Captain
Join Date: Aug 2012
Posts: 843
# 11
03-15-2013, 09:45 AM
Quote:
Originally Posted by captainretset View Post

I'd really like to know what about it drives you crazy! If I don't get one then I probably will use the Armitage with Danubes as I already own it and really love the looks (Armitage skin).
I love the idea of a heavy escort I'm more of a kdf man myself or I would use the armitage as its a beauty

My tips were just what I've learnt and how I've adapted not saying that's the be all and end all but seems to work for me

The defiant - ok I own this baby, fleet version

Damage - crazy damage for obvious reasons

Speed - good speed/ turn

Boff layout - that ensign tac is a massive pain if you want to use beam overload then I great I don't use it as it messed with my power too much you could use torpedos but again I don't use them on this just can't get away with them especially the speed I try to fly in pvp timing them to hit hull is difficult

Survivability - massively hindered by that stupid tac ensign if only it was eng or universal

Summary - too many tac slots I know it sounds stupid but I hate waste and I find that's what I have when I run it is massive waste

Again this is just me I've seen some deadly defiants clash into me I've seen some that are hard to kill(eng cap) and I've seen some that just won't leave you alone(speed) but I just can't get away with it maybe I just need to try harder and practice more with it or maybe get a team where I can get some support instead of it being the kdf against me and a boat load of AFKers(happens a lot fedside)

If I had the choice again and the zen I would but the mvae get the fleet version or the armitage but those two I'm just basing off what has looked more impressive from a kdf point of view sometimes pure damage isn't key that's where the hangar comes in and really owns some players
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Jul 2012
Posts: 2,529
# 12
03-15-2013, 10:13 AM
Quote:
Originally Posted by captainretset View Post
I have played the game for a year or so and have a Tac on each faction. I dabbled in PUG PVP last summer. I was pretty hopeless, TBH. I took a break from the game but now I am back but have only done doffing, reputation and ESTFs.

I'd like to get back into some PVP. My problem is that I am simply not quick enough when it comes to reading the battlefield, trying to read all those little buff symbols on a target, chaining powers etc.

To give an example, my nicely built Breen ESTF ship has 2 lots of TT, CRF, APB, EPtS along with distribute shields and tactical initiative all bound to my fire button! I only have to select APA and a few others. I also have a panic button that chains some running away powers. This is the only way I can realistically use all the options at my disposal and get the DPS. Otherwise some of them would spend too long unused.

Now, I know that none of this bodes well for PVP (!) but I am wondering what ship I could use that, with a sensible build, could allow me to be some use to my team?

My ships at the moment are:

Fed: Armitage & Chel Grett (main ships), 2nd Ann. Oddy, Ambassador refit & T4 escorts.

KDF: JHAS (all I really use), Chel Grett, Vorcha R, Hegh'ta, Vo'quv, Kamarang R, Mirror Qin.

I have been considering a Fleet 'Defiant' as we approach T3. My thoughts were that perhaps I could set it all up under cloak, do an alpha strike and then have time to sort it all out again. Same deal with a Bop/B'rel torp boat on KDF side.

All comments appreciated ...
Practice, and practice recognizing certain visual ques on other ships-if you have problems keeping track of the buff-bar, there are still certain visual ques you can look at an enemy ship and recognize-obvious things like RSP, TSS, Polarize and HE can be spotted without seeing the string of little icons.

Practice. You could have THE greatest ship with the best gearing in the world, and without it, you're more dead-weight than asset.

Practice. Practice, Practice.

It's not JUST hull, it's Bridge officer setup, Duty officer setup, weapons and gear. Take parts that are meant to work together, whether it's Breen+Transphasics, Omega+Tetryon, JemSet+Polarons, KHG(adapted maco,bleh)+Torpedoes, or selecting Fleet gear to boost your abilities (or in the case of an engie in anything but a healboat, to cover your weaknesses).

Your ship listing shows you have a Bugship-this is all the ship you'll EVER NEED as a Tac, there simply isn't a better ship in the game for 99% of what you'll face Pugging.

so stick with it, but...

look at the Hilbert guide (still relevant), and practice tuning your build in 'open" areas like Ker'rat.

