Republic Veteran
Join Date: Jun 2012
Posts: 474
First off instead of making it only tick for certain amount time I would rather it stay on until clicked off...


example: your front shields are getting damage so you click the forward shields, it continues to re-balance to to the front shield. Then you get attacked from the left side you click the left side now its the left and front getting rebalanced. Now you are no longer attack from the front so you click the front shield off.

Instead of having to focus on clicking and clicking shield balance(if you don't have tact team ) it leaves the opportunity to focus on your other abilities like a proper timed brace for impact or ramming speed, heals , damage... It makes shield disputation less of click fest and makes it a lot easier to react to.
Commander
Join Date: Jan 2013
Posts: 336
# 2
03-25-2013, 09:20 AM
Quote:
Originally Posted by cryptkeeper0 View Post
First off instead of making it only tick for certain amount time I would rather it stay on until clicked off...


example: your front shields are getting damage so you click the forward shields, it continues to re-balance to to the front shield. Then you get attacked from the left side you click the left side now its the left and front getting rebalanced. Now you are no longer attack from the front so you click the front shield off.

Instead of having to focus on clicking and clicking shield balance(if you don't have tact team ) it leaves the opportunity to focus on your other abilities like a proper timed brace for impact or ramming speed, heals , damage... It makes shield disputation less of click fest and makes it a lot easier to react to.
Easier method: rebind individual facing adjustment from arrow keys to a more comfortable set.

Shift+Z,X,C,V for the win.

Last edited by eraserfish; 03-25-2013 at 09:42 AM.
Captain
Join Date: Sep 2012
Posts: 3,945
# 3
03-25-2013, 01:24 PM
shouldnt require micro in the first place.
easier if it was a constant transfer rate inherent to all ships as is with a rate derived from shield systems + electro plasma system + shield power setting / X =

then tac team could get a 10% 15% & 20% boost to that rate
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Republic Veteran
Join Date: Jun 2012
Posts: 474
# 4
03-25-2013, 02:56 PM
Quote:
Originally Posted by eraserfish View Post
Easier method: rebind individual facing adjustment from arrow keys to a more comfortable set.

Shift+Z,X,C,V for the win.
Thank you but I distribute shields just fine, but the point is its a silly extra micro management in a mmo that requires you to be aware of your environment at all times.

I'd like to be able to divide my attention between my abilities and my shields in more manageable way. As well as watch the battlefield/teammates

There may be some that are great at multitasking but I'm very singular focused person, switching instantly is not my forte even with key shortcuts which don't help the focus problem since i have to watch my shields.

It does not make any star trek sense either if I'm the captain and i tell my crew to divert shield power to forward facing do they stop watching the forward shield power after a few seconds no...

but this more a game play issue then a star trek themed one, a small amount of micro to shields is nice but if i have to constantly jam on the keys or click then the mechanic is too micro intensive. when you have other key binds you need to focus on as well as well as environment reaction focuses .

I honestly also think tact team shouldn't even re-balance shields period but that's whole other topic.
Captain
Join Date: Sep 2012
Posts: 3,945
# 5
03-25-2013, 04:10 PM
heh, check the youtube vids for the game and you'll soon find out a lot of players have the shield distribution on a repeating macro.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Republic Veteran
Join Date: Jun 2012
Posts: 474
# 6
03-25-2013, 04:59 PM
while it is interesting to hear you can actually even make macro in this game. no singular ability should require that, because that's not very new player friendly... I just think that the current implementation does need some work I think my idea might help.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 7
03-26-2013, 07:57 AM
Quote:
Originally Posted by skollulfr View Post
shouldnt require micro in the first place.
easier if it was a constant transfer rate inherent to all ships as is with a rate derived from shield systems + electro plasma system + shield power setting / X =

then tac team could get a 10% 15% & 20% boost to that rate
where is the upvote button for this idea?

Once upon a time shield facing and even ship facing to each other had a tactical impact, now it's has just become meaningless perma-spam + tac-team.
Commander
Join Date: Sep 2012
Posts: 278
# 8
03-26-2013, 08:28 AM
Quote:
Originally Posted by skollulfr View Post
shouldnt require micro in the first place.
easier if it was a constant transfer rate inherent to all ships as is with a rate derived from shield systems + electro plasma system + shield power setting / X =

then tac team could get a 10% 15% & 20% boost to that rate
This sounds like it would be perfect; I'd do it something like:
  • Shield distribution has its own shield transfer magnitude that is basically power transfer scaled by shield power setting.
  • Shield Distribution DOFFs provide a flat shield distribution magnitude bonus.
  • Tactical Team provides a larger flat bonus to magnitude for a limited time only.
  • Magnitude is converted to a transfer rate using a diminishing returns scale, so it can't get higher than say 30%.
  • The transfer rate is the amount of hit-points per second that can be transferred out of your other shield facings to bolster the one that you're diverting power into. So with the full 30% you're restoring up to 90% of the chosen shield, but will quickly weaken your other shield facings in the process.

This way there would be a bunch of ways of gaining improved shield distribution, without even having to use tactical team at all. Cruisers with engineers should find it fairly easy to do as they can just throw an EPS Flow Regulator onto their ship and maybe take a couple of shield distribution DOFFs, giving them constant transfer rate. Meanwhile escorts can favour tactical teams to improve their transfer to forward shields when they most need it, without having to stock up for constant distribution.
____________________
Game Balance - Ship Size and Wingmates
Captain
Join Date: Sep 2012
Posts: 3,945
# 9
03-26-2013, 11:20 AM
heh, hadnt even thought the idea out beyond solving a micro issue that doesnt need to be there anyway, but nice job filling it out.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Ensign
Join Date: Feb 2013
Posts: 21
# 10
03-26-2013, 08:26 PM
I agree with this 100%. This is exactly what I have been mulling for quite a while.

1) Make the "divert power to X shield" order last longer. Preferably until I give a different order, but at least make it last for a minute or so. Ideally, if I divert shields to port, it would keep ticking until that shield reached 100%, then stop.

2) Modify this transfer rate by EPS ratings. Reward people for putting skill points and console slots into EPS relays.

3a) Tactical team only gives a single instant balance, for clutch saves.
OR
3b) Tactical team only modifies this transfer rate, rather than giving auto-insta-balance. I don't know if 10/20/30 are the right numbers, but these can be tweaked.

In this way a captain with a lot of investment in EPS may be able to stand and fight in slugging matches without resorting to Tac Team usage, and get rewarded for investing in EPS flow regulators. Someone who hasn't focused so much on survivability can use Tactical Team as a bit of a bandaid for their shield power/redistribution, without magically getting quadruple effectiveness from their shields as they do now.
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