Career Officer
Join Date: Jun 2012
Posts: 337
# 11
03-18-2013, 06:01 PM
If we're talking about the Wing Cannon Platforms then I agree. They blow, literally.

If we're talking about the Wing Cannons themselves, it depends. You certainly get more steady DPS with an extra DHC but if you hit the overload right, it does massive spike damage as a nice Alpha or Finisher. I think it's more a matter of preference.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,193
# 12
03-18-2013, 06:07 PM
Quote:
Originally Posted by stirling191 View Post
For cannon-primary boats absolutely.

For less widespread builds on the other hand, a 5-6k base hit (that does full damage to shields) has some very interesting uses.
Yeah, that is pretty much the only console worth using out of the set.

As you said though, if you are not wanting to do maximum dps, it is still a nice console to use

Fed Eng (Main). Fed Sci. Fed Tac. Rom Sci (KDF)
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Captain
Join Date: Feb 2013
Posts: 4,939
# 13
03-18-2013, 06:12 PM
Quote:
Originally Posted by shar487a View Post
Could this be a log parsing issue?
The OP wasn't parsing logs. But a recent patch did address an issue that was not tagging wing cannon PLATFORM damage properly. It's covered in a thread created by USSUltimatum awhile back.

Quote:
As a side note, the wing cannons have a huge 3-minute cool-down -- a major liability since they are so easily destroyed. They should have a 30-second respawn rate, just like all Carrier pets.
Also to clarify, Wing Cannons are weapons you get that you can equip on the ship. They let the wing cannons fire.

Wing Cannon Platforms are the Engineering Version (the Charal) special console that let you create small cannon pets. These do a tinsy amount of damage and are not very sturdy so die easily.

But they look cool.

Just you know, keep em separated. They're very different things. And this thread isn't asking about the platforms.
Lt. Commander
Join Date: Feb 2013
Posts: 101
# 14
06-26-2013, 01:16 PM
Quote:
Originally Posted by avengerkid1993 View Post
Have you seen the Kumari's Wing Cannon ?
Yeah, they look very good, but they sucks.

When you use the Cannon RF Ability, normal cannons and turrets increase their dmg, but kumari's cannon don't.

4 Phaser Relay
125% Weapon Power Level

DUAL HEAVY CANNONS: 1952 Phaser Damage
KUMARI'S CANNON: 5293 Phaser Damage

oooooh, looks great


BUT:

4 Phaser Relay
125% Weapon Power Level
Cannon RF III

DUAL HEAVY CANNON: 2536 Phaser Damege
KUMARI'S CANNON: 1121 Phaser Damege

WHAAAAAT ?
WTF is it ?
Agreed i Tried an All Phaser load out with wing cannons and 4 Phaser Relays, and the andorian assault set did some trial runs noticed that Damage was not high, swapped out all the phasers, consoles and assault set put in my fleet heavy antiproton dual heavy cannons with Antiproton Mag Regulators... result? an absolutely devastating War Machine......and no its not a Glass Cannon not as an engineer with the complete Borg Assimilated space set.......

http://www.stoacademy.com/tools/skil...ineversion25_0
Empire Veteran
Join Date: Jun 2012
Posts: 1,327
# 15
06-26-2013, 09:08 PM
No one ever seems to mention the other function of the console sets which I find odd. That EM blast you can do will rip down shields insanely fast (especially for group play) on really shield tough targets like Donatra (Elite), the Borg Queen, and those Siege Dreadnaughts.

Players stand about 0 chance of keeping their shields up after a hit from those without RSP so if you send a torp volley just ahead it is bye-bye shields and bye-bye hull in rapid succession.


Anyone know what happens with Scatter Volley as opposed to CRF?

Also due to the drain on these beasts I do not think you REALLY want them firing more frequently.
Lieutenant
Join Date: Dec 2012
Posts: 38
# 16
06-27-2013, 03:41 AM
Just out of curiosity. I fly a Kumari class as well. Right now I've equipped it with

4 x Phaser Dual Heavy Cannons Mk XI
1 x Quantum Torpedo Launcher Mk XI

Consoles: 4 x Phaser Relays Mk XI

I get a pretty good punch from these weapons.

I also tried using Tetryon Dual Heavy Cannons but then I decided to swap them for Phaser Dual Heavy Cannons.

Is it better to change to Antiproton Heavy Dual Cannons? Or stick to the Phaser Dual Heavys?

Also, I have a pair of Phaser Quad Cannons I got with the Tactical Escort Refit.

Would it be better to go for this setup.

3 x Phaser Dual Heavy Cannons Mk XI
1 x Phaser Quad Cannons
1 x Quantum Torpedo Launcher Mk XI

Thanks!
13th Autonomous Battle Group
USS Crimson Sunrise / USS Midian Breach
Captain
Join Date: Jul 2012
Posts: 658
# 17
06-27-2013, 10:24 AM
Quote:
Originally Posted by samb0wski View Post
Is it better to change to Antiproton Heavy Dual Cannons? Or stick to the Phaser Dual Heavys?

Also, I have a pair of Phaser Quad Cannons I got with the Tactical Escort Refit.
Skip the Quad Cannons, they're DCs except that they drain engine power as well, so decidedly weaker than DHCs. Phaser is a good damage type for PvP, it tends to screw up your opponent's plans pretty effectively. It's not good for PvE though, just doesn't tend to make much difference to them (especially in ESTFs). Antiproton and Disruptor will both do more damage than Phaser, Disruptor is somewhat better, and will boost the entire team.
Lieutenant
Join Date: Jun 2013
Posts: 32
# 18
11-03-2013, 01:23 AM
Quote:
Originally Posted by jadensecura View Post
Skip the Quad Cannons, they're DCs except that they drain engine power as well, so decidedly weaker than DHCs. Phaser is a good damage type for PvP, it tends to screw up your opponent's plans pretty effectively. It's not good for PvE though, just doesn't tend to make much difference to them (especially in ESTFs). Antiproton and Disruptor will both do more damage than Phaser, Disruptor is somewhat better, and will boost the entire team.
2 phaser Quad cannons?
My BS sense is tingling- you can only put one of these on your ship
And the Wing cannon platforms DO benefit from rapid fire though.

But if you're gonna give up on wing cannons, then you might give up on all 3 universal consoles, slap the 2 piece Obelisk set on it (the warp core and the AP beam), it gives you 10% more AP damage
And then add AP DHCs (man, I am still hoping for AP Quad cannons) and a mine launcher in the beack
That way you can give it one hell of a firepower without the demerits of wing cannons
Captain
Join Date: Jan 2013
Posts: 3,017
# 19
11-03-2013, 01:40 AM
Quote:
Originally Posted by yeswecant View Post
2 phaser Quad cannons?
My BS sense is tingling- you can only put one of these on your ship
Nothing prevents you from HAVING two, but, as his subsequent lineup showed, you can only put on one the ship.

They are, however, crap. Throw them away and just pretend they don't exist.
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