Commander
Join Date: Feb 2013
Posts: 497
# 31
03-18-2013, 08:57 AM
My heavy cruiser has the following build. I should point out that most of the stuff on my ship was either gained as a reward, or came bog standard-- I have spent very little in the way of dilithium or energy creds on my ship.

Weapons:
-4 MkV phaser arrays (2 forward, 2 aft)
-Mk V plasma turret (front)
-Mv IV quantum mine launcher (aft)

Engineering Consoles:
-RCS Accelerator Mk VI- +22.5 turn rate (thinking of replacing this)
-Dibernium Plating Mk VI- +22.5 phaser and disruptor resistance
-EPS Flow Regulator Mk II- +20% power regulation

Science Console:
-Shield Emitter Amplifier Mk V- +6.5 shield regeneration

Tactical Console:
-Phaser Relay Mk VI- +13.1 phaser damage

Other stuff:
-Deflector Array MK IV- +7.5 sensors, interial dampeners, and power insulation
-Efficient Impulse Engines Mk VI- +11 flight speed and 0.28 turn rate, among other things
-various engine/shield/weapon batteries


Bridge Officer Skills:

Tactical
-Tactical Team I
-Fire At Will II

Engineering:
-Engineering Team I
-Reverse Shield Polarity II
-Emergency Power to Shields II
-Emergency Power to Weapons II

Science:
-Science Team I
-Scramble Sensors I



This build has done well in storyline missions (obviously), and has done okay in fleet actions, the odd explosion here and there notwithstanding. I have yet to run it in PvP, though.

Last edited by ambassadormolari; 03-18-2013 at 09:16 AM.
Captain
Join Date: Aug 2012
Posts: 3,553
# 32
03-18-2013, 01:15 PM
Quote:
Originally Posted by smokeybacon90 View Post
Yes they should, I was also caught out initially.

However I do recommend an Aux2Batt build with 3 very rare Technicians. With some good skill timings it can be very potent.
It catches everyone. For the longest time I was running around with a purple tech DOff and wondering why nothing had reduced CD. Was quite annoyed when I finally looked at the full tooltip and saw Aux2Batt was required.

Anyways, new build:

Fleet Assault Cruiser Refit

Weapons:
Fore: Disruptor Beam Array mk XII [acc] [crtd] [crth]x3, Wide Angle Quantum Torpedo Launcher
Aft: Disruptor Beam Array mk XII [acc] [crtd] [crth]x3, Kinetic Cutting Beam

Shields: MACO mk XII
Deflector: MACO mk XII
Engine: MACO mk XII OR Borg mk XII (if you want the extra 5 engine power, since other than that the engines are very similar in performance)

Devices: Deuterium Surplus, Subspace Field Modulator, Large Shield Battery, Large Weapons Battery

Consoles:
Tactical: Disruptor Induction Coil mk XII (blue)x4
Engineering: Neutronium Alloy mk XII (blue)x2, Monotanium Ally mk XII (purple), RCS Accelerator mk XI (blue)
Science: Assimilated Module, Zero Point Energy Conduit

BOff Layout:
LtCmdr Tactical: TS1, BFAW2, APO1
Ens Tactical: TT1
Cmdr Engineering: ET1, EPtW2, EPtS3, Aux2SIF3
Lt Engineering: EPtS1, EPtW2
Lt Universal: HE1, TSS2

DOffs:
Conn Officer (TT cd red) x2
DCE x2
WCE x1

Note: All purple

General Usage:
Slapping cruiser. You run in, hit your tactical buffs, and beat the snot out of everything. It works pretty well, all things considered. It's BOff layout combined with it's already impressive base stats gives it quite a lot of survivability and durability, and it's consoles and equipment just adds to that. This build has been called virtually indestructible by others in my fleet (at least as ESTFs go), and I have used to to tank gateways from the start of the fight to their deaths 1.6 mil hp later. I have also done the same with Tactical cubes. However, you will still deal quite a bit of damage while tanking, especially with a disruptor breach on your target.

