Career Officer
Join Date: Jun 2012
Posts: 1,473
This video highlights what I feel is some room to improve upon the current jog/run animation in Star Trek Online. It does this by demonstrating that Cryptic have designed quick 'return-to-default character stances' (not in motion stance) in their other games, specifically their newest title Neverwinter. Yet in STO, there is a noticeable overhang between when the jog/run animation ends (motion ends) and when the character returns to its at rest stance.

With any luck, STO's jog/run can be refined so that this reset time can be reduced.

Thanks.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
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