Lt. Commander
Join Date: Jul 2012
Posts: 200
# 71
03-30-2013, 11:08 AM
I believe the leadership trait was nerfed so that it gives a non-stacking +6% hull regen out of combat, +4% hull regen in combat. Plus, when I tested it, it doesn't seem like the +20 subsys repair bonus it was supposed to give actually applied at all; the UI didn't show any increases under the "space skills" heading.

Bye-bye leadership. It was nice knowing you, and you were actually helping to make cruisers more valuable; 1% of a cruiser's giant HP pool is a bigger value larger than 1% of an escort or sci ships' hull, so cruisers benefited the most from the old leadership.

Once more, another change that hurts cruisers more than it does any other class of ship.
Captain
Join Date: Jun 2012
Posts: 1,860
# 72
03-30-2013, 09:30 PM
Quote:
Originally Posted by dalnar83 View Post
Ok so I did some more testing comparing holodeck to tribble with some number. I have some rather specialized and I would says unique steamrunner build., that focuses on natural healing.


Holodeck

Human captain (1x leadership), No BOFFs, NO BORG set, 99 SIF base

143,3% / 43,8%

+ 2 piece borg

184,3% / 79,8%

+ SIF toys for a total of 194 SIF

238,3% / 85,3%

+ All human crew

380% / 232,9% (60 SIF ~ 36% outside combat, 13,2% in-combat)


Tribble

Human captain (1x leadership), No BOFFs, NO BORG set, 109 SIF base (got +10 from techie trait i could add)

130,4% / 25,9%

+ 2 piece borg

171,4% / 61,9%

+ SIF toys for a total of 204 SIF

222,4% / 70,4%

+ All human crew

222,4% / 70,4% (60 SIF ~ 36% outside combat, 6% in-combat)

ZzZzzZzz... Leadership trait is not working on tribble. Positive is, I was wrong about the SIF gens. They work much like before. The initial values are lower, so perhaps even the human captain trait is not working (again).

As a side note, I found the exact same bug i bug reported year ago regarding DEM + Point Defence Phaser. It used to dmg myself. Well right now on tribble, if you activate the PDP and it has no targets around, it procs the new cripling fire proc from trait on yourself. Dear god. What a lousy job.
Your numbers don't seem to match my formula for computing the hull repair rate. Even your numbers on Holodeck seem off. Do you have the Omega reputation passive "Hull-Repairing Nanites"? Which mark Borg set do you have?

Quote:
Originally Posted by dalnar83 View Post
Holodeck

Human captain (1x leadership), No BOFFs, NO BORG set, 99 SIF base

143,3% / 43,8%
Is this the same on another escort besides the Steamrunner on Holodeck?

Last edited by frtoaster; 03-30-2013 at 09:48 PM.
Captain
Join Date: Aug 2012
Posts: 14,496
# 73
03-30-2013, 09:49 PM
Even on Holodeck, you can have the following fun:

5x Human BOFFs, 2x VR Mk XI SIF (+18.8)
147 Starship Hull Repair
No other gear/passives/etc affecting Hull Repair

Zone in to normal space - 355.0% Hull Repair (TWO SIF)
Remove a SIF - 341.5% (ONE SIF)
Replace the SIF - 341.5% (TWO SIF)
Remove both SIF - 314.5% (NO SIF)
Replace one SIF - 314.5% (ONE SIF)
Replace both SIF - 341.5% (TWO SIF)

Yes, that's two different numbers for when there are Two.
Yes, that's two different numbers for when there is One.
Yes, one of those One numbers is the same as when there are None.

Continuing with the potentially bugged 341.5%

Remove a Human BOFF - 319.5%
Replace that Human BOFF - 355.0%
Remove all Human BOFFs - 177.5%
Remove a SIF - 164.0%
Replace the SIF - 177.5%
Remove both SIF - 150.5%
Replace one SIF - 164.0%
Replace second SIF - 177.5%
Replace all Human BOFFs - 355.0%
Remove a SIF - 341.5%
Replace the SIF - 341.5%

DOH!

Remove/Replace a Human BOFF - 355.0%

- - - - -

Given other gear that can affect Hull Repair as well (none on my test toon) - well, as you shuffle things around - I'd suggest Removing/Replacing a Human BOFF as the test data is gathered. Gear will not recalculate correctly until you do.
Captain
Join Date: Jun 2012
Posts: 1,860
# 74
03-30-2013, 10:20 PM
Looking at dalnar83's numbers again, I'm starting to suspect the Steamrunner has a base hull regeneration rate of 60%/min unlike other escorts, which have a base hull regeneration rate of 50%/min. It would be odd if the Steamrunner really does have a higher base hull regeneration rate than other escorts.

On Tribble, the new tooltip for leadership says the following:

In system space:
+0.03 Starship Hull Regeneration (In Combat)
+0.04 Starship Hull Regeneration (Out of Combat)

On the ground:
+0.03 Starship Hull Regeneration (In Combat)
+0.05 Starship Hull Regeneration (Out of Combat)

Why the tooltip changes between ground and space, I have no idea. Those number don't seem to match exactly what I observed, but the order of magnitude is correct. The new hull regeneration bonus from leadership seems to be about 0.04. However, it currently only works for the captain. They are changing the way traits work, and I think they haven't gotten around to the boffs yet. Also, the subsystem repair bonus is missing for both the captain and boffs.

Last edited by frtoaster; 03-30-2013 at 10:22 PM.
Captain
Join Date: Jul 2012
Posts: 2,192
# 75
03-30-2013, 11:46 PM
Yes steamrunner has higher natural regen. It is on the level of science ships. You can see it on holodeck, when you select your ships in shipyard.
Captain
Join Date: Jun 2012
Posts: 1,860
# 76
03-31-2013, 01:24 AM
Quote:
Originally Posted by dalnar83 View Post
Yes steamrunner has higher natural regen. It is on the level of science ships. You can see it on holodeck, when you select your ships in shipyard.
That's interesting. I was unaware that there were certain ships with different base hull regeneration rates than the rest of their class.
Captain
Join Date: Jul 2012
Posts: 2,192
# 77
04-03-2013, 12:17 AM
Tribble...

Updated Leadership:
  • This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
  • This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
  • Its effectiveness is now constant.
  • Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
  • Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken.

Weee there goes my SIF regen build....
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 78
04-03-2013, 03:05 AM
Quote:
Originally Posted by dalnar83 View Post

Weee there goes my SIF regen build....
And in come the all Rom bridge bunnies!
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Commander
Join Date: Dec 2012
Posts: 361
# 79
04-03-2013, 04:55 AM
Quote:
Originally Posted by dalnar83 View Post
Tribble...

Updated Leadership:
  • This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
  • This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
  • Its effectiveness is now constant.
  • Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
  • Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken.

Weee there goes my SIF regen build....
thanks for that cryptic, now just dont give us more op boffs on s8
it's not the ship or the build, it's the atitude
Captain
Join Date: Jul 2012
Posts: 2,192
# 80
04-03-2013, 04:56 AM
Quote:
Originally Posted by borgresearcher View Post
thanks for that cryptic, now just dont give us more op boffs on s8
Thanks for what exactly ? Making a BOF trait useless, nerfing one of SIF skill side effects hence making another engineering console gimped and forcing us to have all romulan crews ?

Oh yeah, thanks big time cryptic

What will be next ? Forced pink uniforms for starfleet captains ?
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