Empire Veteran
Join Date: Jun 2012
Posts: 234
Well... I feel stupid. I bought Jem'Hadar dreadnought. I can't get bug. I tried jem'hadar fighter. AI from those such fighter is "zero".
Which useful pet can use with this carrier. Anyone has idea. For the moment I don't play with my dreadnought and I come back to my Kar'fi. And I confess I really feel frustrated because Ihave not any fun with my dread...
http://i.imgur.com/RVocq.jpg
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 2
03-14-2013, 01:43 AM
On my I use Advance Slavers.
Empire Veteran
Join Date: Jun 2012
Posts: 1,559
# 3
03-14-2013, 03:44 AM
This is my only problem with the dread. The best pet for the dread is, right now, the elite scorpions.
Problem is is that they spray plasma everywhere. Easy to fix in the voq, karfi, corsair, and recluse.
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But in the dread your problem is shields. Do you want to take what little healing you have to have more than one?

Anyways, until my fleet gets to t5 science I am avoiding the dread.
Captain
Join Date: Jun 2012
Posts: 1,241
# 4
03-14-2013, 07:43 AM
There are 2 good builds for the jem dread in pve (stf elites)


Plasma Bomber (also works in VoQuv and Karfi):

hargpheng, Omega, Hyper Plasma torpedo and Experimental romulan beam array fore. 1 plasma mine and 1 tractor beam mine and cutting beam rear.

ENG:Tachyokinetic console (+dmg + turn rate), zero point module, 1 RCS module, 1 kinetic armor plate.
SCI: 2 -th +plasma damage (it increases plasma torp burn) consoles.
Tac: 4 plasma torpedo consoles.

2 Elite Scorps

Tac Cmdr: Tac Team 1, Beta1, High Yield 3, Dispersal beta 3
Tac Lt: Tac Team 1, High Yield 2
Lt Cmdr Engineer: Emg to shld 1, Reverse shield polarity
Ensign Sci: Hazard Emitters
LT Univ: Hazard Emitters, transfer shield strength 2

This ship sits from a distance and bombs with plasma. The -th consoles and your low damage until the torp blobs hit makes you unlikely to grab aggro. As you sit you are slowly deploying a big minefield around your ship so any vessel that rushes up to you point blank gets a warm welcome.

This ship is not designed to tank so it has enough defensive abilities to let it survive a few hits while it runs from aggro (if any). You run 90 shld, 60 aux when shooting, flip to 90 aux 60 shld before you toss a heal...and keep a 90 engine 60 shield setting when you need to run.

The double RCS (lobi console and rcs) lets the jem dread turn decently. high aux power lets you keep tossing out elite scorps quickly enough.

Dispersal 3 is just my preference because a massive blob of mines behind you is a life saver.. for the combo of tractor mines and plasma mines means you CAN run from mass aggro (if it hits you and afterburns to point blank shoot you).

I deploy torpedo platforms (chroniton) to assist in slowing down targets and thus making them vulnerable to crits from torps.

Mad AOE damage:

Weps: Fore: 2x dual heavy phased disruptor cannons, omega, hyper plasma. Aft: cutting beam, 2x phased disruptor turrets
ENG: 1 EPS, 3 kin/eng plates
SCI: 2 -th +plasma damage (it increases plasma torp burnm gives plasma proc to guns so you have polaron, plasma and disruptor all at once lol) consoles.
Tac: 4 disruptor consoles.

2 Elite Scorps

Tac Cmdr: Tac Team 1, Volley 1, Torp Spread 3, Omega 3
Tac Lt: Torp Spread 1, Volley 1
Lt Cmdr Engineer: Emg to weapon 1, Reverse shield polarity
Ensign Sci: Hazard Emitters
LT Univ: Hazard Emitters, transfer shield strength 2

The cannon is used to aoe strip shields and put in procs..then the torpedo spreads and elite scorp torps hit.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Lieutenant
Join Date: Feb 2013
Posts: 94
# 5
03-14-2013, 12:34 PM
Quote:
Originally Posted by dapperdrake View Post
Well... I feel stupid. I bought Jem'Hadar dreadnought. I can't get bug. I tried jem'hadar fighter. AI from those such fighter is "zero".
Which useful pet can use with this carrier. Anyone has idea. For the moment I don't play with my dreadnought and I come back to my Kar'fi. And I confess I really feel frustrated because Ihave not any fun with my dread...
the only carrier pets that can come close to advanced b'rotlh bop's are elite scorpions. if you don't have them, yo uare better off in any flavor of vo'quv
Captain
Join Date: Aug 2012
Posts: 844
# 6
03-14-2013, 01:57 PM
Agreed scorps rock like the brothl and the plasma burns aren't that bad their pets at the end of the day plus just don't get to close which lets face with a turn of 6 or whatever you really shouldn't be anyway unless you can't drive
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
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