Republic Veteran
Join Date: Aug 2012
Posts: 65
# 1 Cryptic is doing it right!
04-02-2013, 07:00 PM
This thread probably should be in the tribble forum...For the longest time I've been saying that Engineers are not healers. While on tribble checking out the new changes. Where you create a new character, the three professions listed provides a subsection that states their group usefulness in game. Engineers - Tank, Science - Healers.

As an Engineer, I've been consistently frustrated with people saying that we are healers. I am thankful that Cryptic corrected it.

I guess for all those that wrote the PVP Ship builds lists (which are quite helpful by the way), might be a good idea to revamp the pages. I'd love to see tanking builds for Engineers to try out.

Thanks, and thanks to all for letting me ramble.
Career Officer
Join Date: Jun 2012
Posts: 1,735
# 2
04-02-2013, 07:01 PM
Era Skysni disagrees.

Sadly, I just find my Sci more fun and more useful in teamplay.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Aug 2012
Posts: 13,040
# 3
04-02-2013, 07:04 PM
Engineer? Tank? PvP? Does not compute.

Science? Space? Healer? Does not compute.
Rear Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 4
04-02-2013, 07:05 PM
On the ground, that's reasonably true, in space your class has little to do with your combat role. I could be an engineer in an escort performing a DPS role, just with better survivability than a tactical in the same ship.

That said, I think one of my science officer friends does a better job tanking Armek than I could ever do as an Engineer. On the ground I'd say Engineers are more about utility than anything else.
Republic Veteran
Join Date: Aug 2012
Posts: 65
# 5
04-02-2013, 07:11 PM
Quote:
Originally Posted by jbmaverick View Post
On the ground, that's reasonably true, in space your class has little to do with your combat role. I could be an engineer in an escort performing a DPS role, just with better survivability than a tactical in the same ship.
I beg to differ, never once have I seen Captain Picard ask Geordi for a heal. Never once have I seen Kirk say to Scotty, give me a heal. With regards to your statement about being an engineer in an escort:
1. Your damage will be cut in half compared to a tac.
2. Your survivability is not significantly greater than a tac in an escort.

You would survive better in a science ship over an escort and significantly greater in a cruiser.
Career Officer
Join Date: Jun 2012
Posts: 881
# 6
04-02-2013, 07:12 PM
Tanks don't really work in PvP. In PvE there are aggro mechanics to make enemies shoot you. At least there are in good PvE, STO PvP is just a DPS race. In PvP people can just ignore you. What engineers really need to be viable in PvP is some kind of "control mitigation factor."
Behold, The Jorf Guide
Starfleet Veteran
Join Date: Jun 2012
Posts: 317
# 7
04-02-2013, 07:29 PM
Quote:
Originally Posted by magnumoftheblack View Post
I beg to differ, never once have I seen Captain Picard ask Geordi for a heal. Never once have I seen Kirk say to Scotty, give me a heal. With regards to your statement about being an engineer in an escort:
1. Your damage will be cut in half compared to a tac.
2. Your survivability is not significantly greater than a tac in an escort.

You would survive better in a science ship over an escort and significantly greater in a cruiser.
When did I say the Engineers were healers? I said they might work decently as tanks and were more suited to utility positions (i.e. buff/debuff and secondary damage). It's my opinion that Engineers make terrible healers on the ground, because they only have 1 option for it (Recharge Shields, the generators aren't very useful in a true healing role). Besides, I don't recall Captain Janeway bringing along the Doctor on an away mission and asking for a heal during a firefight either...

Regarding your assertion that my "damage will be cut in half and my survivability is not significantly greater than a tac in an escort," I may not have as much damage as a tactical in a min/maxed Fleet Defiant, but my damage output is still fairly respectable and I survive a fair few more hits in my Chimera than my fleet mates in their escorts (although this has more to do with specific ship choice and ability selection). You must have some sort of uber tactical who has 100% uptime on a double-damage Attack Pattern Alpha to have double my damage... and this still has nothing to do with your combat role in space having anything to do with your character class. As you pointed out, my survivability would increase greatly in a cruiser (and I agree with this statement), but that's not the combat role I'm trying to fill.

Last edited by jbmaverick; 04-02-2013 at 07:38 PM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 8
04-02-2013, 07:41 PM
Quote:
Originally Posted by magnumoftheblack View Post
Engineers - Tank

That's for PvE dude.

But good luck convincing people to shoot you in pvp.

Captain
Join Date: Aug 2012
Posts: 13,040
# 9
04-02-2013, 07:47 PM
Between this thread and some of the stuff in the Ker'rat thread... I'm wondering if there's the start of a concerted effort to troll the PvP community.
Rear Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel

Last edited by virusdancer; 04-02-2013 at 07:50 PM.
Commander
Join Date: Jun 2012
Posts: 460
# 10
04-02-2013, 07:50 PM
Quote:
Originally Posted by hurleybird View Post
Tanks don't really work in PvP. In PvE there are aggro mechanics to make enemies shoot you. At least there are in good PvE, STO PvP is just a DPS race. In PvP people can just ignore you. What engineers really need to be viable in PvP is some kind of "control mitigation factor."
There needs to be some form of Capture the Flag. Tanks do really well as the flag carrier in most other MMOs I've seen.

*shudders at the horrors of pre-nerf blood death knights being unkillable flag carriers in WoW*
Joined: January 2010

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