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Join Date: Jun 2012
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We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.58

Crystalline Entity Event:
  • Removed private queues -- for now.
  • Tholians should now always spawn at the appropriate level for the map.
  • Increased Hitpoints, Damage, and Flight Speed of Large Fragments.
  • Removed control resistance from Large Fragments.
  • Increased Damage of CE's Matter Conversion Beam and Energy Release attacks.
  • Increased maximum number of targets that can be hit by the CE's Matter Conversion Beam attack.
  • Increased rate at which Absorbed Charge builds up on CE during absorption phase.
  • Reduced regeneration rate during 2nd and 3rd phases.
  • Updated the FX for the Crystalline Entity's powers.

Last edited by zer0niusrex; 03-19-2013 at 10:57 AM.
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Join Date: Jun 2012
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# 2
03-19-2013, 11:50 AM
Wait... you made it MORE powerful?

This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.
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Join Date: Jun 2012
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# 3
03-19-2013, 12:15 PM
Quote:
Originally Posted by kevaldt View Post
Wait... you made it MORE powerful?

This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.
They're testing and adjusting. Why do you think Private Queues were disabled? They want to test public queuing for the event; and how PUGs do as opposed tp privately formed groups (although given the fact few test on Tribble to begin with, other then seeing that the public queues work, and launch the Event; I don't know how valid the results will be. A lot of people (myself included) have been requesting harder/really challenging content; so they're also buffing it back up to get some metrics on how players on Tribble respond -- they want our feedback on multiple levels with this one it seems. I doubt we've seen the last tweak to this on Tribble.
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# 4
03-19-2013, 12:30 PM
dont know how hard it was but i hope they make it es challanging as possible..

a little insane doesnt hurt here and there, gives people something to work on
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# 5
03-19-2013, 12:44 PM
Quote:
Originally Posted by johnsteward View Post
dont know how hard it was but i hope they make it es challanging as possible..

a little insane doesnt hurt here and there, gives people something to work on
Be careful what you wish for. I think pugs had about approximately a 0% success rate when it was on Holodeck.
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# 6
03-19-2013, 12:57 PM
Quote:
Originally Posted by kevaldt View Post
Wait... you made it MORE powerful?

This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.
The thing was destroyed within 2-3 minutes even back in the old days.
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# 7
03-19-2013, 12:59 PM
Quote:
Originally Posted by zer0niusrex View Post
  • Tholians should now always spawn at the appropriate level for the map.

Tholians are involved with this too?


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Join Date: Nov 2012
Posts: 3,219
# 8
03-19-2013, 01:02 PM
Quote:
Originally Posted by phyrexianhero View Post
Be careful what you wish for. I think pugs had about approximately a 0% success rate when it was on Holodeck.
Make that 0.1%.


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Join Date: Nov 2012
Posts: 3,219
# 9
03-19-2013, 01:03 PM
Quote:
Originally Posted by ussultimatum View Post
Tholians are involved with this too?

Dude, the Tholians are involved in everything in this game.

Why do you think we call them "bugs"?


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# 10
03-19-2013, 02:21 PM
Kind of want... though I'm intrigued as to whether the rewards will be increased commensurate to the difficulty. Ultra-rare quality drops?
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