Lt. Commander
Join Date: Jun 2012
Posts: 144
And by we I probably mean me because I'm sure I'm in a small minority when I say this, nevertheless, I feel the need to express my main problem with the game. I miss the days when STFs were challenging, I miss the days when how your team was set up and geared actually mattered. Engineers and Science Officers used to be a necessity to complete a mission, going on an STF used to be a big deal and when you finished it it took discipline and gave a sense of accomplishment.

I guess I could play things on elite but there's one problem with that - It doesn't make a big difference.

I do understand why STFs were remade the way they were and I do think it was necessary to do that, but what about the hardcore players? Is there nothing for the people who actually like to spend hours using teamwork to accomplish a mission?

I used to look at STFs as the mother of all missions, I mean, the name "special task force" even implies that, but now I just see them as measly, typical dailies - Heck, even worse than dailies because you can even repeat them more than once in one day.

There's also very little reason for the Devs to make more STFs since you can just do any random mission several times until you get the gear you want, rather than having each mission grant a special type of item. From a business perspective, I think that was a brilliant move btw.

STFs just have no real meaning to me anymore, they were the one thing in the past that didn't feel like grind, and now since the majority of the playerbase likes rewards but doesn't like to play long missions to get them that's all they are (that's not me being condescending btw, I completely understand where these players are coming from). I just don't care about STFs, there's nothing special about them anymore.

This is one of the very few MMOs I can think of where a healer class really doesn't matter that much. I leveled a Science officer back in the day because of how high in demand they were for the STFs, I haven't played that toon since the revamp - There was no reason too. I think that's why there's also been a recent outburst on how useless engineers and sci officers feel, because they have become useless. All you need is a tac for everything, yeah, tacs in escorts are squishy but not squishy enough to need healers anymore.

I guess the bottom line is I wish there were missions at end game that were like the mother of all missions, but I understand there's no room for that in a game where most of the player base doesn't want to spend that much time on one mission. What baffles me the most is STFs used to be the one thing that didn't feel like grind, then the player base pushed for it to be easier which in turn made them grind(because really, why would you get an awesome reward for a mission that takes only ten minutes?), and now people complain about end game being nothing but grind.

I wish there was something at end game that you actually had to plan to do. My old fleet used to schedule a weekly STF every sunday, that was our STF day, and there was guides of getting through the mission, assigned team leaders, getting your character preppped to go on this epic mission. Now every fleet I've been in don't even talk, dozens of players online at a time, but nothing to do as a fleet. Most fleets feels like being in a bad marriage where the only reason why you're still married is for the kids (the kids in this case being fleet projects), but other than that there's no contact.

Again, I'm just venting, I really don't expect anything to be done about it because I'm sure players like me are very few.

Last edited by geoff484; 03-26-2013 at 09:27 AM.
Career Officer
Join Date: Jun 2012
Posts: 579
# 2
03-26-2013, 09:28 AM
You miss the days when STFs were overly long, boring, tedious, unbalanced and frustrating, and that only those who had all day to complete them would get the shiny, thus boosting your ego. Gotcha.
Career Officer
Join Date: Jun 2012
Posts: 4,455
# 3
03-26-2013, 09:31 AM
Quote:
Originally Posted by lizwei View Post
You miss the days when STFs were overly long, boring, tedious, unbalanced and frustrating, and that only those who had all day to complete them would get the shiny, thus boosting your ego. Gotcha.
What do you mean "were overly long, boring, tedious, unbalanced and frustrating"? That describes HOSE perfectly!
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 4
03-26-2013, 09:33 AM
Quote:
Originally Posted by reyan01 View Post
What do you mean "were overly long, boring, tedious, unbalanced and frustrating"? That describes HOSE perfectly!
Until you use the right strategy.
----
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 5
03-26-2013, 09:40 AM
Quote:
Originally Posted by lizwei View Post
You miss the days when STFs were overly long, boring, tedious, unbalanced and frustrating, and that only those who had all day to complete them would get the shiny, thus boosting your ego. Gotcha.
Nah, I miss the days when players who could care less about team work or strategy wouldn't dismiss ambitious players as being insecure to justify their own laziness.

See? I can be condescending too!

Edit: And boring? Really? You find playing ten minute missions several times to get the same shiny more exciting?

