Join Date: Jul 2012
Posts: 2,365
# 51
08-07-2013, 12:50 AM
*Note not optimal, but fun!

USS Casper Tactical Oddessy

Front: 4x Adv Fleet Polaron BAs
Aft: 3x Phased Polaron BAs, Cutting Beam

Deflector: Jem'Hadar
Engine: Jem'Hadar
Shield: Maco (will go Jem'Hadar when I decide to get another 200 lobi)

Eng Consoles: Fleet Neut (+turn), Mono, Zero Point, Nukara
Sci Consoles: Fleet Flow Capacitor (PLA, +Th), Borg, Tachyo
Tac: Polaron Dmg

Warp Core: W to E, +E

Power: 100/70/15/15 (125/95/52/41)

Ens Sci: TSS or TB
Lt Sci: TB1, HE 2
Lt Tac: Tac Team 1, APB 2
Lt Cmdr Tac: Tac Team 1, APB 2, FaW 3
Cmdr Eng: EpTS 1, DEM 1, EpTW 3, RSP 3

Doffs: 2x DCE, 1x WCE, 1x TB (Im missing one just realized LOL)

Don't like DEM but not much better to choose from offensively and he survives just fine. Tactical captain btw and still carries Estf Pugs like a champ and even tanks CE with over 100 stacks without issue. Thinking about getting the +ACC con doffs for 'em.
Join Date: Aug 2012
Posts: 3,686
# 52
08-07-2013, 04:47 AM

Keep em coming guys!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Join Date: Aug 2012
Posts: 16
# 53
12-13-2013, 04:12 AM
Eng Career

Sci Odyssey

Deflector:Assimilated Deflector Array Mk XII
Engine: Assimilated Subtranswarp Engines Mk XII
Warp Core: Obelisk Subspace Rift Warp Core
* M.A.C.O. Resilient Shield Array Mk XII
* Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [ResB] [Adapt]

Chroniton Dual Beam Bank

Voth Antiproton Dual Beam Bank Mk XII [Acc]x2 [CrtD]
Advanced Fleet Antiproton Dual Beam Bank Mk XII [Acc]x2 [Dmg]x2
Chroniton Torpedo Launcher Mk XII [CrtD] [CrtH]x2

Voth Antiproton Beam Array Mk XII [Acc]x2 [CrtH]
Omni-Directional Antiproton Beam Array
Kinetic Cutting Beam
Chroniton Mine Launcher Mk XII [CrtD]x2 [CrtH]

Prototype Ablative Jevonite Hardpoints
Shields Battery
Red Matter Capacitor
Subspace Field Modulator

Eng Consoles:
Cheveron Separation
*Work Bees
*Hydrodynamics Compensator
Enhanced RCS Accelerator Mk XII [ResAll]

Enhanced Neutronium Alloy Mk XII [+HullRep]

Sci Consoles:
Tachyokinetic Converter
Assimilated Module
Nukara Particle Converter
Plasmonic Leech

Tac Consoles:
Vulnerability Locator Mk XII [+AP] X2


Lt. Cmnd Uni - Eng Borg: EptS, EngT 2, EptS 3
* Ensign Uni - Sci Saurian: PH
* Ensign Uni - Tac Saurian: Torp Spread
Lt. Tac - Vet Human: TT, BO 2
Cmnd Eng - Saurian: EngT, RSP, Aux2SIF 2, EPW 3
Lt. Sci - Saurian: TSS, HE 2

Shield Distribution Officer (B4I variant)
Damage Control Eng (Aux2SIF variant)
Damage Control Eng (Ept e.c.t. variant)
Maintenance Eng (EngT variant)
Warp Core Eng (Ept e.c.t variant)

Skill Tree & Reputation:

Intense Focus
Efficient Captain
Warp Theorist
Grace Under Fire

Last edited by jesseshepherd; 08-16-2014 at 12:23 AM.
Join Date: Sep 2012
Posts: 3,732
# 54 Excelsior Z
12-13-2013, 06:38 AM
This is my current build, not optimal by my desires, but it is very functional in PvE solo play. If there is one thing I would want to *best* in, it would be the Warp Core - I just can't wrap my head around that part of the game. The Voth cruiser WC looks neat to me though.

I'm also considering swapping out Aegis with Nukara (easiest Set to acquire), but I really Really REALLY like the Spiral Waves. I'm on the fence to commit the Rep, but every day I lean further away from that grind ... or any other frankly.


Excelsior-class - Advanced Heavy Cruiser Refit - USS Solaris
*Build details in sig*

Fore Weapons
- Spiral Wave Beam Array x3
- Rapid Fire Missile Launcher

Aft Weapons
- Spiral Wave Beam Array x3
- Tractor Beam Mine

Deflector/ Impulse/ Shields - Aegis

Warp Core - Hyper Injection Mk XI [Rep][E->S][Trans]

Engineering Consoles
- Theta Radiation Vents
- Tachyokinetic Converter
- Isometric Charge
- Plasmonic Leech

Science Consoles
- Field Generator
- Emitter Array

Tactical Consoles
- Disruptor Induction Coil x3

Lt. Commander Tactical station
- Target Shield Subsystems I
- Beam Array: Fire At Will II
- Attack Pattern: Beta II

Ensign Engineering station
- Em. Power to Shields I

Lieutenant Engineering station
- Em. Power to Weapons I
- Aux. Power to Battery I

Commander Engineering station
- Em. Power to Shields I
- Reverse Shield Polarity I
- Directed Energy Modulation II
- Aceton Beam II

Lt. Commander Science station
- Polarize Hull I
- Feedback Pulse I
Kathryn S. Beringer - The Dawn Patrol - Endless Excelsior - Veritatum Liquido Cernene

Solaris build

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 09:12 PM.