Join Date: Jun 2012
Posts: 278
# 1 Critical Heals
03-19-2013, 12:46 PM
Not sure if this has been suggested before, probably has;

Cryptic, how about adding Critical Heals?

Currently we have critical bonuses for damage dealing attacks, how about adding the ability to crit a heal also?
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Join Date: Jun 2012
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# 2
03-19-2013, 02:48 PM

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Join Date: Jun 2012
Posts: 1,442
# 3
03-19-2013, 03:21 PM
So we can heal better. It would be stupidly OP even more than it already is especially with Extends...
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Join Date: Jun 2012
Posts: 4,360
# 4
03-19-2013, 03:23 PM
Then people would whine that it is too OP for PvP, so damage crits would be buffed, and heaven knows where that would go.
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
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Join Date: Oct 2012
Posts: 1,733
# 5
03-19-2013, 03:27 PM
No, God forbid anything but damage be allowed to have vaguely interesting mechanics in this game...
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Join Date: Jul 2012
Posts: 5,320
# 6
03-19-2013, 03:40 PM
Originally Posted by voporak View Post
Then people would whine that it is too OP for PvP, so damage crits would be buffed, and heaven knows where that would go.
To be fair, crits already HAVE been buffed with all the stuff added in season 7. My engineer normally is already sitting at least 10% crit chance, and like...75% or so crit severity before equipment.

Anyways, healing is powerful already due to the simple fact you can 'spike heal' someone from 0 to full in moments. Not to mention the loads of passive heals and resists anyone can get now. So the game doesn't really need 'crit heals'.


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