Captain
Join Date: Jul 2012
Posts: 2,033
# 11
03-23-2013, 01:56 AM
Quote:
Originally Posted by vexashen View Post
That damage log is from a pug. Read my posts more carefully before you tell me what I did wrong.
So your saying no one in that PuG used attack pattern beta, any holds, and no fleet abilities? Or sensor scan, fire on my mark, etc etc etc.

Lastly as my thoughts progressed the starbase mission vid would be a much better method to evaluate the ship as it would show how well it performs on it's own.
Captain
Join Date: Jun 2012
Posts: 3,013
# 12
03-23-2013, 02:04 AM
could you post the parser plugin you used?
Go pro or go home
Captain
Join Date: Jul 2012
Posts: 2,033
# 13
03-23-2013, 02:04 AM
Quote:
Originally Posted by doffingcomrade View Post
Those are pretty high values all around. What settings were you using to calculate those values? I've noticed that two different parser plugins fed the same dump can spit out values that can be wildly different. What kind of abilities were in play here? I find it hard to believe that a beam cruiser can spit out that kind of damage on its own, unless heavily assisted by others, and the high values listed suggests there was a lot of that going on....but if that's the case, that DPS isn't really yours anymore.
My guess would be...

Quote:
Originally Posted by vexashen View Post
Thats plenty to land my broad sides and spam fire at will
everyone shooting things over and over that are insistently healing the damage back. Could be wrong though just a guess. Considering though that the log thinks around 15 million damage was dealt and the structures in ISE only clock in at around 3.5 million IIRC I would think that is a good guess.

Could also be counting shield damage as well not sure if that is typically counted or not when people post their uber DPS numbers I know the parser has an option to include or not include it though.
Captain
Join Date: Jan 2013
Posts: 3,143
# 14
03-23-2013, 02:22 AM
If that's a PUG DPS log, either you're using entirely different settings or something's way, way off, because I've never seen a PUG do 2K DPS as a minimum. What version of plugin are you using to log this and what settings are on?

And yeah, FAW spam generates a LOT of fake DPS. Unfortunately, fake DPS, while great for putting up impressive-looking numbers, is an extremely poor reflection of actual effectiveness.
Starfleet Veteran
Join Date: Jun 2012
Posts: 173
# 15
03-23-2013, 02:25 AM
It doesnt really matter what I say. You guys will just discount it. The fact is its a high damage galaxy. I posted it so people that want to fly cruisers can see what Ive done and use it or even part of the build for themselves. If all anyone can do around here is discount everything people do then whats the point of even trying.

Cruisers suck. beams suck. tacs are over powered. Sci sucks. eng sucks... whats the difference? Thats all I ever see around here. When I try and prove anything different you guys just crap all over everything I try to do to show what can be done in supposedly useless ships.

I can post 100 great builds that rip through pve content like a hot knife through butter but if I dont do it with the exact parameters that you guys set out then I guess my numbers are meaningless.

I mean really.. In a pug Im supposed to tell everyone to not use beta or tac fleet. And those pug people that dont know me from a hole in the ground are going to listen?

No matter whats posted theres always a group of you that will find a way to make it sound like my accomplishments mean nothing. I posted a video showing me solo infected elite and I get comments like well do that in a fed cruiser and it will be impressive. I SOLOED A 5 MAN ELITE MISSION! Show me anyone else thats done that with the video proof since thats the only thing that seems to matter around here.
The ORIGINAL SERIES VETERANS www.Tosfleet.com
http://file3.guildlaunch.net/205090/DVhexishensig.jpg
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFI...ature=youtu.be
Captain
Join Date: Jul 2012
Posts: 2,033
# 16
03-23-2013, 02:33 AM
Quote:
Originally Posted by vexashen View Post
It doesnt really matter what I say. You guys will just discount it. The fact is its a high damage galaxy. I posted it so people that want to fly cruisers can see what Ive done and use it or even part of the build for themselves. If all anyone can do around here is discount everything people do then whats the point of even trying.

Cruisers suck. beams suck. tacs are over powered. Sci sucks. eng sucks... whats the difference? Thats all I ever see around here. When I try and prove anything different you guys just crap all over everything I try to do to show what can be done in supposedly useless ships.

I can post 100 great builds that rip through pve content like a hot knife through butter but if I dont do it with the exact parameters that you guys set out then I guess my numbers are meaningless.

I mean really.. In a pug Im supposed to tell everyone to not use beta or tac fleet. And those pug people that dont know me from a hole in the ground are going to listen?