Try it out, if you like it, cool, if not, oh wells.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Commander
Join Date: Feb 2013
Posts: 497
# 33
03-18-2013, 01:31 PM
Quote:
BOff Layout:
LtCmdr Tactical: TS1, BFAW2, APO1
Ens Tactical: TT1
Cmdr Engineering: ET1, EPtW2, EPtS3, Aux2SIF3
Lt Engineering: EPtS1, EPtW2
Lt Universal: HE1, TSS2

DOffs:
Conn Officer (TT cd red) x2
DCE x2
WCE x1
I'm sorry, noob question, but...would you mind filling me in on what those abbreviations stand for?
Captain
Join Date: Aug 2012
Posts: 3,553
# 34
03-18-2013, 01:35 PM
Quote:
Originally Posted by ambassadormolari View Post
I'm sorry, noob question, but...would you mind filling me in on what those abbreviations stand for?
Yeah, np.

BOff: Bridge Officer
TS1: Tactical Team 1
BFAW2: Beam Fire At Will 2
APO1: Attack Pattern Omega 1
TT1: Tactical Team 1
ET1: Engineering Team 1
EPtW2: Emergency Power to Weapons 2
EPtS3: Emergency Power to Shields 3
Aux2SIF3: Auxiliary to the Structural Integrity Field 3
HE1: Hazard Emitters 1
TSS2: Transfer Shield Strength 2

DOff: Duty Officer
DCE: Damage Control Engineer
WCE: Warp Core Engineer

Anything else?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lt. Commander
Join Date: Nov 2012
Posts: 117
# 35
03-18-2013, 02:46 PM
Forward weapons: 3x fleet advanced phaser beam arrays (ACC), 1x wideangle Quantum torpedo

Rear weapons: 3x fleet advanced phaser beam arrays (ACC), 1 Fleet Quantumtorpedo (ACC)

Deflector, Engine, Shields: MACO Mk XI

Devices: Weapon-battery, Shield-battery, Aux-Battery, Subspace-field-modulator

(Whenever i can get them ill ither take the large battery versions of the above or the double batteries like Shield+Aux -Battieries.

Consoles: Transwarp-Computer, Borg-assimilated module, Phaser-point-defense-system,
Zero-point-enery-conduit

Field Generator MK XII blue , Tachyokinetic converter

4xPhaser Relais Mk XI purple


For Boff Powers i use:

Tac LTC: Tactical Team I , Torpedo Spread II , Beam Overload III

Eng COM: Emergency Power to Weapons I, Auxiliary to battery I, Directed Energy Modulation II, Reverse Shield Polarity III

Eng LT, Engineering Team I , Auxiliary to battery I

Eng ENS: Emergency Power to Shields I

SCI LT: Science Team I, Feedback Pulse I


Doffs Space: 3x Doff forAuxiliary to battery officer, Doff for DEM wich reduces Energy drain, Doff for reduced cooldown for transwarp
Alternativly for Borg STFs i have a Doff that increases damage against Borg.
Cruisers ftw!
Captain
Join Date: Jun 2012
Posts: 1,334
# 36
03-18-2013, 06:57 PM
Okay, for those who say cruiser players won't publish their build, here is mine:
N.C.C. 91964-A, U.S.S. Cutlass, Fleet Excelsior Cruiser
Kaylee Frye: Human Engineer:
Traits:
Creative, Techie, Leadership, Teamwork

Space Skills:
Lt: 0,9,0,0,9,0,9
Lt.Cmdr.: 9,0,9,3,9,3,6
Cmdr.: 9,9,9,9,9,0,0
Cpt.: 0,0,6,6,9,0,0
Adm.: 6,0,6,6,6,0,0

Weapons:
Front: 1 x Wide Angle Q-Torp, 3x Adv? Fleet Phaser Cannon MkXII (DMGx3,Acc)
Aft: 3x Adv Fleet Phaser Turret Mk XII (Dmgx3,Acc), 1x Kinetic Cutting Beam

Consoles:
Tac: 4x Phaser Relay MkXII (blue)
Engi: Neutronium MkXII (blue),Neutronium MkXI (blue), RCS Accelerator MKXII (blue), Tackyokinetic Converter
Sci: Borg Console Mk XI, Field Gen? Mk XII(blue)

Boff Stations:
Lt CMDR tac: HYT1, CRF1, CRF2
CMDR engi: EPTS1,ET2,ET3,DEM3
Lt engi: EPTS1,AuxSIF
Ens engi: EPTE1
Lt sci: PH1,TSS2

Power:
Weapons: 123
Shields: 79
Engines: 58
Aux: 58

Turn Rate: 16.3 at 100% power (not full impulse)

Doffs:
1x Blue Conn, officer: Chance to reduce the time to recharge Evasive Maneuvers
1x Green Conn officer: Chance to reduce the time to recharge Evasive Maneuvers
1x Purple Proj? Weaps? Officer: Chance to reduce recharge time for torps?
1x Purple Exocomp: Additional Buffs based on type of battery activated
1x Green Maintenance Officer: Recharge time reduced for eng team and buff when ET used

Devices:
Rechargeable Shield Battery
Suspace Field Modulator, Devidian phasing device
Deuterium Tank
Weapons Battery


Working on getting three purple tech' doffs and doing the aux'batt'/EPTBatt' trick
Captain
Join Date: Jul 2012
Posts: 2,261
# 37
03-18-2013, 07:01 PM
Whamhammer, no insult/offense intended...

