Career Officer
Join Date: Jul 2012
Posts: 43
# 1 Dominion consoles question
03-26-2013, 11:00 AM
hey guys,

does anyone use the two dominion consoles (from jem escort carrier & jem dread) on their jem bug??? and if so, are they anygood??
Career Officer
Join Date: Jul 2012
Posts: 43
# 2
03-27-2013, 11:26 AM
So, is the Dominion two piece set any good at all? Has anyone used it for PVP???
Empire Veteran
Join Date: Jun 2012
Posts: 7,080
# 3
03-27-2013, 12:42 PM
i don't have even 1 of their 3 ships. 1 gives like a team wide light APO effect, the other can mark a subsystem, even shields, for disabling by just shooting at them. powerful stuff.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,495
# 4
03-27-2013, 03:24 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i don't have even 1 of their 3 ships. 1 gives like a team wide light APO effect, the other can mark a subsystem, even shields, for disabling by just shooting at them. powerful stuff.
Fyi, the console for the Jem Escort Carrier is in many ways better than APO. It has a movement debuff immunity, +damage, and placate immunity, and confuse immunity for the entire team. If the players are using 5 human boffs, then the entire team could roll near VM immunity, placate/confuse immunity, movement debuff immunity. This is basically an anti-Sci debuff console for the team. I heard its effects are further buffed by the other console believe it or not.
Empire Veteran
Join Date: Jun 2012
Posts: 7,080
# 5
03-27-2013, 03:40 PM
cool, didnt remember exactly what it did. the cooldown being as long as it is makes it pretty hard to have immunity for as often as you would like i imagine
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jul 2012
Posts: 5,587
# 6
03-27-2013, 04:23 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
cool, didnt remember exactly what it did. the cooldown being as long as it is makes it pretty hard to have immunity for as often as you would like i imagine
Theoretically a whole team could run them both together. With careful chain-timing on them, they could essentially be immune.

Starfleet Veteran
Join Date: Jun 2012
Posts: 1,624
# 7
03-27-2013, 04:23 PM
The team APO has a 3 minute cooldown and the subsystem targeting has a 2 minute cooldown.

Through trial and error I've found that it makes sense to use them on the Dreadnought and JHEC but not the JHAC. There are just better consoles to put on the JHAC, like RCS consoles.
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