Starfleet Veteran
Join Date: Jun 2012
Posts: 176
# 81
03-24-2013, 10:31 AM
Quote:
Originally Posted by eardianm View Post
And this post pretty much explains the huge grain of salt I take with any of these dps numbers. I'm assuming that parse was taken from a group run and not solo, so he's done 50% extra total HP damage just by himself, not even including 4 teammates and the damage they should be doing (but as mentioned, skipping shield numbers on the few targets that have them). There is a reason everyone pushes spamming AoE attacks at all times for maximum parses. Yes, it's helpful in quite a few STF situations because you have multiple valid targets to hit, but it also artificially pushes DPS values to the moon because you're constantly hitting non-shielded targets that are insta-regening the damage. I'd say it's pretty disingenuous to be throwing around the values that come out on this forum, but since they are actually solid builds that do put out good damage against valid targets as well it's hard to complain too much.
Im really trying to figure out where you get the instant healing thing from. The only thing I shoot at that isntant heals is the transformer. I stay out of range of the gate for 2 reasons. It will just regen and I dont like getting shot by it until its time to blow it up.

Is fire at will giving a false read on damage and is the parser perhaps not giving 100% accurate data. Probably on quite true. However these are the best most reliable numbers I can find to benchmark my dps. Even if its inflated a bit a 4:15 second run in infected even without the parse or a solo run of a little over 3 minutes in sb234 tells me this ship pulls big damage. If it makes you feel better Ill refrain from calling my next post 10dps and instead just say damn this ship hits hard.

I threw out the challenge for people to run with me if they doubt the fact this ship pulls big damage. Two people have taken me up on it. Both went away from it telling me Ive got one hell of a build.
The ORIGINAL SERIES VETERANS www.Tosfleet.com
http://file3.guildlaunch.net/205090/DVhexishensig.jpg
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFI...ature=youtu.be
Lt. Commander
Join Date: Feb 2013
Posts: 137
# 82
03-24-2013, 10:45 AM
Oh, I completely agree, and unfortunately it's the best tool we have right now. Staying out of gate range would definitely help to not inflate the numbers, and I have no qualms with your build being quite effective. It's more just my pet peeve about dps numbers in general and how easy it can be to cheese them up with spread attacks while not actually providing additional benefit.
Lieutenant
Join Date: Mar 2013
Posts: 32
# 83
03-24-2013, 11:28 AM
Quote:
Originally Posted by vexashen View Post
So many people on this forum have complained about beams and cruiser damage. So as an experiment I grabbed one of the weakest damaging fleet cruisers and tried to squeeze as much dps out of it as possible.

This ship pulls 9-10k dps in infected space elite.

Doffs are 2 purple conn officers to lower cooldown on tac team and 2 blue energy weapon doffs to lower the cooldown on faw. 1 purple doff to buff directed energy modulation

http://www.stoacademy.com/tools/skil...fleetgalaxy1_0
Anyone can run into a group of 10 spheres, hit DE3 and Fire at will and pull good dps. Your cruiser single target DPS is maybe 1/4 of that. Have a good one.
Ensign
Join Date: Feb 2013
Posts: 3
# 84
03-24-2013, 11:31 AM
This has inspired me to revist my cruiser. I will confess i listened to much of the cruiser hate, even after running an aux to bat build that does reasonable dps. I moved into an escort set it all up, and while it does do good damage, more than my cruiser, i was a little dissapointed that the difference wasnt as great as i'd been led to believe.

Good job.

A quick couple of questions, why the reman set? Personal preferance? Also, im working on an aux to bat build in an assault refit and nearly have tier IV rep, would you run FAW II and AP:B II or AP:B I and FAW III?

*edit* I accidently left out the qualifying paragraph...

Last edited by soeix; 03-24-2013 at 11:36 AM.
Captain
Join Date: Jun 2012
Posts: 562
# 85
03-24-2013, 11:38 AM
Quote:
Originally Posted by transam83 View Post
Anyone can run into a group of 10 spheres, hit DE3 and Fire at will and pull good dps. Your cruiser single target DPS is maybe 1/4 of that. Have a good one.
My cruiser isn't nearly as well geared as his and deals 1100-1200 per beam on a target with 1 beta, x6 that is 7k single target damage right there without fancy stuff. Stop the ignorant anti-beam propaganda. Besides even if it were true, those spheres are still in the way and need to go >_>

You also don't finish ISEs in 4 minutes with imaginary DPS.

