Torpedo: Spread: As an FYI to those reading the guidebook, TS3 may appear to fire off a billion torpedoes at everything in sight, but each target registers only 4 (less powerful than normal) torpedo hits.
Attack Pattern Beta's debuff is cleared by Tactical Team (and the shot that applies the debuff doesn't benefit from it), but there's a very short period of time that the debuff remains. It might be useful if you can somehow coordinate shots to land exactly during that debuff period.
Torpedo: High Yield: You didn't mention how it combines with Trics and Plasma torpedoes; the mechanism you described only works for Phots/Quants/Trans/Chrons.
Target Shields Subsystem can only disable one facing at a time -- but it's the facing that you hit with the attack, so it's still useful.
Emergency Power to Shields doesn't add any explicit healing over time effects; are you talking about the increased passive regeneration from the higher shield power?
Gravity Well is also useful as an AoE cloak disable effect. Anybody who puts some skill points in Inertial Dampeners will be able to laugh off the tractor effect, though.
Photonic Officer's rank 3 ability isn't available any more from any source that I know of. The old photonic science officer candidates don't appear any more.
Engineering Team didn't dispel that many debuffs last time I checked. I think it repairs disabled subsystems and removes VM? It might just be that I haven't used it much, but I don't think it clears much else...
Extend Shields stacks as high as the number of people who are using it. If you've got a 10-man team, you can get up to 9 applications of ExS on any person.
Engineering Fleet's buff to power levels is laughable -- 0.8 extra power to all subsystems, whoo!
Nadion Inversion's usefulness depends on the power drain of the weapons that you've chosen. It'll help more with beams than with DHCs, for example. If you're really pressed, it'll also help deal with pesky energy siphons and target subsystems -- no effect against Interceptors or Energy Siphon Drones, sadly.
Abandon Ship should be everyone's go-to ability when they're at 50% hull. Explosions everywhere!
In general, I also think you should note the difference between burst heals and HoT effects. But otherwise, great work broken!
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