012
Posts: 4,687
# 20
03-14-2013, 03:13 PM
Suggestions...

Create a true Table of Contents.

If you apply "Header" styles to your major and minor headings, then Insert -> Table of Contents, Google Docs will build your ToC for you including links to the headers.

You can still search for the Headers, but also providing links back to the ToC will make this document much easier to navigate.

The easiest way to link back to the ToC is to Insert -> Bookmark, then Insert -> Footer and put a link to the bookmark in the footer.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
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