For your Fed? the Armitage is a great ride, esp. if you have Danoobs with their tractor abilities, and it's even better if you have a team with you.

Really, you've got some premium good hardware on your listing, most of those ships are ships I'll never have the chance to use (I rarely open LB's and only for Lobi when I'm after specific items-mostly vanity stuff...), but they're all potent ships in Pugging ques. (hell, I recently went through a few Arenas where the Feds ran nothing BUT lockbox ships-no actual "Federation" vessels, just Jem'bugs, JemDreads w/Jembug pets, D'Koras and the like, they're powerful ships.)

You have, in this listing, a collection of excellent basic hulls, with a couple mediocrities thrown in (Kamarag/Ambassador), but nothing genuinely BAD on the listing.

So what you need, isn't another ship, it's just to practice with the ship you already LIKE to use.
"when you're out of Birds of Prey, you're out of ships."
Lieutenant
Join Date: Dec 2012
Posts: 90
# 13
03-15-2013, 12:20 PM
@mustafatennick: Thanks for the honesty. I see where you are coming from. I would also rather it had an Ensign Engineering slot there. The Armitage has a similar layout but at least it has 3 eng slots so you can run 2 X EPtS and an Aux to SIF. Also, it loses the Lt. Comm 2nd tac slot

@patrickngo: I hear you on the practice! Thanks for the re-assurance I already own what I need.

Incidentally, I don't do lock boxes either - OK, about 10 in a year as I couldn't resist the odd key from the exchange - all full of rubbish. I bought the D'Kora for EC when I was doing a lot of doffing (ill and off work at the time) as I fancied it. TBH, I still like it and equip it now and again. It was a similar deal with the JHAS: It was announced and I decided I wanted it very badly. I sold everything in the bank and email that I could, turned all my DL into EC via the R&D materials etc. etc., pooled both characters cash and got 170M EC. One popped on the exchange during the last event similar to this one, for 165M EC, and that was that - poor but happy! The Armitage came from DL into C-points and a whopping ?4 of real world cash!


The summary I have taken from all the helpful information is that I should use the Armitage with Danubes on Fed side and JHAS on KDF.

I am now going to strip the bug of it's plasma/rep ESTF kit and work out a build - plenty of info in threads I have bookmarked. Then, I'll work on the Armitage which currently has a Mk XII phaser build using the 'STF' weapons available last year - decent place to start.

I'll prevail on your kindnesses again when I have a build to analyse but I'll try and get as close as I can before I ask.
Lieutenant
Join Date: Dec 2012
Posts: 90
# 14
03-15-2013, 02:37 PM
Well, I built the Armitage first. Won't go into the uninventive build now as it obviously needs work but I did a FedvFed and FedvKDF. I went 7:1 and 9:2 with about 290K damage on each. No idea how this fares and I was on the winning team so maybe getting an easy ride.

Still, what a blast! It all seems pretty insane and I'm ashamed to say the only things I looked for on the enemy were health bars and shields!

I went 'auto' on EPtS, TT, Danube launch and tac initiative. I manually selected/madly clicked APs, CRFs, THY, Borg tractor beam and Theta radiation (how much fun was it to dowse a couple of carriers in that muck? ).

The things I learnt were:

1) I don't know what the sci stuff was, I think AP sweep from JHAS pets mainly but I sometimes found myself dead in the water. Perhaps I need Science Team.
2) I had APB1 & APO2. APB is no good when you are tractored so perhaps I should lose CRF3 and have 2 copies of APO? Armitage tac boff layout is Cmdr, Lt., Ens.
3) It's mad ... did I mention that ?
Career Officer
Join Date: Jun 2012
Posts: 2,468
# 15
03-15-2013, 03:53 PM
Quote:
Originally Posted by snoge00f View Post
I dunno about the suggestion to do 1v1s.

I would suggest he fly with a team of experienced players so that he can ease himself into the game and learn how they play.

It's a team game first and foremost.
I suggest to learn in both 1 vs 1 and team play... Sometimes it's easier to analyze and optimize under more controlled situation than with 9 other ships in the match. However Snoge is right this is a team game and it's important to learn team coordination as well.