Last edited by geoff484; 03-26-2013 at 09:45 AM.
Captain
Join Date: Jan 2013
Posts: 4,860
# 6
03-26-2013, 09:45 AM
they are making noises like they will bring crystalline entity back

and there are some tough things out there, nobody does hose or terradome
Commander
Join Date: Jul 2012
Posts: 408
# 7
03-26-2013, 10:17 AM
Please no. Cryptic's idea of "challenging" is 1 shot kill attacks like the invisible plasma torpedo that they deny even exists, and the lance from Hive.
Captain
Join Date: Jul 2012
Posts: 2,991
# 8
03-26-2013, 10:35 AM
Quote:
Originally Posted by talien View Post
Please no. Cryptic's idea of "challenging" is 1 shot kill attacks like the invisible plasma torpedo that they deny even exists, and the lance from Hive.
Hive's beatable, even with PUGs, provided the carebears don't ditch out in the middle of the second stage (Unimatrix stage), and that's a mission that decidedly requires debuffs and healers in addition to TAC, or you really WILL spend hours and see your team quit in frustration.


The Lance weps are beatable if you position yourself with the shielded queen as your backstop, btw. the Unis won't shoot there.

Terradome's beatable too-but requires ACTIVE teamwork to do it-the ground phase can't be completed by three toons-you have to have five because the mission requires simultaneous completion of five tasks at a certain stage, and the interaction points are just widely spaced enough that you're unlikely to be able to go from one to another fast enough to get it done-but it IS beatable.


I HEAR what the OP is saying-I've finished Cure Space Elite (aka "Cure Found Elite'' in S7 parlance) on a three or even two man team, and I've finished it with the optional while using a T3 Norgh (that's the one every KDF toon starts with at L21) equipped with MkVII and MkVIII gear, on a team similarly equipped-and Cure is, of the three original space STF's, the hardest to complete with Optionals (Khitomer's actually EASIER as it's not time-limited once the Gates are down!)

STF's, even ELITES are too easy for some folks. (Me, I find they're useful for Dilithium grinding when I can't fill my PvP missions during the week...)

But OP, if you're REALLY looking for a Challenge, and consider yourself 'Hard Core"... Come join the PuGging que for PvP, unlike the severely nerfed STF's out there, PvP features live opponents who adapt their moves and tactics and do things that the Devs will Never let the NPC's get away with.
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.
Career Officer
Join Date: Jun 2012
Posts: 579
# 9
03-26-2013, 10:39 AM
Quote:
Originally Posted by geoff484 View Post
Nah, I miss the days when players who could care less about team work or strategy wouldn't dismiss ambitious players as being insecure to justify their own laziness.

See? I can be condescending too!

Edit: And boring? Really? You find playing ten minute missions several times to get the same shiny more exciting?
I never said the current STFs are adequate, however going back to the bad old days of the old horribly designed overly long ones is not the solution.

Quote:
Originally Posted by patrickngo View Post
The Lance weps are beatable if you position yourself with the shielded queen as your backstop, btw. the Unis won't shoot there.
Yeah. The problem is, that you're now being targetted with invisi-torps from both ships. So you'll die twice as fast.
Because Cryptic refuse to fix the invisi-torp problem, you can either die from the lance or die from the invisi-torps. Seeing as the lance actually fires less often, it's actually better if you don't park yourself near the Queen's ship!
Commander
Join Date: Jul 2012
Posts: 408
# 10
03-26-2013, 10:49 AM
Quote:
Originally Posted by patrickngo View Post
Hive's beatable, even with PUGs, provided the carebears don't ditch out in the middle of the second stage (Unimatrix stage), and that's a mission that decidedly requires debuffs and healers in addition to TAC, or you really WILL spend hours and see your team quit in frustration.


The Lance weps are beatable if you position yourself with the shielded queen as your backstop, btw. the Unis won't shoot there.
Yeah, I run hive with friends, but try explaining that to most groups. The usual reply is along the lines of "no way, if we get that close then we get hit by plasma bolts"

But either way 1 shot kill weapons are just a poor attempt at making something difficult. They do not make it a challenge, they just make it annoying even if there's a way to avoid it, just look at Donatra and how often she glitches and fires her death ray while still cloaked or doesn't display the chargeup or firing animation after decloaking and people end up just dying from it.

Plasma bolts are also a lame idea, especially in sector invasions when the regen probes make them invincible.
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