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Captain
Join Date: Jun 2012
Posts: 2,305
Something I have always been concerned about but kinda brushed aside because we were no where near to the danger has started to show its face.

Plasma burn.

Is it just me or have the Electroceramic Hull Plating become a necessity as much as a Field Generator these days.

Does anyone feel that multiple targets all stacking hyper-plasma DoT was not adequately considered?

Then on top of that throw in the Tractor Beam/ Shield doff and EWP and things get kinda out of hand pretty quickly.

Still not sure, but throwing even a single wing of Danubes into the mix and the problem is compounded quickly quickly and with little effort.

Throw in a Andorian Escort that's dishing out that Plasma on-top of all its toys, and you have a gaping hole.

And for the record - I do not believe that the Andorian escort's remotely balanced.
Captain
Join Date: Aug 2012
Posts: 14,549
# 2
03-17-2013, 03:58 AM
With SNB in play, perhaps.

Otherwise, with everybody carrying HE - the various folks with the Borg proc - well, plasma can be fun or plasma can be a waste.

You can try to get somebody to use their HE - wait for it to expire, then Hyperflux them. Course, then somebody else can just share their HE.

Course, there's the AtB HE users - where they basically shut down your plasma damage. Whether it's on them or somebody else...

It's another Yo-Yo mechanic in STO. Either it's OP or it's UP.

Why can't we ever have the middleground with things?
Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 3
03-17-2013, 04:10 AM
HE is such an overpowered off switch to any DOT, i don't think its possible for DOT to ever reach some tipping point of being to good.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,040
# 4
03-17-2013, 05:58 AM
Plasma procs are only really a major threat if you're up against a Sci captain, have only one hazard emitter or your team doesn't cross heal. It's biggest danger is for puggers, who can't rely on someone to heal them.

The obvious problem with the plasma build is that, for a pug, you have to set your ship up for defending against it. Lately I've just not bothered taking off my plasma defenses, because everyone's using it now.

Now, if you're not up against a sci-captain(in another words SNB) or only one plasma user (rare) and you've got these plasma defenses equipped, it's hilarious. In 1v1's with these people I've seen half of them die to their own plasma torps, especially the heavy plasma torps, due to the splash.

Basically the plasma DOT stacking is insane enough that you've got to focus on defending against it, leaving you open to conventional attacks from other members of their team.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Captain
Join Date: Jan 2013
Posts: 3,158
# 5
03-17-2013, 06:15 AM
Quote:
Originally Posted by virusdancer View Post
Why can't we ever have the middleground with things?
"The essence of war is violence. Moderation in war is imbecility."
Rihannsu
Join Date: Sep 2012
Posts: 587
# 6
03-17-2013, 06:46 AM
Imo, plasma armor is useless, as long as you have one or two neutroniums its enough to shut down any unwanted damage you take to a low amount, kinetic, plasma anything, if you use electro armor against my orb weaver, my kinetic is just gonna ruin you, if something. neutronium forever. and also, well timed hazard will block all the dots in you, other than AoE, ofcourse. retro(3) set also works against plasma, comboed with 2 copies of hazards or even single one, will make your ship immune to plasma burns. but then again, why would anyone just use plasma burning to kill their foe? that would be just fail.. anything you don't specialize in = no damage.
Say the word, it saves the world.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Captain
Join Date: Jun 2012
Posts: 2,305
# 7
03-17-2013, 08:31 AM
Thanks all, and all valid points.

I still believe that for the only weapon capable of secondary damage over and above the base weapon type dmg, the the hyperflux plasma (if that's what its called) together with the stacking is cause for concern.

At the end of the day this just leads to the cookie-cutter build.

I'll all for novelty, but when novelty becomes a norm it leads to "lackluster-ism"
Captain
Join Date: Sep 2012
Posts: 719
# 8
03-17-2013, 10:10 AM
Quote:
Originally Posted by saxfire View Post
Imo, plasma armor is useless, as long as you have one or two neutroniums its enough to shut down any unwanted damage you take to a low amount, kinetic, plasma anything, if you use electro armor against my orb weaver, my kinetic is just gonna ruin you, if something. neutronium forever. and also, well timed hazard will block all the dots in you, other than AoE, ofcourse. retro(3) set also works against plasma, comboed with 2 copies of hazards or even single one, will make your ship immune to plasma burns. but then again, why would anyone just use plasma burning to kill their foe? that would be just fail.. anything you don't specialize in = no damage.

On my bop, all I run is two xi blue nuetroniums (I'm a cheapskate, I know) - with six points apiece in the armor skills, I have about 31, 32% resist - the third slot is reserved for whatever the enemy plans to to sling my way (or another neutronium for pvp)

Plasma as a proc is merely annoying with such a simple set of consoles - oh, and of course you can throw even more resist on via aux2sif or polarise hull to reduce the burn further...its not immunity, but it keeps you alive until you can use hazard emmiters
Captain
Join Date: Jun 2012
Posts: 1,123
# 9
03-18-2013, 09:54 AM
Quote:
Originally Posted by drkfrontiers View Post
a necessity as much as a Field Generator these days.
People still use these?

Quote:
Originally Posted by dontdrunkimshoot View Post
HE is such an overpowered off switch to any DOT, i don't think its possible for DOT to ever reach some tipping point of being to good.
I should introduce you to my fleet mate's Plasma DOT ship. It's ridiculous how easily it can overcome HE. If you'd like, I can PMSG you some of his youtube videos of him taking out some high-profile pvpers.
Captain
Join Date: Jun 2012
Posts: 783
# 10
03-18-2013, 11:11 AM
Quote:
Originally Posted by shookyang View Post
People still use these?
I use 2, if I can.

I dunno how you guys do it, but without the extra capacity provided by them, my shields just melt when a 5 Tac console Escort even looks at them.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
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