PM me and we'll go over it and also get a team together
Captain
Join Date: Aug 2012
Posts: 843
# 16
03-15-2013, 03:55 PM
Quote:
Originally Posted by captainretset View Post
Well, I built the Armitage first. Won't go into the uninventive build now as it obviously needs work but I did a FedvFed and FedvKDF. I went 7:1 and 9:2 with about 290K damage on each. No idea how this fares and I was on the winning team so maybe getting an easy ride.

Still, what a blast! It all seems pretty insane and I'm ashamed to say the only things I looked for on the enemy were health bars and shields!

I went 'auto' on EPtS, TT, Danube launch and tac initiative. I manually selected/madly clicked APs, CRFs, THY, Borg tractor beam and Theta radiation (how much fun was it to dowse a couple of carriers in that muck? ).

The things I learnt were:

1) I don't know what the sci stuff was, I think AP sweep from JHAS pets mainly but I sometimes found myself dead in the water. Perhaps I need Science Team.
2) I had APB1 & APO2. APB is no good when you are tractored so perhaps I should lose CRF3 and have 2 copies of APO? Armitage tac boff layout is Cmdr, Lt., Ens.
3) It's mad ... did I mention that ?
Lolol I would definitely recommend 2 apos apb is great for pve but tac team clears it so

Just keep at it if you wanna roll out some time give me a shout @mustafatennick

Can't remember if o said it already but the best phrase anyone can ever say about sto is practice makes perfect Someone said that toe once and I live by it everytime I log in

As I say im not the best but when I use GDF I GDF it's a bit of either their going down or we are then fireeee everything!
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Career Officer
Join Date: Jun 2012
Posts: 1,675
# 17
03-15-2013, 04:01 PM
Quote:
Originally Posted by captainretset View Post
@snoge00f: Is there a chat channel that people use to arrange PVPs?
Oh yes:

/channel_join OrganizedPvP

If I'm there, I'll try to get you in on one of our pugmades.

A bunch of people have them running most of the time.


Click here and here if you are interested in learning more about PvP.
Lieutenant
Join Date: Dec 2012
Posts: 90
# 18
03-18-2013, 05:51 AM
Thanks again for all the help.

I equipped the Armitage (Fed) and Bug (KDF) with more of a leaning towards PVP, i.e. CRF and APO where I was using CSV and APB before (for STFs).

Probably neither build is fantastic, especially as I am using weapons I already had but I have managed to get much more manoeuvrability from the ships using a higher engine power setting combined with rare Mk XII RCS.

I went in a match with a mate on Teamspeak. Really beneficial, even though he was using his Breen ESTF ship (set up just like mine ).

I have only played a few PVP since I last posted, with varied results but one question burns bright:

Shields! I was using 3 piece Assimilated Mk XI plus emitters/field generator. System works well and regenerates quickly - TSS2 and an aux battery is immense help. However, most advice I read is 2 part Borg plus a MACO/KHG shield. I have tried this in PVP and ESTF. All that happens is my shield gets fried and I cannot quickly repair it - this has lead to me being parked 15km from a tac cube on full aux whilst waiting, or being dead in PVP.
So, I have gone back to 3 part Borg and get the benefit of the shield heal and tractor beam again.

Am I missing the point somewhere?
Lieutenant
Join Date: Jan 2013
Posts: 98
# 19
03-18-2013, 06:43 AM
Weird. My characters don't have access to T5 maco/borg sets, I'm just using purple XI covariants [cap]X2 [pla] on my escorts with dual purple XI shield emitter arrays and dual tac teams, and I run (with skills/buffs) roughly 125 weapons 50 shields 75 engines 50 aux. Havent dragged an escort into pvp but it does just fine on ESTFs.
24 Hours a day, 365 days a week.
Lieutenant
Join Date: Dec 2012
Posts: 90
# 20
03-18-2013, 07:49 AM
Perhaps it is the two purple emitters making it work. I could try that on the Armitage, where I have one plus a field generator but the Bug has only one science slot which I chose to put a generator in - I will try an emitter.
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