Cryptic Studios Team
Join Date: Jun 2012
Posts: 353
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.60

Crystalline Entity:
  • It should now be more obvious when the Entity is in an Absorb phase.
  • Removed the Entity's ability to Critical Hit.
  • The Entity's 2nd use of its AOE power now deals less damage overall.
  • Resolved a rare AI issue that would prevent the Entity from dying in certain circumstances, when reduced to 0% hitpoints.
  • Each absorbed energy charge benefits the Entity to a lesser degree.
  • The Entity's Damage Resistance has been reduced by 10% vs. Energy Weapons and by 33% vs. Kinetic Weapons.
  • The Entity's regeneration rates at each phase have been cut in half.
  • Updated the Matter Conversion Beam:
    • The Matter Conversion Beam now fires less frequently, and no longer speeds up during the course of the encounter.
    • Matter Conversion Beam's damage has been reduced by 20% per hit.
      • Variance was also cut to 5% from 20%.
  • Updated the abilities of Large Crystalline Fragments:
    • Large Fragments now generate more Threat.
      • Helper NPCs, such as those called by Photonic Fleet, are now far more likely to target a Fragment, than the Entity.
    • Large Fragments can now succumb to Confuse effects.
    • Large Fragments can no longer land a Critical Hit when they ram your ship.
    • Large Fragments will now reliably deal explosion damage when they collide with a ship.
  • Updated the abilities of Small Crystalline Fragments:
    • Small Fragments no longer heal the Entity when they return to it.
    • Small Fragments will now instead apply a stacking 1% Damage Increase buff, when they reach the Entity.
      • Several Science Abilities can now be used to strip these buffs from the Entity after they have been applied:
        • Tachyon Beam
        • Charged Particle Burst
        • Energy Siphon
        • Tyken's Rift
  • Updated the contact's Event Briefing to include all the new information, as well as clarifying other information.
  • Adjusted the damage of pretty much every aspect of the encounter.
    • Some higher, some lower.

Known Issues:
  • Buff Stripping, using the powers called out in the Briefing, does not currently function properly.
  • Large Fragments still pursue Mines, Torpedoes, Small Craft and Summoned Reinforcements.
    • This will be changed in a future update, allowing the use of these abilities to once again be included as valid tactics for the Encounter.
  • The Queue will always result in setting the encounter to Elite difficulty.
    • This will be changed to Normal difficulty in a future fix.
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 2
03-22-2013, 03:57 PM
Short version.

Crystalline Entity is nerfed.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 3
03-22-2013, 04:02 PM
Does that mean there will be a normal and an elite version? Because with this nerf + setting the difficulty to normal this will likely be the shortest event in game.
Captain
Join Date: Jun 2012
Posts: 1,865
# 4
03-22-2013, 04:02 PM
Wow, that's a lot of changes.

And what do you mean by saying the queue lands players in an elite version? Are you saying the CE we're battling this week was already on elite (explaining the injuries I got)?

Would that mean the normal version will be much easier to complete than the version we were (and will be) trying on Tribble?
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
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Don't make ARC mandatory! Keep it optional only!
Captain
Join Date: Jun 2012
Posts: 2,055
# 5
03-22-2013, 04:03 PM
So, can the Crystalline Entity actually be killed now? It was just like Boba Fett in JKA; you could stab him in the head, stab him in the chest, stab him anywhere, and he just won't die.

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Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 6
03-22-2013, 04:34 PM
Well seems at least the insane regeneration is being killed that was pretty much the last drop when people played EC since you could lower it to 33% but then come the trolls and the fact DPS was King, Queen and Prince and if you couldnt lower it anymore you might just well give up.

To me that was the 2nd biggest problem with EC, first being having a mechanic that allowed people to grief with ease, just keep dropping mines ... that was enough to prevent it from ever being completed.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 7
03-22-2013, 04:39 PM
Quote:
Originally Posted by f2pdrakron View Post
Short version.

Crystalline Entity is nerfed.
Heavily nerfed by the sound of it.
Captain
Join Date: Jun 2012
Posts: 1,865
# 9
03-22-2013, 06:12 PM
Quote:
Originally Posted by jcsww View Post
Heavily nerfed by the sound of it.
Yup, now it's too easy. That's the result of "extensive testing" done on Tribble in the past 2 hoours.

It will get some teeth back, it seems.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 10
03-22-2013, 06:23 PM
Quote:
Originally Posted by toiva View Post
Yup, now it's too easy. That's the result of "extensive testing" done on Tribble in the past 2 hoours.

It will get some teeth back, it seems.
I hope not.

Problem with Tribble testing is you dont get PUGs, you get very experienced players usually grouped doing it.

This is why they killed private queues as they would just result on the feedback being from experienced groups, even PUG on Tribble is not going to be a measurement of a PUG on Holodeck.

if the end result is EC is unPUGable on Holodeck they might as well leave it alone, groups could kill it on private queues but PUGs stood little chance of ever completing it.
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