But is your cruiser build suited for PVP or PVE? Just skimread your post, and a lot of good Engineering BOFF ability slots are wasted on Engineering Teams, EPtE, etc. There's not even a Tactical Team ability listed in the Tactical slot, and this is a staple ability, even in PVE.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 38
03-18-2013, 07:17 PM
Quote:
Originally Posted by hereticknight085 View Post
BOff Layout:
LtCmdr Tactical: TS1, BFAW2, APO1
Ens Tactical: TT1
Cmdr Engineering: ET1, EPtW2, EPtS3, Aux2SIF3
Lt Engineering: EPtS1, EPtW2
Lt Universal: HE1, TSS2

DOffs:
Conn Officer (TT cd red) x2
DCE x2
WCE x1
You get very little return for EPTW 2 vs. 1.

You have 2 DCEs, but 4 emergency powers, a 3rd DCE and you could do

EPTW 1
EPTW 1
EPTS 3

And have almost guaranteed perma EPTS 3 coverage, while picking up 2 free lieutenant slots that you could use for stuff like Aux to Damps, RSP, Extends, etc.


Alternatively drop the DCEs all together, EPTS 2 vs. EPTS 3 isnt that huge.

EPTW 1 > EPTS 2 > ET 3 > Aux to SIF 3
EPTW 1 > EPTS 2

You pick up a massive hull heal in ET3, and you pick up 2 DOFF slots (2x maint Eng would be a good alternative, for ET3 every 15s + Aux to SIF 3 every 15s for truly huge hull heal bursts on yourself or allies).


Last edited by ussultimatum; 03-18-2013 at 07:20 PM.
Captain
Join Date: Jun 2012
Posts: 1,334
# 39
03-18-2013, 07:32 PM
Quote:
Originally Posted by stardestroyer001 View Post
Whamhammer, no insult/offense intended...

But is your cruiser build suited for PVP or PVE? Just skimread your post, and a lot of good Engineering BOFF ability slots are wasted on Engineering Teams, EPtE, etc. There's not even a Tactical Team ability listed in the Tactical slot, and this is a staple ability, even in PVE.
None taken. To be honest, neither/both. You are aware that you have played next to this setup, right? I throw out a bunch of heals to buddies or end up as a punching bag so thats why I have engineer teams 2 and three. The EPTE is so I can get a little bit more go with Evasive instead of using full impulse and having drain.

I'm planning my redo when I get my three purple technician doffs to the staple build for aux2batt/Emergpower2aux setup but I only have one purple tech doff at the moment.

Other than that, what were you thinking I should do?
Captain
Join Date: Jul 2012
Posts: 2,261
# 40
03-18-2013, 07:56 PM
And in theory, you would be very tough to kill. However, the issue is this:

1) Running more than one Engineering Team means you are intending to cycle them, which causes CDs on all other {XXXX} Teams.

2) Tactical Team offers protection via shield redistribution, where Engineering Team only offers clearing of disabled subsystems and a large hull heal. Escorts can rip through your ship's shields and hull without having Tactical Team moving your shields around.

3) Having Engineering Team taking up higher Engineering BOFF slots causes problems, as you don't have as much access to Aux to SIF, etc. It gimps you in that way. Aux to SIF is very useful in its medium heal, quick CD. Running two is just crazy

Also, your shield consoles should be Shield Emitter Amplifier and Emitter Array. Emitter Array essentially increases how much shield points you gain by using TSS or Extend Shields. Very useful console. SEA is good for shield regen rate, and if you are using a covariant shield such as the MACO shields, this will offset the below average regeneration rate. I suppose you could run the field emitter, I will test that when the servers go back up.

Additionally, I suggest for a cruiser build, running max power in shield points and the rest mostly in Auxiliary. This will bump up your effectiveness in team heals.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:58 AM.