So how is that a bad thing? Results, he's killing stuff. The kind of result I'm looking for. It's working - that's all I care about. Not some parser and more facts which say how bad it is - when it is actually working.
That's my way of seeing things. I'm a simple man, I won't go into all the other complex details when I can -see- it's working.
I did not offend his build (if you look closely, I just uploaded a similar build myself a few days ago). I just say, that the plasma proc is crap. it was crap for a long time. going plasma is not aboud the proc, but about using what is given with S7 to overcome that disadvantage
I totally agree. I dont use romulan beams because they do better damage. They dont.. On their own.
However this build has alot of synergy to build up more and more bonus to plasma damage that you just cant get out of other damage types right now. My tac, and sci consoles all boost my damage as well as my weapon set giving me another bonus.
On top of that Im running this ship with 2 copies of emergency to weapons 3 which is a massive boost to beam damage.
I run a similar setup to this on my fleet tor'kaht and pull 12-15k in infected.
Thats partly due to the leech console and party due to it having 2 more tac consoles.
It doesnt really matter what I say. You guys will just discount it. The fact is its a high damage galaxy. I posted it so people that want to fly cruisers can see what Ive done and use it or even part of the build for themselves. If all anyone can do around here is discount everything people do then whats the point of even trying.
Cruisers suck. beams suck. tacs are over powered. Sci sucks. eng sucks... whats the difference? Thats all I ever see around here. When I try and prove anything different you guys just crap all over everything I try to do to show what can be done in supposedly useless ships.
I can post 100 great builds that rip through pve content like a hot knife through butter but if I dont do it with the exact parameters that you guys set out then I guess my numbers are meaningless.
I mean really.. In a pug Im supposed to tell everyone to not use beta or tac fleet. And those pug people that dont know me from a hole in the ground are going to listen?
No matter whats posted theres always a group of you that will find a way to make it sound like my accomplishments mean nothing. I posted a video showing me solo infected elite and I get comments like well do that in a fed cruiser and it will be impressive. I SOLOED A 5 MAN ELITE MISSION! Show me anyone else thats done that with the video proof since thats the only thing that seems to matter around here.
I applaud your efforts but some of the cruiser complainers will NEVER be satisfied unless cruisers are doing top dps while being the unkillable bricks, ideally without requiring much movement so its really easy to play. Basically they will never be happy with the current implementation of crusiers.
There are some people here that have stated they cannot be happy until cruisers are equally as good as escorts in killing things in all situations. Of course when we get to talking about what they'd be willing to give up to be as good they usually start spouting off things about "lore", "bigger antimatter reactors", and "lots of extra space for extra weapons and shields".
Others are far more reasonable and merely ask for some improvements. Namely so they don't feel as gimped with their non optimized playstyle. For their sake I think cruisers could use a turn buff, say +1 or +2, as well as upping Beam Array DPS by...5% or so.
OP I find your build to be... interesting. I do like the plasma focus, it's very difficult to achieve it that completely. However, I will point out that not many will be able to replicate this build due to the specialty consoles you have in your engineering area, i.e. the rule 62, tachyokinetic, etc.
As for weaknesses, the only weakness I see in your build is you suffer the major drawback all DPS cruisers do, which is you must sacrifice survivability in order to deal that level of damage, but it seems you've compensated for that pretty well with your science consoles and abilities.
But other than that, (this coming from one of your narrow-minded nay-sayers), I see no reason as to why this build wouldn't be able to hit respectable DPS values. It also is a very interesting build to say the least... but my last question would be why the full reman set? Barring that, (and not that this counts for anything), nicely done.
Note: The plasma proc alone is trash. But combine it with the disruptor proc, and all of a sudden it's quite powerful.
I like the set for defensive reasons. The maco shield with omega deflector and engine are a nice way to go for more offense and still remain tanky though
I think an interesting alternative would be the full Borg set. Yes, you sacrifice some initial survivability, but it would seem the 2 and 3 piece procs would help greatly. In addition, you have the shield, which despite it's low initial capacity would benefit almost ridiculously from your field emitters + EPtS and TSS, putting it's regeneration rate at obscene levels. Also it would give you the Assimilated tractor beam which despite it's rather long CD is quite nasty.
Another thing I would see as interesting would be to throw in the KCB. Would be a rather nasty little addition, AND you get the 2 piece bonus from having the assimilated module. But I don't know if sacrificing one of your plasma BAs would be worth it.
To the OP, kudos for trying to prove the point, unfortuneatly, the narrow minded will always answer with scepticism rather than ... perhaps ... TRY his build for yourself and see what happens?
Anyone can post a thread claiming whatever amount of dps they want. I know myself personally, though I can't speak for the other "narrow minded" skeptics, need a little more proof. If the OP has managed to get that much dps in the Galaxy props to him, that's great and I'm very happy that he has managed to find a build that works good on the Galaxy since it's probably the most gimped of all the fed cruisers. This build isn't really anything new though. There are some members in my own fleet that run this on their cruisers (Though not on the Galaxy). I've just never seen them get 10k when I run my dps tracker. I've seen close, in the 8-9k range, but never over 10k and they have more tac consoles to work with (hence the skepticism). The only reason I would rather get additional proof then simply "try it myself" as some have suggested is that this is an expensive prospect.
Edit: I just equipped my Fleet Heavy Cruiser Retrofit with something close to this (decided to waste all the dilithium and FC just cause at the moment there isn't really anything I was working for anyway. The damage does seem impressive. I'll turn on my dps calculator and see what I'm getting.
KASE pug run with Fleet Heavy Cruiser Retrofit. My build was slightly modified. I had the borg kinetic beam and I was using Torpedo: High Yield 1, and Attack Pattern: Beta..no fire at will, which in KAS doesn't really matter since there isn't much spam in there.
Still not hitting 10k. I made it a point in the ISE run to make sure I had very little dead time and that I was always firing on something. It should be noted that my ship also has an extra tac console over the Galaxy. The only real difference is I have the borg cutting beam, I'm not certain if replacing that with a plasma beam will add another 2k to my dps.