Survivor of Romulus
Join Date: Jun 2012
Posts: 2,899
Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman, Hippiejohn and Greendragoon.

In Episode 10 we discuss alternative ways of using the player in Foundry missions, the guys help Drogyn brainstorm for his upcoming mission and more.

Listen to it here and here:

Missions discussed:
Klingon Academy's Khamlet by MolotovZav
KDF Spotlights
Depths of Nukara Prime by P_Sutherland
The Sky Above, The Clouds Below by Malize

Other notes:

I did get a good idea through our brainstorming, so look for that mission soon(tm).

If you have a topic you?d like to see us cover or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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Last edited by drogyn1701; 04-13-2013 at 09:05 AM.
Captain
Join Date: Sep 2012
Posts: 1,760
# 2
04-13-2013, 11:10 AM
I vaguely remember the game Final Fantasy VII having flashback sequences where your character witnessed past events, so that could be an example of player as camera in a commercial game(I think it was the mad scientists back story). The smoothest way i can think of to do it might be to have set locations appear around the player by triggers and explain it as someone telling a story.
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR
Captain
Join Date: Jun 2012
Posts: 3,054
# 3
04-14-2013, 03:22 PM
Great show. On the topic of bugs for next time, I think more could be said about multi-select and copy and pasting something via multi-select. It drives me nuts. Often, I give up using multi-select and just do the math for each object using a calculator.

All the bugs in preview mode have also made missions untestable prior to publish.

On an earlier part of the discussion about shuttles: The Defiant is barely bigger than a shuttle. So there isn't really a way to stop people from racing through a spotlighted shuttle mission for a quick dilithium fix.

I'm considering making my shuttle mission non-combat. Plus, I had an awful time testing the last shuttle mission.

It might be a topic worth discussing: non-combat diplomacy missions. One of my most popular missions, "The Needs of the Few" is essentially a talk to contact objective, over and over again, with almost nothing else to really do, except go here, talk to NPC, go there, talk to NPC.

There isn't even a puzzle, except the final decision (more of personal decision). Yet, most folks enjoyed it, in a game designed for endless pew pew. Would any of you guys make a mission that had no combat, when that is the core component of the game?

Last edited by kirksplat; 04-14-2013 at 06:55 PM.
Rihannsu
Join Date: Jun 2012
Posts: 13,584
# 4
04-14-2013, 06:27 PM
I could have rather easily left the armed drones out of Darkness between the Stars. They weren't any real challenge to fight, just an annoyance. That would have made it completely non-combat.
HAIL HYDRA!

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Career Officer
Join Date: Jun 2012
Posts: 952
# 5
04-14-2013, 07:31 PM
This is about the 4th or 5th of your podcasts I've listened to. Consider me one of your regular fans.

Regarding small-craft missions, I came up with a novel way of encouraging the use of a shuttle in Part II of my Ghosts of War series. In the first map, you're trying to move within transporter range of a Romulan starbase that's completely surrounded by an overwhelming number of fighter mobs. Get too close to one of the mobs and you pretty much get nibbled to death by ducks. There are very narrow corridors that you can pass through to get to the starbase without being spotted by the fighter mobs, which requires a degree of precision flight that's hard to pull off with anything larger than a small craft. You might be able to do it with an escort or science vessel moving very slowly. A big, lumbering cruiser, forget about it.
Rihannsu
Join Date: Jun 2012
Posts: 13,584
# 6
04-14-2013, 09:15 PM
sounds fun. Then again I like AoE tactics so fighters don't scare me. But, also, I'd use gurilla tactics and get just close enough to engage one mob at a time.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Starfleet Veteran
Join Date: Jun 2012
Posts: 357
# 7
04-14-2013, 09:45 PM
Heya Guys... Seeing as I've been slated as a guest for the next show I won't say much except that there was just so much great stuff that you guys talked about that I would like to continue on.

Not only the using a PC in foundry missions, but Tropes, and "observing" events unfold around you of course KDF Spotlight missions.

I expect a full review of The Honour of Profit for the next show. Hippie.

@paxfederatica: There are a lot of AoE stuff (eg Photonic shockwave, Grav well, tractor beam repulsors, Fire at will, Point-defence console) that could nullify that tactic.

Last edited by bazag; 04-14-2013 at 09:49 PM.
Rihannsu
Join Date: Jun 2012
Posts: 13,584
# 8
04-15-2013, 05:14 AM
Yeah have you seen what Torp spread 3 does to fighters when you use it with a tricobalt device? >)
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Lt. Commander
Join Date: Oct 2012
Posts: 174
# 9
04-15-2013, 06:53 AM
Would like to say that the "Sky Above, Clouds Below" mission had that contact which was falling through the terrain fixed.

As a note about the dialog structure, it's constructed that way to allow the player to choose to fully explore, partially explore, or simply discard the dialog and move on to the next scene.

Basically allowing the player the opportunity to "flip to the page before" and re-read something if they were unclear on some plot dialog.

Edit: Just saw that Catstar posted a video of his play through of the "Sky Above" mission on youtube.
Real Sector Maps - Online Atlas - for Star Trek/STO
Foundry Missions:
Scepter of Minos * Grapok in the Generals Lung * The Sky Above, The Clouds Below * Legend of the Inspector General (16+) * Miridoor (41+) * Survival Must Be Earned (a Klingon Romeo and Juliet story)

Last edited by realmalize; 04-15-2013 at 07:07 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,493
# 10
04-15-2013, 07:51 AM
Quote:
Originally Posted by realmalize View Post
Would like to say that the "Sky Above, Clouds Below" mission had that contact which was falling through the terrain fixed.

As a note about the dialog structure, it's constructed that way to allow the player to choose to fully explore, partially explore, or simply discard the dialog and move on to the next scene.

Basically allowing the player the opportunity to "flip to the page before" and re-read something if they were unclear on some plot dialog.

Edit: Just saw that Catstar posted a video of his play through of the "Sky Above" mission on youtube.
That's good to know. I wasn't sure if it was a setup problem or a foundry bug. (On rare occasions a bug in the Foundry will prevent an objective target from spawning.)

I think this is a mission that you're better off catering to those who 'get' the mission. A lot of people won't get it, but that doesn't make it bad. As Hippie John said, the disclaimer at the beginning is sufficient. Past that point, if the player doesn't like the format, that's their issue. If we ever get cutscenes in the Foundry, those would work brilliantly for this setup.

@greendragoon
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