No matter whats posted theres always a group of you that will find a way to make it sound like my accomplishments mean nothing. I posted a video showing me solo infected elite and I get comments like well do that in a fed cruiser and it will be impressive. I SOLOED A 5 MAN ELITE MISSION! Show me anyone else thats done that with the video proof since thats the only thing that seems to matter around here.
/facepalm

The point is accuracy. I'm not saying the build is bad, nor am I saying it doesn't deal good damage.

I look at things in a very simple way. If you are showcasing what a ship can do then it should be what that ship can do on it's own. What does it bring to the table is the question.

Perhaps it brings CC, debuffs, and damage. So while that eject warp plasma ability doesn't deal a ton of damage on it's own the fact it pushes the entire team into accuracy overflow is a nice bonus. Same with attack pattern beta massively boosting an entire teams damage.

But when you are talking about how much damage a ship itself deals and attempting to challenge a well known fact (that being that beams deal poor damage comparatively) then you are going to be held to some basic standards. Those standards being the damage must be coming from your ship and not the team's abilities boosting you or some form of cheeze DPS if you expect anyone to take you seriously.
Captain
Join Date: Jan 2013
Posts: 3,143
# 17
03-23-2013, 02:36 AM
Quote:
Originally Posted by vexashen View Post
It doesnt really matter what I say. You guys will just discount it. The fact is its a high damage galaxy.
Actually, at least in my case, my interest in the matter is seeing how you even got those numbers, so I can attempt to compare them with mine. But without knowing what parameters you're logging them under, a comparison is meaningless. And what I do know is that the numbers you're logging are maybe 2.5x higher than what I see out of the typical PUG log, and I wish to know what causes this discrepancy: There are certainly many valid reasons why this could happen.

Quote:
Originally Posted by vexashen View Post
I mean really.. In a pug Im supposed to tell everyone to not use beta or tac fleet. And those pug people that dont know me from a hole in the ground are going to listen?
Yes, but knowing what kind of conditions those figures come from are sort of critical to contextualizing what they mean. For instance, if your plugin version has different settings from mine, that would explain why the values you're listing don't match anything I've ever seen in a PUG...keep in mind, I'm not even talking about your values, I'm talking about the values of the other people. You say they were PUGgists, so I'm comparing them to values I've seen out of other PUGgists, and your values are way higher. Do they include shields? Does your plugin come from a version that either fixes a bug that reduces calculated outputs, or contains a bug that inflates them? All these things are important.

We cannot compare any values we get from doing similar things to yours without knowing this kind of stuff.
Career Officer
Join Date: Jun 2012
Posts: 2,144
# 18
03-23-2013, 03:38 AM
Quote:
Originally Posted by vexashen View Post
So many people on this forum have complained about beams and cruiser damage. So as an experiment I grabbed one of the weakest damaging fleet cruisers and tried to squeeze as much dps out of it as possible.

This ship pulls 9-10k dps in infected space elite.

Doffs are 2 purple conn officers to lower cooldown on tac team and 2 blue energy weapon doffs to lower the cooldown on faw. 1 purple doff to buff directed energy modulation

http://www.stoacademy.com/tools/skil...fleetgalaxy1_0
Thanks for posting, always interesting to see what lesser ships can do. I understand the scepticism voiced here and wonder if you can post figures from the Starbase 234. I test my builds there, if I can destroy the starbase with time to spare I know I'm hitting hard enough, especially if I didn't die lol. But in any case it seems you have found a good build although with Warpcore skills not maxed out I have no idea how you can use FAW with all those beams and keep the power so high all the time, even my eng in my Galor and 7 spirals using DEM+Marion, EmptW, RMC, Wep Bat, Nadion and the Quatermaster bat CD doff struggles to keep it high all the time although it's not too bad.

Also how do you know if the power is above 125 as that is all you can see on the UI, am I missing something here?

Cheers
Matt
Lt. Commander
Join Date: Jul 2012
Posts: 235
# 19
03-23-2013, 03:42 AM
i'm very interested how you managed to get 10k dps from a Galaxy class as this ship is lucky to break the 4000k mark. My Fleet Nebula out dps's a Galaxy with quite some ease.

Even using those beams and consoles and popping weapons batteries i'm lucky to hit 4000k dps with a galaxy.

Last edited by supergirl1611; 03-23-2013 at 03:45 AM.
Commander
Join Date: Jun 2012
Posts: 380
# 20
03-23-2013, 04:31 AM
Quote:
Originally Posted by nikephorus View Post
I'm skeptical without proof. Even well built escorts have trouble breaking the 10k barrier.
With bugged plasma fire (Romulan and borg weapons) it's not that hard. Right now it can stuck even 10 times, each dealing 1-1,5k dmg per tick.
Sorry for any mistakes, english isn't my primary language.

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