Lt. Commander
Join Date: Jul 2012
Posts: 168
# 241
06-10-2013, 01:21 AM
Well my 2 cents worth is.......
I will never fly an escort again, tried once and hated it, and will NEVER go back!! I don't give a **** that they are the kings of the game, they suck big time as far as being TREK goes!
Sci powers need SOMETHING, a fully spec GWIII, for example, seems to have less effect than my eng spewing out warp plasma, as far as restricting the movement of NPCs goes.
BUT at the end of the day, I am going to fly what I want, when I want, and bugger the nay sayers.....if it results in the optional being missed....oh dear, how sad.....nevermind, its not my fault if the ship I choose isn't as effective as it should be( pure sci that is), its cryptics, so go ***** to them, as my chat window will be closed, so I won't here you whining!!
Balance needs to be restored....at one stage it was sci was OP...nerf, nerf, nerf.....now its tac is OP....nerf , nerf , nerf.....so lets just make cruisers OP for a while, rinse and repeat the nerf cycle, and then maybe we will get back to where we should be...
Captain
Join Date: Jun 2012
Posts: 1,332
# 242
06-10-2013, 01:25 AM
I have a Sci in a cruiser and quite frankly I seem to do a lot better than the guys in there escorts and in almost ever STF we gain the optional so whether you a eng, sci or tactical officer and no matter which type of ship you can always gain the optional
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
Career Officer
Join Date: Jun 2012
Posts: 4,105
# 243
06-10-2013, 04:48 AM
Quote:
Originally Posted by coldbeer72 View Post
Well my 2 cents worth is.......
I will never fly an escort again, tried once and hated it, and will NEVER go back!! I don't give a **** that they are the kings of the game, they suck big time as far as being TREK goes!
Sci powers need SOMETHING, a fully spec GWIII, for example, seems to have less effect than my eng spewing out warp plasma, as far as restricting the movement of NPCs goes.
BUT at the end of the day, I am going to fly what I want, when I want, and bugger the nay sayers.....if it results in the optional being missed....oh dear, how sad.....nevermind, its not my fault if the ship I choose isn't as effective as it should be( pure sci that is), its cryptics, so go ***** to them, as my chat window will be closed, so I won't here you whining!!
Balance needs to be restored....at one stage it was sci was OP...nerf, nerf, nerf.....now its tac is OP....nerf , nerf , nerf.....so lets just make cruisers OP for a while, rinse and repeat the nerf cycle, and then maybe we will get back to where we should be...
Am not a huge escort fan either, though my Tac character owns a few, I generally tend to use my Chimera (destroyer) when playing as tac.

So far a sci goes though, the relative uselessness of GWIII/sci crowd control has pushed me back into my Vesta class. Don't get me wrong, I love the Vesta class but I usually prefer my Fleet Rhode Island.

Sadly, the Fleet Rhode Island doesn't quite cut it DPS-wise, and with Sci abilities (currently) so underwhelming, I've found that the best option is to go with the Vesta, since with an overcharged (MkXI) [purple] warp core, I can boost her Aux power level to 130, and since the Vesta's cannons benefit from Aux (rather than weapon) power this gives them a little extra punch. Not escort level, but very respectable nonetheless. And can still throw high-energy sci powers around, even if they don't do much at the moment.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
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