Career Officer
Join Date: Jun 2012
Posts: 1,577
This video highlights what I feel is some room to improve upon the current jog/run animation in Star Trek Online. It does this by demonstrating that Cryptic have designed quick 'return-to-default character stances' (not in motion stance) in their other games, specifically their newest title Neverwinter. Yet in STO, there is a noticeable overhang between when the jog/run animation ends (motion ends) and when the character returns to its at rest stance.

With any luck, STO's jog/run can be refined so that this reset time can be reduced.

nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 10:06 PM.