But it's ok. Keep banging your head against the wall and repeat the mantra "BEAMS DO NO DAMAGE, BEAMS DO NO DAMAGE, BEAMS DO..."
Captain
Join Date: Jun 2012
Posts: 1,063
# 86
03-24-2013, 11:43 AM
Quote:
Originally Posted by arcademaster View Post
But it's ok. Keep banging your head against the wall and repeat the mantra "BEAMS DO NO DAMAGE, BEAMS DO NO DAMAGE, BEAMS DO..."
I just laugh at that. you realize that beams do crap dmg still, right? you can pull 17k dps in ISE with DHCs, nearly double the amount you can deal with beams. so in comparison, DHCs are still far superior. it is just the player behind the mouse that holds builds back, with the lack of imagination. so yeah, BEAMS DO NO DAMAGE, they can just produce enough dmg, to deal with stuff in stfs, which is forgiving on dps anyway
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10k DPS Vesta threads: 1; 2
Captain
Join Date: Jun 2012
Posts: 562
# 87
03-24-2013, 11:46 AM
Quote:
Originally Posted by ferdzso0 View Post
I just laugh at that. you realize that beams do crap dmg still, right? you can pull 17k dps in ISE with DHCs, nearly double the amount you can deal with beams. so in comparison, DHCs are still far superior. it is just the player behind the mouse that holds builds back, with the lack of imagination. so yeah, BEAMS DO NO DAMAGE, they can just produce enough dmg, to deal with stuff in stfs, which is forgiving on dps anyway
He claimed the OP would do 2500 single target damage max, which is plain out bull****. And there is a difference between no damage and enough damage.
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 88
03-24-2013, 11:56 AM
A Tac, in a 3 or 4 Tac console cruiser with some decent Mk XII Beam Arrays can do some fierce DPS in an STF - they can pull aggro from (some) escorts and they can tank in ways that escorts only dream of.

But defending the Kang in CSE is a PITA because beams don't do burst damage - yes, you can use BO for spike but that drains the tank dry and you'll be doing crappy DPS for several seconds afterwards whilst the BoPs and Raptors balance their shields.

It's doable, but it's not that much fun - taking on Cubes/Negs/anything that succumbs to pressure damage however is glorious.

I've done CSE with 3 other Excelsiors and it was a heckuva lot of fun (and we had about 5 minutes left on the clock when the Kang warped out) so yes, cruisers can do DPS - with Tacs piloting them.

Are they any good in PvP? Hell no. That boat sailed a long time ago and with all the resists and heals flying around now, Tac/Cruisers are totally redundant in PvP.

I'm not even sure it's possible to fix Cruisers/Beam Arrays any more since the balance has shifted so far towards Tac/Sci/Eng/'scorts but if you want to have fun and do lots of DPS in PvE then that, at least, is still possible.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 176
# 89
03-24-2013, 12:18 PM
Quote:
Originally Posted by soeix View Post
This has inspired me to revist my cruiser. I will confess i listened to much of the cruiser hate, even after running an aux to bat build that does reasonable dps. I moved into an escort set it all up, and while it does do good damage, more than my cruiser, i was a little dissapointed that the difference wasnt as great as i'd been led to believe.

Good job.

A quick couple of questions, why the reman set? Personal preferance? Also, im working on an aux to bat build in an assault refit and nearly have tier IV rep, would you run FAW II and AP:B II or AP:B I and FAW III?

*edit* I accidently left out the qualifying paragraph...
honestly faw 2 and 3
The ORIGINAL SERIES VETERANS www.Tosfleet.com
http://file3.guildlaunch.net/205090/DVhexishensig.jpg
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFI...ature=youtu.be
Starfleet Veteran
Join Date: Jun 2012
Posts: 176
# 90
03-24-2013, 12:23 PM
Quote:
Originally Posted by weylandjuarez View Post
A Tac, in a 3 or 4 Tac console cruiser with some decent Mk XII Beam Arrays can do some fierce DPS in an STF - they can pull aggro from (some) escorts and they can tank in ways that escorts only dream of.

But defending the Kang in CSE is a PITA because beams don't do burst damage - yes, you can use BO for spike but that drains the tank dry and you'll be doing crappy DPS for several seconds afterwards whilst the BoPs and Raptors balance their shields.

It's doable, but it's not that much fun - taking on Cubes/Negs/anything that succumbs to pressure damage however is glorious.

I've done CSE with 3 other Excelsiors and it was a heckuva lot of fun (and we had about 5 minutes left on the clock when the Kang warped out) so yes, cruisers can do DPS - with Tacs piloting them.

Are they any good in PvP? Hell no. That boat sailed a long time ago and with all the resists and heals flying around now, Tac/Cruisers are totally redundant in PvP.

I'm not even sure it's possible to fix Cruisers/Beam Arrays any more since the balance has shifted so far towards Tac/Sci/Eng/'scorts but if you want to have fun and do lots of DPS in PvE then that, at least, is still possible.
First off. Ive guarded the kang just fine in my galaxy. Position yourself out of range of the cube / probes and faw melts the bops and raptors

Second pvp is about team work. Ive never seen a good premade that didnt have at least 1 cruiser. Stop looking at pvp as my ship against yours. Its my TEAM against your TEAM.

Also to the other guy saying beams cant dps my jem hadar carrier pulls 17k in ise with beams... so um... go watch this PARENTAL ADVISORY FOR BAD LANGUAGE http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
The ORIGINAL SERIES VETERANS www.Tosfleet.com
http://file3.guildlaunch.net/205090/DVhexishensig.jpg
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFI...ature=youtu.be
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